
A story-rich gothic RPG. Master the rituals of an ancient spellbook. Commune with the realm of the dead and struggle with your descent into madness. Build the power to raise an undead army and march against your enemies. Progress through secrecy, diplomacy, blackmail, coercion and seduction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 13 → 2.17/day in the week after.
About
The Necromancer's Tale is a story-rich top-down RPG where you play the role of a minor noble in the 18th Century, drawn into the Dark Necromantic Arts as you seek knowledge and revenge. Great power awaits... along with the weird, the morbid, and a gradual descent into madness.
This is best described as a Necromancer Origin Story: you start off as a regular person, and gradually get drawn into the Dark Arts. Your powers must be earned: you need to put in your time sneaking and studying as you gradually become a master of the undead. This is a tale about the acquisition of power, what you're willing to do for it, and what it does to you.
Before you lies a great spellbook, filled with powerful rites of death and reanimation. Can you decipher the pages and master its arcane rituals without losing your mind or being strung up by the townsfolk? Your progress will require great determination, cunning and secrecy.
The Necromancer's Tale is a story-rich game, with 400,000 words of hand-written narrative and lore, in which you converse with 180+ NPC characters, each with their own hand-drawn portrait art (we have not used any generative AI in the game). You will investigate, negotiate, coerce and flatter in order to progress your aims. The game's Trust system means that your choices - even in conversation - really matter. If the townsfolk's trust drops too low, you will find your choices are affected - if it drops further still, you will surely be tried in court and hanged, or lynched by a frenzied mob.
Your character is created in an interactive and fully voiced backstory, defining your gender, early life, skills and career (military, diplomatic, or academic). Narrative options during the main game are affected by these choices.

The game involves tactical turn-based combats between you, your allies and your undead minions - versus a range of enemies, natural and supernatural. Harness a range of weapons, rituals, and battle spells to defeat your foes.
The Necromancer's Tale is set in an alternative-history Kingdom near Venice and the Adriatic Sea, in 1733. This is a time at the cusp of rational thought and superstition; science and magic. The world is dark and dangerous; courtly intrigue collides with black magic even as chemistry emerges from alchemy.
A play-through will take between 25 and 50 hours, depending on how much side content and world exploration you engage with, and depending on whether you play the battles or use automatic combat resolution. There are multiple endings through which you see your choices play out into the future.
The Necromancer's Tale is only available officially in English. However, translations to several other languages have been made by the community. Please check the Steam forums for details.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 963reviews | 92% | — | $656.6K |
| $24.99 | 45ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最具氛围感和代入感的死灵法师游戏
I was very impressed with this game, and it makes for a great experience. The narrative and the backstory is very good, and the style of actually doing the necromantic work instead of just casting a spell is amazing. That being said, I feel like some of the end-game content is railroaded, but I suppose it would be too ambitious to try for even more content.
A Very fun story driven CRPG. If you are going into this looking for deep combat then look elsewhere but if you want an in-depth ritualistic necromancy game with lots of branching narrative choices and replayability then give this game a shot.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 14ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 11ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作,今年截至目前最喜欢且最惊喜的游戏,从未有一款游戏能像这样体验亡灵法师。 感谢民间翻译的中文汉化才能令我玩到。 也期待制作组的下一款游戏。
Довольно интересная история, если брать основную сюжетную линию, побочные квесты сделаны "чтобы были". Есть, как говорится, вайб соответствующего приключения. Боёвка не особо удобная (а наносимый урон кажется абсолютно рандомным, не зависимо от оружия), но жить можно. В целом, игре не помешали бы маленькие радости жизни, вроде более удобного интерфейса (в первую очередь инвентаря), настройки автосохранений и более четкого переключения с бега на шаг у персонажа.
Menuda sorpresa de juego, hacia tiempo que un juego no me sorprendía tanto y para bien. Lo compré porque me gustaban los juegos RPG por turnos, pero esto es otro tema, es una aventura gráfica isométrica con algo de combate, decisiones que importan, y varias formas de resolver las misiones, mucho diálogo y buena historia. La temática de nigromancia me ha encantado al igual que la jugabilidad y en como vas desarrollando tu personaje según tus actos. En fin, una de las sorpresas del año 8.5/10. PD: se puede poner en Español y si no sabes inglés bien, es obligatorio.
An immersive and excellently written game.
Quite appealing if you like: mature and crude writing, mysticism, necromancy, a lot of reading and going off the beaten path of usual RPGs. An unsettling exploration of your inner self without moral questioning. Recommended if you like: Pathologic, Planescape Torment, The Sinking City
游戏进程推进上采用解读文献与在日常交流中发现线索相结合的方式,构成了很好的弱引导体验。尤其是在游戏中的历史背景下营造出很好的氛围感。剧情上将外部环境变化与玩家的成长过程紧密结合,总体上比较流畅,结合一些日常剧情更能突出隐藏身份的沉浸感,适合能带入且喜欢阅读的玩家。
very slow burn in the beginning but as things start rolling and picking up pace, this is one of my favorite story games. I made multiple saves just to go back to and try different options because they are all interesting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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