
Interrogate suspects, search for clues, & uncover a dastardly plot, as you solve a string of mystifying murders to help reluctant detective Ilmarinen escape the foreboding Fafnir Hotel.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
There they stood all steeped in shame, another victim claimed in my name.
The Murder Hotel is an interactive Murder Mystery Adventure with a huge twist: A scissors wielding demon is the murderer and you have to blame one of the human guests, forging a plausible theory how they could have done it.

Feel free to call me Gastfenger. I'm the demonic hotelier, at your service.
Oh, you want to leave already? How amusing.
Nobody leaves this place unless I allow it.
How about you solve 4 murder cases. Easy, you say?
There's a twist to them. It is I who murders my own guests.
And it's your task to investigate and successfully blame one of the other guests as the culprit.
Defeat your rival and convince the Demon Council to win a case.
Lose just once, and you'll stay here, forever!
Dare challenge me?
A demon may be the perpetrator but you can only explain each murder by human methods. Are you up to the challenge?
Find out why the murders are happening and how to put an end to them.
Featuring 14 human guests and a handful of demons, all with their own backstories and dark secrets.
Find clues in the form of paper words and form your own sentences to interrogate suspects
There's multiple ways and theories to win a trial. Can you find them all?


Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正直に言うとこのゲームを「おススメする・しない」の二元論で語る事は難しい。 まず第一に、そして最も大きな要因が、私はこのゲームの物語をあまり高く評価していない。[spoiler]ゲームプレイ中にプレイヤーが長く目にすることになる「帽子悪魔と角持ち悪魔の抗争」「主人公のラブロマンス」この二つが物語の軸にあまり絡んでいないのだ。前者は結局のところ飽くまでサンドマンに従属しない悪魔が居るという事でしかなく、後者は「大切なものを失う恐怖を司る悪魔のデスゲーム」で「ここで恋をするな」と言われた事からの展開として全く相応しくない。二章は正にその恋愛模様の天秤であったと言えるが、結局その相手とは特に何もなく自然消滅するのだ。こんなバカげた話も無い。更にこの二つを総括して、サンドマンに何もないのも面白くはない。彼が真の黒幕と呼べる立場にあるのに。更には様々な交渉の末とは言え、ドリームデーモンの脅威を最もよく知る筈の人間が彼らの協力者となって人間の潜在的な脅威になる、納得感が薄く、消化不良も甚だしい。[/spoiler] にも関わらず、この作品をおススメするに入れたのは、偏にこのゲームが所謂デスゲームの体を取っている為だ。 偽物の事件である、本当の意味で事件に遭遇していないからこそ出来る事というのをしっかり生かしていたストーリー(≠物語・人物模様)であったし、何より通常は絶対的支配者であるはずのゲームマスター、黒幕や首謀者と呼ばれる立ち位置の悪魔たちが、それぞれ自分勝手な思惑や利益で互いの足を引っ張ったり、参加者に利したりするのは本当に面白い話を生み出していた。そして彼ら自身のキャラクターを確立していた。 であるため、総合的には面白いゲームだったと評価する。 ちなみに翻訳はあまり褒められた出来ではないが、個人的には機械的で小慣れていない日本語というのは、原語のニュアンスを感じられるようであまり嫌いではない。 しかし発言者が明らかにおかしいのは翻訳以前の純粋なミスでしょうし、固有名詞の表記揺れというのはどうでしょう、許容すべきではないと思いませんか?全体的にほんの一部を除いては文の意味は汲み取れます。ほんの一部の例外が居る事も事実です。 また、これは単純に言語の壁なのかもしれませんが、質問文を作るのに「あなたは」を入れては作れない文章があったり、時節を付けないことで違う質問になったりするのはあまり気持ちのいいゲーム体験とは言い難いものです。
I enjoyed this one quite a bit. I think you can see a bit of the timeline within the game of how the developers worked on it during production, as some parts that were less fun showed up less and less over time. While this can make a few parts somewhat disjointed, the overall story is fun, characters are (mostly) interesting, and the mysteries are fun to figure out while still being challenging. Its also a pretty good price for its length (mine was a bit longer as I was wandering around a bit and replayed a few sections, but a bit over 20 hours seems right for a good length).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great AA/Danganronpa inspired murder mystery that doesn't take itself too seriously and was a lot of fun. Writing and character development was really good for an indie game. Now that the final route has its true ending on the public beta, you can complete the whole story. Highly recommended if you're a fan of the aforementioned two series. Kudos to Wegi for all their work on this, it was an enjoyable ride!
If Umineko and Ace Attorney had a child thanks to a RPGMAKER midwife. Full of lore, world building. It is fascinating and gripping.
The game is what I can best describe as a [b]murder mystery sandbox[/b]. There is a unique system for forming your own sentences to interview the hotel's guests and you have to come up with a tight theory about how a murder could have reasonably taken place. There are multiple valid interpretations of each scenario with supporting evidence for each. This adds replay value and had me itching to replay the investigation part to find the last missing facts. In court you have to find holes in your opponent's theories while building and reinforcing your own. The court segments are to me just like the best parts of an [i]Ace Attorney[/i] game, but with clearer structure and less twists. This is a good thing, because how thoroughly you prepare directly affects your options and it feels quite gratifying to come into court fully decked out with all kinds of evidence, ready to deflect any attack on your theories. The writing is often times quite funny and the hotel guests have depth to them despite initially coming off as a bit one-note. I am intrigued by the overall story and world building, especially surrounding the [spoiler]dream[/spoiler] demons, whose lore greatly expands on what was established in Wegenbartho's previous game, [i]The Donnerwald Experiment[/i]. The music is cozy and mysterious and fits the tone well. The presentation it is solid and especially the full art pieces are fantastic, as you would expect of impactful moments in a visual novel. The murders are not handled overly gruesomely and the focus is squarely on the mystery and not on horror. I can only critique some of the UI art for being somewhat basic. Overall it's great and I'll continue playing more of it!
This was such a wonderful love letter to the mystery genre. Particularly as an Umineko fan, this was such a treat to play. I do wish there was a bit more active gameplay in the later half of the game, but I found the story engaging enough that I was still completely locked in anyway.
OOOOOOOOOOOKKKKKKK Where should I start, first, the game is worth your money. This game is finished since june 2026 so ignore every review that complain about the ending before that date, the dev did deliver. For the price the game is long and have a lot of things to tell, you can buy it even if not in discount. NOW, NOW, NOW, NOW, NOW, NOW .... Now, this game has a lot of problem. Initialy I wanted to talk about for 1 hours but I will keep it brief. The music in this game is .... Okay I guess ? You may think that this is not important but for the lenght of the game. Having no memorable music is a real problem. Do you imagine Ace Attoney or Umineko or Danganronpa with "Ok" music ? Like, annoying sometimes ? Yeah those game would have been less memorable. Now the writing, OMG WTF why everyone want to ♥♥♥♥ with the the hero ? And I mean EVERYBODY (maybe 2 characters doesn't want it). Which is really weird, we are talking about adults in the game. And without spoiling the game take place in a really short span of time. If I remember correctly, just in the night of the first day, 3 persons wanted to sleep with the main characters, HE WAS HERE FOR 4 HOURS MAX FOR GOD SAKE. And even if some make sense in the end, it feels really amaturish. Even more because every female character are like that, but for male, don't worry, they are all "normal". And one weird choice (very light spoiler), to get the true ending you have to accept that someone spoil you a twist, yes you read it right. To be vague some characters come to you and tell you "Do you want me to tell you who XXXX is ?". And you can't say no because later you can't choose the person ! EVEN IF it WAS OBVIOUS. (it's when you have to "shoot"). Don't you dare to try to resolve the puzzle boy, you will be punished for this one. The completion of the game is ANNOYING OMG PLEASE WHY NO ONE IS TALKING ABOUT IT ! Just so that you understand, the game has a lot of things hidden that you must found in the map, which is ok. But for god sake do we REALLY NEED TO MAKE THEM APPEAR IN PLACE WHERE WE HAVE ALREADY BEEN IN THE SAME CHAPTER ?!?!? Because belive me, after every little event, you will have to check every fu**ing room in the map, AND ITS LOOOOOOOOONG. And, OFC, if you miss them during a chapter, you will have to do again the chapter. What annoy me is that it's really easy to correct this, just add a tracking of the collectable who indicate how many are up right now. This game is not about finding secret so I don't think that keep it hidden is usefull, it hads more stress than anything else. I think the game is too long for what it has to say, I mean, the demon lore needed that time, but I swear that the human was ... Meh, too much bad romance that could have been used on characters who talk maybe ... 10 times in the whole game. And some characters really didn't had the time to shine (which is weird for the lenght of the game). And that's it, I may have sound like I didn't liked the game but I kinda like it and recommand it. The demon lore is great, european lore/set up is great, the murders are ... Ok, the big story is great (the murder hotel is part of a series of game), the content for the price is amazing. And it's basicaly a solo dev so it explains 99% of the flaws. So I recommand it, Buy it, I will follow the dev from now on. And for the playtime I let the game run when I was AFK, 100% is between 20H-25H.
日本語訳が難解すぎて質問パート無理すぎる かといって英語にしても文章になってるのに受け付けないしで1章の探索中に28/56くらいで出来ることなくなった あとチュートリアル始めると詰みます
Excellent. Likable characters and a fun story. I like how every chapter what you are supposed to do is slightly different. Looking forward to the game being finished.
There are criticisms to be made, but it doesn't stop the game from being enjoyable to play.
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Players by region
Where this game's players are, estimated from review languages.
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