
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1524 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not good
Look I really like this game, and I think it has great potential. But, in its current state I cannot recommend people buying the game full price. There just isn't enough content in the game to make it exciting in the mid-late game stage. I'd only recommend it when it's on sale, and you have disposable income, cause in its current state it isn't worth full price, and should probably be listed as a early access. Don't get me wrong its a great game, and I'm going to continue playing it even if it's stale, but definitely needs more work into the xp system, the contracts, the weapons and just general progression. Some of the reviews complain about the fact that some enemies you can't fight/kill, but that is a part of the game that they say whenever you load into any mission. It's just a shame that the only weapons you have available are those in the contracts, and they are far weaker than most of the damage that the enemies do, its also difficult to play with less than 4 players in some areas there are a lot of enemies that spawn, and you just can't handle them on your own and survive the whole mission. I feel as though your sanity drains too quickly when you split away to grab something shiny you see 10 meters away from the wagon. I'm hoping I'm able to change this review into a strong recommendation in the future once there is more content available and more mechanics get implimented, improved or fixed. Some things I'd like to see added or improved: - Improve progression system - Add more weapon types and different system for taking weapons to missions, even if its at the cost (in game) to the player, currently it doesn't make sense to me why these characters wouldn't have their own weapons that they would have to take care of, currently its only cosmetic weapons - Make the characters more unique by adding slight differences to their speed, dexterity, weight, reach, strength, etc. cause currently its also currently only cosmetic - Similarily with the inventory system, I think it would be nice that as you progress you get backpacks, etc, and even do something like different sized items take different inventory space, similar to most extraction looter games, which have different sizing per item in inventory, like 2x4 etc, and it means you have to better strategise your space. - Also why can't you split stacks of bandages, or have multiple uses of items. I think some items like rations, or sniffing salts could have a durability bar or similar where you can use it multiple times, maybe let players keep certain items for their next mission. - Add/improve the game to suit different number of players, have it scale down/up depending on players, stuff like sanity, enemy count, supplies, etc. - Add a variety of items/consumables to help players - Make pathing a little less clunky, currently there is a lot of areas that feel like I would easily be able to access/back track on, but it does not let me pass because the ledge is past ankle height. - Improve friendly npc/wagon pathing, it feels like it constantly lags behind and take a while to catch up especially at the start of the match, it feels like i'm waiting a few minutes for the cart to catch up before I can continue
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joke Review: Can't recomend because the boat you are on has no Wheel. 1/10 realism Actual Review: 3 hours in and this game has alot of potential for Co-Op Perspective. Pros: - New dynamic with new interactive coordination with your friends. - Makes you second guess everything. - Super Immersive. Cons - Difficulty is good going into the jungle its hard getting out and its fustrating to die when you are over whelmed. - Its a rogue lite with survival, would not say, left4dead like, more like Random preset gear at the begining of the game. which means you have to know your maps to really enjoy early game. - the rewards of each contract is not clear where to spend or really low value to change your gameplay per map.
These devs need to get their heads out of their asses and fix this ♥♥♥♥♥♥ attempt at a game. I've dated more stable women then this and I soley date women with BPD. Have some pride in your work and actually commit to polishing a game before releasing it to the public to grab all that $$$. This Ubisoft attitude of "I'll release this trash unfinished and take 4yrs to finish it" is getting real ♥♥♥♥♥♥♥ old. Game creation and development use to have standards and effort, look at yourselves in the mirror and ask yourself "Am I proud to be remembered for this game?
Does this game need polishing and some work on it? Definitely. And the developers are very attentive to feedback and work on fixes and changes, which is a very good sign. Is the game boring/unbalanced/etc.? Not at all - it might be boring to some, and look like another extraction co-op - but it does have an atmosphere of eeriness and unpredictability, which I really like, plus the mechanics of sanity loss, hallucinations, resource scarcity and lack of inventory space just add a bit more tension and make the gameplay more challenging and fun. Overall - the game indeed needs more work, but definitely playable and has a very distinct and Lovecraftian atmosphere; if you like survival horrors and scary/spooky games (think Lethal Company + Dead Space), I really advise it - especially if you are like me and more "slow" and stealthy, rather than action-packed games. And I definitely advise to try if you happen to like Lovecraft books and cosmic horror.
Отличная игра: Атмосфера - шикарная, боевка и все остальное - на уровне. Да, не без огрехов в производительности, но проект определенно стоит внимания и шанса на дальнейшее развитие!
A good game that really gives me that Cosmic Horror fix with a unique setting and time. I would love to have a full squad of bots to assist in times when I play solo, this in part because I like to explore at my own pace. The atmosphere is oppressive and you never know what will happen - heavy fog/mist with rustling trees and howls can create interesting horror moments. There is some jank to it, and this can be sometimes hard to overlook, bugs and occasional strange animations can frustrate but if you are invested in the Cthulhu Mythos or Cosmic Horror in general, you'll find something to love here.
this game is ♥♥♥♥♥♥♥ ♥♥♥♥♥ 😭😭😭😭😭😵💫
the game is clearly unfinished. the idea is great but there is a lot wrong with it. -why does the guy on the cart constantly fk off? I am trying to bring the loot back to him and he trolls by making sure that the distance between us is as long as possible. -why can't i manage my inventory? -why can't i lift my leg to reach "elevated" terrrain? I get it, i can't jump but man... what is this? i dunno, fix the game and give the characters different viewmodels. everyone is wearing gloves...
Really good proof of concept. Needs work but is a blast with your buddies. If they keep polishing it, it will be the perfect balance of friend slop and progressive Co-op
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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