
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1524 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its just like the forest in my back yard
Задумка интересная, реализация посредственная. Из-за неторопливости геймплея играть просто скучно. Возможно, дальше при прохождении становится повеселее, но первая пара забегов меня вогнали в сон. Графика приятная. Анимации топорные, особенно боевка. На данный момент не рекомендую. Рефанд. Послежу еще за проектом, но особых надежд не питаю.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Macht echt Spaß und bringt frischen Wind in die Genre. Performance ist auch OK und Schwierigkeit angemessen =)
Nice game but needs more content and bugs need to be fixed in the future i hope it will be great <3
not good
Esta bien optimizado.
Joke Review: Can't recomend because the boat you are on has no Wheel. 1/10 realism Actual Review: 3 hours in and this game has alot of potential for Co-Op Perspective. Pros: - New dynamic with new interactive coordination with your friends. - Makes you second guess everything. - Super Immersive. Cons - Difficulty is good going into the jungle its hard getting out and its fustrating to die when you are over whelmed. - Its a rogue lite with survival, would not say, left4dead like, more like Random preset gear at the begining of the game. which means you have to know your maps to really enjoy early game. - the rewards of each contract is not clear where to spend or really low value to change your gameplay per map.
Does this game need polishing and some work on it? Definitely. And the developers are very attentive to feedback and work on fixes and changes, which is a very good sign. Is the game boring/unbalanced/etc.? Not at all - it might be boring to some, and look like another extraction co-op - but it does have an atmosphere of eeriness and unpredictability, which I really like, plus the mechanics of sanity loss, hallucinations, resource scarcity and lack of inventory space just add a bit more tension and make the gameplay more challenging and fun. Overall - the game indeed needs more work, but definitely playable and has a very distinct and Lovecraftian atmosphere; if you like survival horrors and scary/spooky games (think Lethal Company + Dead Space), I really advise it - especially if you are like me and more "slow" and stealthy, rather than action-packed games. And I definitely advise to try if you happen to like Lovecraft books and cosmic horror.
These devs need to get their heads out of their asses and fix this ♥♥♥♥♥♥ attempt at a game. I've dated more stable women then this and I soley date women with BPD. Have some pride in your work and actually commit to polishing a game before releasing it to the public to grab all that $$$. This Ubisoft attitude of "I'll release this trash unfinished and take 4yrs to finish it" is getting real ♥♥♥♥♥♥♥ old. Game creation and development use to have standards and effort, look at yourselves in the mirror and ask yourself "Am I proud to be remembered for this game?
Game feels not rewarding at all, it feels like you're just a courier going through hell because the employer tells you to, and you're not allowed to prepare with your own supplies. Few Problems - Expeditions is fun for a few times, then, its just becomes repetitives. - Bringing so many things and risking everything from expeditions is not rewarding at all. You only get tokens with barely any use. - Tokens that you get from risking your life, doesnt mean ♥♥♥♥. You can only buy meager supplies like torch, medallions, maps, and bandages. - Why aren't we allowed to keep equipment that we loot? Instead, the game gave you supplies based on what mission you take. Sure you can upgrade it with tokens, but then at the end of the expeditions you lost it anyway, so what for? - There's no sense of progression other than Levels, and Map. Even Levels doesnt give you anything, it just show everyone, Hey i played a lot of this game. I wish there are more of this game, it feels like we're paying for the graphical fidelity and not gameplay, with the price its in right now i do not recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $29.99 | |
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