
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 280 reviews with recorded playtime.
Reviews
Themes across 280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Promising design but, as others have already noted, there are way too many QoL issues at launch including game crashes. Very confusing design to find friend's servers, no filtering, easy to find or join servers. Clunky gameplay. I may return to this in few months but for now, it is so bad I feel I should get a refund!
Bad performance, visually uncomfortable camera settings (mouse smoothing, motion blur, limited look vertical angle), clunky movement (cant run after "quick" turns), weapons break, npc ai is dumb, prologue mission exists for no reason, next-to-the-wall weapon clipping with melee weapons(why???), overall everything feels extremely sluggish and uncomfortable.
No más, Señor. F***ing Easter egg hunt in hell.
very buggy, Refunding it. needs A LOT amount of work
我玩过DEMO 能继承等级 很好 但这游戏有很多问题 内容太少了 对新手很不友好 比如宝藏太隐秘了 很难发现 1地图做的很不行 花钱买了地图 说白了 就是迷路时 只能靠它回到原点 感觉很无用 2每个角色都一样 没有自己的特点 你要么让他们起始带一个自己的装备 或者特性 要么就给每个角色特有的升级加点 3等级升级 大多也很无用 应该是技能树最好 4战斗这一块太无聊 除了 斧子 长矛 其他很鸡肋 这游戏唯一的优点就是恐怖感到位了 还有很多恐惧值产生的幻想这点设计的还行 总之感觉这游戏现在还是个半成品 没目前不会推荐
[b]Trash.[/b]
I would recommend this because I see the vision. however, it is plagued by a handful of very simple issues that should have been figured out prior to launch. For one, the inventory, essentially its just a Minecraft tool bar; The main difference being that you cant split stacks and you cant drag and drop into any selected space. For some strange reason they decided to make it so you can only drag an item into the slot you have mouse wheel selected. Because of this, when pulling items from the cart you have to close the cart and re-open it every time you want to put an item into a designated spot. Less important, but still relating to the inventory, is the fact that pressing the same key to open the cart puts the first item from your tool bar into the cart. Meaning, if you press the key or hold it down when opening the cart you dump your weapon into the cart accidentally. Annoying, but mildly. The most important issue to be addressed however, is the cart blocking your path, there is no "move the cart" button and it stops frequently to let you take from it. This has led to quite a few times that the team has been blocked off from each other on a bridge because you cant move past the cart. The cart path finding seems a little poor too, but not too much to be any more than a minor inconvenience at times. (however I'm saying this at a little under 3hrs play time) I haven't played enough to know how many items are in the game but in the beginning it seems scarce, that might be intentional, there may be more, I'm not sure and will return to this with an update if the item variety seems low. In conclusion, even with the mildly infuriating issue stated above, I had an absolute blast. I am constantly in amazement that every round my friends and I are thrown off by the hallucinations. Usually its like, I saw one, now it doesn't throw me off anymore. This game constantly trips me up and I love the systems in place. There's a lot of heart in this game and I sincerely hope more gets added/Ironed Out.
Honestly, this game has potential. I enjoy the idea of it. Not many Cthulhu-esque games set in the age of discovery are out there and this is scratching that itch pretty good in that respect. It's got a good spooky vibe of what can happen and it's fun with friends. My only gripe is that it is in need of some TLC with updates. Combat is a bit clunky and hard to get use to at first. Maybe a HUD that tells more than just your health bar, like a sanity meter or a compass to at least help you tell what direction you're facing unless that's just what the developers want since you can buy a map and some other things to assist you in missions. This could be a user end issue but my mic and my friend's mic's were very quiet to the point of barely hearing them, did try to mess with the settings and had little success and my microphone is normally pretty good and projecting and picking up my voice in other programs. The game is somewhat hard and I like the challenge but can't tell that's because of the clunkiness or the game itself as it is intended to be. Overall, I think this game is worth watching out for but, it does need some QoL and other updates to make it worth the price they are asking for when it's not on sale. Otherwise, I wait until it is on sale to snatch it up.
Je suis assez mitigé sur le jeu. Malgré tous les défauts que je vais citer, je m'amuse quand même avec des amis grâce à son ambiance et à quelques moments de tension vraiment réussis. En revanche, l'absence de système de parade est frustrante. On est souvent obligé d'encaisser les coups sans véritable moyen de se défendre. Le choix d'armes est très limité et les améliorations n'apportent pas assez de nouveautés pour rendre la progression intéressante. Les décors sont jolis et l'ambiance est réussie, mais les environnements finissent vite par se ressembler. Le plus gros problème reste la technique. Le jeu souffre de nombreux bugs de performances et d'une optimisation qui laisse clairement à désirer. Les coups critiques semblent fonctionner une fois sur deux, et il arrive régulièrement que le personnage reste bloqué dans le décor. J'espère que les développeurs corrigeront ces problèmes, car le potentiel est là. Pour l'instant, je ne peux pas le recommander au prix fort. PS : Je ne suis visiblement pas le seul à avoir ce ressenti. Beaucoup d'avis négatifs sur Steam et Reddit évoquent également une mauvaise optimisation, des chutes de FPS, des bugs, l'absence de parade ou d'esquive, un manque de variété dans les armes et une progression jugée trop limitée. Les évaluations Steam sont actuellement "Mitigées", avec environ 62 % d'avis positifs, ce qui montre que le jeu divise beaucoup les joueurs.
Super cool game in concept. It puts me back to how games were made back in PS3/360 days which is a good thing. What I eman by that that it is straight to the point, mystery, no holding hands, has some rough corners that makes it better rather than worse. THe feedback from firing guns and fighting in melee are very satsfying However. This game suffers with a lot of painstaking bugs, issues in optimization and a very janky melee combat (devs said themselves this was more or less put in in the last minute) Which was 100% a good move becasue it would be a very strange without combat in a combat oriented game. Reaing their philosopy they have some very strange ideas about balancing the game and rather not wanted to havecombat,why? THe game became way more interesting that way. Why cant you block? THeir answer to that is ppl might become so good that they can overcome everything making the game not scary. Have you ever played darksouls gentlemen? I beleive you can have blocks and still have it skillbased/resource limit how long you can block. THe game has already so manydifficulties that sometimes it feels way too overwhelming with the illusions on top of that. THe caravan that follows you is sometimes incredibly frustrating as it sometimes runs away freom you.. why? Now I have to run after it... Why is it moving to other areas where I am not at? If this was intentional by the devs they should make it more clear to why that is. Otherwsie it wil lbe seen as a bug or a poorly written AI. When you play solo,which is doable and quite fun. However the AI companion you get is also incredibly frustrating of their AI. IT runs to other places where you are not at. This game rewards staying together... When you need to do a group thing, it does everything except helping you do the grp thingwhich ultimately locks you from reward areassince it doesnt know what to prioritize. Why cant you change inventory where the itmes sits so you can have your assigned hotkey on them? I have so much space but if I want to switch to my bow I need to press 2 and melee on 7 because that is where they were placed in my inventory slot andf I cant change it... Playing solo if you are unlucky there is a chance that the game could throw at you 10+ mobs at the same time and that is very brutal even when you are fully kitted with weapons and armor. THe game needs some seirous balancing in that regard. I would still recommend this game as I personally can look pass these issues and have fun and appreciate for what it is and hope they fix these issues and change their philosopy about the combat so it has the potential in becoming great. But not everyone will be able to look pass these issues and might transalte into a very frustrating expeirence. So if you wanna try, you will have an amazing expeirence of the world itself and the mystqiue at the cost of frustrating combat mechanics, bugs & poor optimized game. At its current state you will either love it and can look pass it like me or be frustrated and get overwhelmed by the jankiness, taking away that fun.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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