
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really love the one sanity mechanic where I receive "network connectivity issues". Really freaks out the people I'm playing with.
Game feels not rewarding at all, it feels like you're just a courier going through hell because the employer tells you to, and you're not allowed to prepare with your own supplies. Few Problems - Expeditions is fun for a few times, then, its just becomes repetitives. - Bringing so many things and risking everything from expeditions is not rewarding at all. You only get tokens with barely any use. - Tokens that you get from risking your life, doesnt mean ♥♥♥♥. You can only buy meager supplies like torch, medallions, maps, and bandages. - Why aren't we allowed to keep equipment that we loot? Instead, the game gave you supplies based on what mission you take. Sure you can upgrade it with tokens, but then at the end of the expeditions you lost it anyway, so what for? - There's no sense of progression other than Levels, and Map. Even Levels doesnt give you anything, it just show everyone, Hey i played a lot of this game. I wish there are more of this game, it feels like we're paying for the graphical fidelity and not gameplay, with the price its in right now i do not recommend.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 717ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #18 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Exceeded my expectations, great with friends and a relief from all the friend slop games
我从来没玩过这么笨的操作,地图设计也属于一等一的垃圾,2026年我能做的就是和僵尸换血,玩着还不如4399的游戏灵活
These devs need to get their heads out of their asses and fix this ♥♥♥♥♥♥ attempt at a game. I've dated more stable women then this and I soley date women with BPD. Have some pride in your work and actually commit to polishing a game before releasing it to the public to grab all that $$$. This Ubisoft attitude of "I'll release this trash unfinished and take 4yrs to finish it" is getting real ♥♥♥♥♥♥♥ old. Game creation and development use to have standards and effort, look at yourselves in the mirror and ask yourself "Am I proud to be remembered for this game?
What the hell is this garbage? It's the exact same uninspired loop as Lethal Company but with better textures. Copy pasting old ideas isn't a game. Be better and build something original.
Not recommended as I have been unable to complete any missions. I get stuck on the loading screen when returning to the ship. I haven't heard back from the devs about how to resolve this, or had any response from them whatsoever.
Actually so bad I hate this ♥♥♥♥ game do not buy PLEASE it is a major waste of money and room on your computer
I think this game is unbalanced and throws way to hard scenarios at the players way too quickly. Also the prologue is not finished it seems? It's fun with friends. But when you fail one mission after another it quickly burns through the positive impressions the atmosphere of the game creates. Very interesting concept. But has anyone actually play tested this internally before release? Once the game allows you to feel some kind of struggle you can actually win against, I think it will be much more interesting. Right now it's hard to recommend this.
Look I really like this game, and I think it has great potential. But, in its current state I cannot recommend people buying the game full price. There just isn't enough content in the game to make it exciting in the mid-late game stage. I'd only recommend it when it's on sale, and you have disposable income, cause in its current state it isn't worth full price, and should probably be listed as a early access. Don't get me wrong its a great game, and I'm going to continue playing it even if it's stale, but definitely needs more work into the xp system, the contracts, the weapons and just general progression. Some of the reviews complain about the fact that some enemies you can't fight/kill, but that is a part of the game that they say whenever you load into any mission. It's just a shame that the only weapons you have available are those in the contracts, and they are far weaker than most of the damage that the enemies do, its also difficult to play with less than 4 players in some areas there are a lot of enemies that spawn, and you just can't handle them on your own and survive the whole mission. I feel as though your sanity drains too quickly when you split away to grab something shiny you see 10 meters away from the wagon. I'm hoping I'm able to change this review into a strong recommendation in the future once there is more content available and more mechanics get implimented, improved or fixed. Some things I'd like to see added or improved: - Improve progression system - Add more weapon types and different system for taking weapons to missions, even if its at the cost (in game) to the player, currently it doesn't make sense to me why these characters wouldn't have their own weapons that they would have to take care of, currently its only cosmetic weapons - Make the characters more unique by adding slight differences to their speed, dexterity, weight, reach, strength, etc. cause currently its also currently only cosmetic - Similarily with the inventory system, I think it would be nice that as you progress you get backpacks, etc, and even do something like different sized items take different inventory space, similar to most extraction looter games, which have different sizing per item in inventory, like 2x4 etc, and it means you have to better strategise your space. - Also why can't you split stacks of bandages, or have multiple uses of items. I think some items like rations, or sniffing salts could have a durability bar or similar where you can use it multiple times, maybe let players keep certain items for their next mission. - Add/improve the game to suit different number of players, have it scale down/up depending on players, stuff like sanity, enemy count, supplies, etc. - Add a variety of items/consumables to help players - Make pathing a little less clunky, currently there is a lot of areas that feel like I would easily be able to access/back track on, but it does not let me pass because the ledge is past ankle height. - Improve friendly npc/wagon pathing, it feels like it constantly lags behind and take a while to catch up especially at the start of the match, it feels like i'm waiting a few minutes for the cart to catch up before I can continue
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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