
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce soir, un jeu qui mérite qu’on s’y attarde : The Mound: Omen of Cthulhu. Une ambiance sombre, une tension permanente, et cette délicieuse impression que chaque découverte est probablement une très mauvaise idée. Le jeu réussit surtout là où beaucoup échouent : il installe la peur sans en faire des tonnes. On explore, on doute, on avance… et on commence à regretter. Alors, faut-il y jouer ? Oui. Enfin, si vous aimez passer une soirée à vous demander pourquoi vous avez ouvert cette porte. Moi David Pujadas, je vous invite cordialement à jouer à ce superbe jeu
Оно будет нормальное если допилить, не очень похоже на релиз, скорее ранний доступ без пометки. Очень однообразно и похоже на забеги в верментайде, выучишь локацию - будешь все лутать и на все хватать. К оружию тоже есть вопросы, точнее к его количеству на старте и где его доставать потом. Вы можете сказать не надо всех подряд убивать, тогда все будет, но так тоже не выйдет. Иначе тебе прилетит по горбу и не один раз, а мобы сами по себе достаточно жирные, выходить в вылазку без апгрейда оружия кажется вообще ошибкой. И награды, зачем мне ходить в эти вылазки, что я получаю, прогрессия ощущается очень слабо, за все вылазки я получил +1 слот свой инвентарь, ну это здорово, но для чего нужны остальные лвлы без награды ума не приложу. А ну и конечно сами карты, все ощущаются ультра одинаково, ну буквально везде лес. Никакой разницы, почему бы не разнообразить их ну хоть как-то. Покрась деревья в красные и то будет уже свежее, хз.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $29.99 | |
| $3.7M | 12.3K | 76% | $14.99 | |
| $3.7M | 26.2K | 94% | $7.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 5K | 96% | $29.99 | |
| $3.8M | 7K | 84% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.5K | 1.1K | 82% | $9.99 | |
| $38.9K | 650 | 65% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.3K | 69 | 74% | $6.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 717ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #18 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun with folks.
Spiel zieht komisch hinterher verursacht bei mir Motion Sickness. Gegner haben ein schlechtes Trefferfeedback bzw. gar keines, wirkt sehr unfair und spielt sich auch so. Paar gute Ideen sind im Spiel vorhanden, habs im Duo gezockt kann es aber nicht Empfehlen
des morceaux de maps qui génèrent pas, un spawn et une agressivité aléatoire (du coup à quoi servent les difficultés ?). Jeu frustrants, lent, répétitif qui ne récompense en rien les parties gagnées si ce n'est pour les succès (qui sont bien chiant et redondant aussi. Si le jeu est en promo à 10 euros et que vous voulez faire une ou deux parties pour rigoler une soirée, pourquoi pas. moi à ce prix, j'ai l'impression de mettre fait voler et je regrette cette achat.
fun
This game is pretty awful in its current state. I like the idea of the Omens and how the enemies are real or your gun turns into a stick, but 90% of the game is just getting swamped by monsters that continue to just get back up and wandering until you maybe hopefully figure out where the log books are. Good idea I like the flint and matchlock weapons, terrible gameplay; enemies get multiple attacks and constant stop animations while you just sit and hope that one of your friends attacks, maybe, hopefully breaks the attacker off of you. Lastly having a timer in a map that is all forest and fog with a red filter constantly messing with your vision makes finding anything a nightmare, than boom you're out of time and swamped to the nines with monsters. I hope the dev take the time to fix the game and make it more enjoyable.
gun=stick
It definetly needs some work but I enjoy it quite a bit so far. As long as they continue to release regular updates I think it will turn into a real banger
Игра хороша, если закрыть глаза на некоторые шераховатости, некритичные баги, и прочие мелочи. Играл в основном один, изредка кооперируясь с другом. Однако, покупать игру пока не советую, контента за такой ценник довольно мало, впрочем, на момент написания этого текста, есть хорошая надежда что игру всё таки допилят, и выйдет настоящая конфетка.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.