
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun with folks.
This game is pretty awful in its current state. I like the idea of the Omens and how the enemies are real or your gun turns into a stick, but 90% of the game is just getting swamped by monsters that continue to just get back up and wandering until you maybe hopefully figure out where the log books are. Good idea I like the flint and matchlock weapons, terrible gameplay; enemies get multiple attacks and constant stop animations while you just sit and hope that one of your friends attacks, maybe, hopefully breaks the attacker off of you. Lastly having a timer in a map that is all forest and fog with a red filter constantly messing with your vision makes finding anything a nightmare, than boom you're out of time and swamped to the nines with monsters. I hope the dev take the time to fix the game and make it more enjoyable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $29.99 | |
| $3.7M | 12.3K | 76% | $14.99 | |
| $3.7M | 26.2K | 94% | $7.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 5K | 96% | $29.99 | |
| $3.8M | 7K | 84% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.5K | 1.1K | 82% | $9.99 | |
| $38.9K | 650 | 65% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.3K | 69 | 74% | $6.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 717ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #18 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This would be just okay if it was 2004. Repetitive game, with lazy developers who did the bare minimum, and mechanics that straight up suck. I have played and 100% completed over 80 games, and by FAR, this is the WORST game I have ever played. The story is uninteresting. Halfway through, I just stopped listening to the journals because I wanted to finish the game. The finale, I won't spoil it, but it's long and so annoying you won't believe it. You will spend HOURS completing a quest just to get a lame ending.
tres bon jeu cthulhu et tres sympa en solo
fun
so far its a bloddy joke and a bloody disapointment, why? I CANT JOIN FRIENDS ! WTF WHEN YOU LAUCNH A GAME MAKE SURE YOU CAN ADD FIRENDS AND FRIENDS LIST, ARE YOU FKIN SERIOUS???? 2026 AND STILL DEVS ARE MAKING GAMES WITHOUT FRIENDS LIST AND BLOODY ONE TIME CODES ???? A ♥♥♥♥♥♥♥ JOKE OF A START... ME AND MY FRIENDS WERE LOOKING FORWARD PLAYING IT TOGETHER DAY ONE... MADE A RENDEZ-VOUS FOR THIS MESS??
Игра хороша, если закрыть глаза на некоторые шераховатости, некритичные баги, и прочие мелочи. Играл в основном один, изредка кооперируясь с другом. Однако, покупать игру пока не советую, контента за такой ценник довольно мало, впрочем, на момент написания этого текста, есть хорошая надежда что игру всё таки допилят, и выйдет настоящая конфетка.
I’ve been playing and running RPGs for over 25 years, so during that time I’ve had plenty of experience with H.P. Lovecraft’s works, cosmic horror, and various attempts to bring that atmosphere into games. Here, you can definitely feel that the developers understood the source material very well, while at the same time aiming for a much more intense and dynamic experience. This isn’t about slowly wandering through dark corridors and simply conducting an investigation. The game is packed with action, hallucinations, chaos, and a constant struggle to stay alive. The protagonist repeatedly finds himself in situations where it becomes difficult to distinguish reality from delusion, while the sense of danger rarely lets up. Because of that, Lovecraft’s atmosphere is presented in a slightly different way—more aggressive and direct, but still highly effective. What I like most is the combination of cosmic horror with the fast pace of the gameplay. There are moments of unease and slowly uncovering pieces of the mystery, but a moment later everything can turn into a desperate fight for survival. The hallucinations and distorted perception also do a great job of creating that feeling of losing control and coming into contact with something the human mind was never meant to witness. As someone who has been immersed in this kind of atmosphere for more than a quarter of a century, I really appreciate that Lovecraft isn’t just a name slapped onto the product. The game genuinely captures the spirit of his work, only in a more dynamic, brutal, and spectacular way. Świetna gra, dużo akcji, mnóstwo klimatu, halucynacji, napięcia i walki o życie. Bardzo dobrze oddaje ducha Lovecrafta, a przy tym daje po prostu ogromną frajdę z grania. Zdecydowanie polecam fanom horroru kosmicznego.
very good game
Design wise, graphics wise , gameplay wise, it truly is a descent horror co-op game. hope that the devs realease more content for the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.