
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1509 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was really excited to try. Clunky controls, poor performance, and boring gameplay mechanics. Just another boring extraction game.
Great game with great aesthetics. could use a bit of polishing up but overall addictive! runs good for me and haven't really encountered many if any bugs. Finding a friends server can be a bit challenging but overall still find them in a few mins of refreshing(server password works).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 714ratings |
| 64% |
| — |
| not modelled |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a really manly game with really unique and lovecraftian atmosphere. Ok of course it takes improvements and hopefully some DLCs for more lore and stuff. Don't be so hard.. the devs are trying. It may set up the stage for many other unique and scary things to come! Do give it a try, i don't think you will regret it.
The game is just clunky. UI is bad, combat is bad, missions are the same. If everything ran smooth I would've enjoyed the game so much kore. I LOVE THE INSANITY CONCEPT. It is just a shame the rest of the game is at or below mid. It it was still in early access or a lower price point I would've been more ok with this game. The fact it was fully released is what bothers me the most. THIS IS NOT A COMPLEATE GAME AT ALL.
Even though this game could use a bit of polish in certain areas, I think it's a very fun exploration experience if you're able to play in a group of 2-4 friends. :) I'm leaving a positive review for support and hopes of this game getting a bit of polish, because it has good potential of becoming even better.
A Chilling Conquista Nightmare The Mound: Omen of Cthulhu delivers a breath of fresh air to the cosmic horror genre by dropping players into a brilliantly realized 17th-century Conquista setting. The atmosphere is simply unmatched—the oppressive, overgrown jungle looks absolutely stunning, making every step into the unknown feel genuinely hazardous. What Makes It Shine: Immersive Audio & Atmosphere: The spatial audio design is exceptional. Every rustle in the foliage and distant whisper adds to a constant sense of dread, delivering a genuine thrill and chills from start to finish. Sanity & Hallucinations: The sanity mechanics are a standout feature. The way the game handles visual and auditory hallucinations is cleverly executed, constantly making you question what is real and what is just in your head. Fantastic Co-op Experience: While terrifying alone, the game truly shines when played with friends. Sharing the descent into madness makes for unforgettable and intense gameplay sessions. The Verdict Unfortunately, the experience isn't completely spotless yet. There are still some lingering bugs and technical glitches present, but thankfully, they are not game-breaking and don't ruin the overall fun. If you are looking for an atmospheric, spine-chilling co-op horror with a unique historical backdrop and clever psychological mechanics, The Mound: Omen of Cthulhu is definitely worth diving into.
This game has the best cursed jungle atmosphere that you can find. It definitely has some jank, mainly with hitboxes being frustrating sometimes, but after you get the hang of weapon attack patterns and how to deal with each enemy type then you can manage just fine. Never have i had to ask my friends "is that you" and "where did you go" every 5 minutes only to see a tree walk towards me or realise my team has turned into mist infront of my eyes. Would love to see some updates sorting out the jank, and definitely to add more areas and items to take, really want this story to continue. Fantastic game that people are giving way too hard a time to over very minor technical problems
Spend your coins to upgrade your gear only to never get to use that gear again waste of time.
为难而难,毫无乐趣。没背包和手里有本书就无法行动的废物水手,煞笔寻路的牛车。
Evitatelo e aspettate che lo aggiustano (Se lo aggiustano). - Nemici immortali che ti uccidono in un colpo - Lobby che crashano -bug e compenetrazioni a palate - Hit box stendiamo un velo pietoso. La mia recensione cambierà ovviamente se vedrò da parte degli sviluppatori il giusto impegno, per il resto evitatelo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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