
Step into this world of beautiful stylised graphics and explore striking, handcrafted environments - torch in one hand, big axe in the other. Built exclusively for VR.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good, but very short. Played on hard from the get go, and managed to finish it in around 3 hours even with a few deaths. Positives are that combat feels pretty good, artstyle/graphics looks great, sound is actually quite solid, atmosphere in general was excellent, and there was only really one "low" point throughout the game. Negatives are that the boat level was that low point. The level just felt a bit awkward in general, both because of the boat and because if you are bad at archery or throwing spears the level kind of feels bad to paly. Which is really unfortunate because of its location in the campaign. Bosses were also just generally in need of a bit more complexity, there are no two-handed weapons that I found, and it's way too short of a game. I'd have been up for at least 4x the length as long as there was minimal boating. But still, for its cost the Morrigan's a fun game, and I'd like to see more from the developer.
Fantastic title! Has a real AAA feel to it. Just finished playing through easy mode, and I'm definitely gonna play through the other modes. This is definitely a must play VR game
В целом норм. Особенно понравились последние уровни и режимы с волнами, в какой то момент прям во вкус вошел
I'll recommend because it's a real game that people spent effort on. I got bored after about half an hour though.
Обалденная игра, управление адекватное, графика приемлемая, атмосфера приятная и пугающая, как небольшое приключение на несколько вечеров за которое вы успеете вырезать небольшое городское кладбище, просто отлично
It's a quite good and easy dungeon crawler, with attractive melee fights and nice, stylised graphics. Recommend, 8/10
Ce jeu est excellent, même en 2026. Pour les fans de hack and slash qui aiment ressentir l'intensité du combat, je vous le conseille fortement.
还行,流程挺短,小怪和boss傻傻的 毫无难度,
Gameplay feels smooth, the story and ending are a bit lackluster
UPDATE: I finished the game this evening, and I enjoyed every bit of the journey. I took my time and only did 2 or so missions per night, and that let me really enjoy it over a longer period of time. Each evening (sporadically) I would look forward to playing. If you're just seeing screenshots and haven't actually played, the art style is vastly more effective in VR, quite storybook-ish and lovely, actually! The pace and scenery stayed solid, with fun mechanics introduced several times. Honestly, this game is a perfect example on what we should hope for in the indie scene -- what these TWO (!!!) devs set out to do, they did wonderfully. It was a wonderful journey. :) // I'll update this review when I finish the game, but I did want to say: Yes, this game is most definitely worth purchasing & playing! Like one review I read mentioned, this game does bring back some of the vibes I got from Vanishing Realms, and that's a big compliment. This is absolutely its own game though, and the art style and atmosphere really pops & looks great when you're in-game in VR (versus 2D screenshots...pretty, but not the same!). So far I wouldn't consider it a horribly HARD game by any means -- I'm playing on the hardest difficulty and still finding it very manageable, which makes it surprising to me that I'm getting 2.x% achievements for playing the levels on that difficulty. I know some reviews mention they wish it was harder, but I actually find it fine & fun that it's not. For a dungeon crawler in VR we simply cannot manage things the same way as a 3rd person view in even something like Dark Souls...and making it too punishing would kind of be a deterrent. No, there's not many NPC interactions here...but for a basically solo-developer, having complex interactions and dialogues isn't really plausible. What has been focused on has been done very well, and I'm pleased that the small indie scene is continuing to carry the torch for VR games like this (which seem very relatively rare)!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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