
You finally decided to call Momo. Momo is a horror game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 19/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
очень баганая и почти не играбельная игра , момо видит тебя через стены и постоянно застревает в них убирая возможность выбраться
Баги повсюду, і ще найгірше це те, що вони ускладнюють проходження гри. Грі 8 років, і розробник так і не додумався її пофіксити
Мало геймплея проходится за 22 минуты (если знать игру и быстро проспидранить) не рекомендую тем кто играет в первый раз лучше скачайте сначала эту игру на телефон по изучайте а потом покупайте и играйте (спойлер на телефоне не возможно пройти из-за момента где нужно вставить в телефон кабель а на ПК проходиться вся игра поэтому перед покупкой задумайтесь но если вам не жалко своих денег как и мне и вы чисто скачивайте чтобы было то я вас рекомендую эту игру!)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
trop dur
Ну прикольно, игрулька на пару минуток, если быть тупым то будет сложновато.
если честно...она сложновата и от этой МОМО с ее текстурками убежать невозможно. Рекомендую, искал эту игру несколько лет.
this is the greatest game every to have been seen by human eye, and i wish i was blind
yблюdcкaя хyeтeнь
The Momo Game is a small-scale indie horror title developed and published by Caffeine that draws direct inspiration from the viral “Momo” internet phenomenon that circulated widely on social media several years ago. Built around the unsettling imagery and urban-legend mystique of that figure, the game attempts to transform a piece of online folklore into an interactive survival experience. Its premise is simple and immediately recognizable: after initiating contact with the mysterious entity, the player finds themselves trapped in a dangerous situation where they must complete objectives and survive long enough to escape. The concept leans heavily on the cultural memory of the creepypasta-style story, using familiarity with the legend as a foundation for its tension. Gameplay unfolds in a confined environment, typically centered around a house and its immediate surroundings. The player is tasked with exploring this space, locating specific items, and completing straightforward objectives while being pursued by the threatening presence of Momo. A countdown timer adds urgency to every action, reinforcing the idea that survival depends not only on awareness but also on efficiency. This timer-driven structure gives the game a consistent sense of pressure, encouraging players to keep moving rather than cautiously lingering in one area. The core loop revolves around searching, reacting, and avoiding danger, with failure often coming quickly if the player hesitates or misjudges the situation. Mechanically, The Momo Game keeps things very basic. Interaction options are limited, puzzles are minimal, and the primary challenge lies in navigating the environment under threat rather than solving complex problems. This simplicity can make the game easy to pick up, but it also restricts the depth of the experience. The horror elements rely largely on the presence and unpredictability of the antagonist, along with occasional jump-scare moments. However, because the systems driving the enemy’s behavior are relatively straightforward, encounters can sometimes feel repetitive after multiple attempts. The tension stems more from anticipation than from layered design or emergent scenarios. Visually, the game adopts a modest presentation that reflects its indie origins. Environments are functional and serve their purpose as enclosed spaces meant to evoke unease, but they lack detailed environmental storytelling or highly polished textures. Lighting and shadows attempt to contribute to the atmosphere, yet the overall graphical fidelity remains limited. Sound design plays a crucial role in horror games, and here it is used to build suspense through ambient effects and sudden audio cues. While these elements occasionally succeed in creating momentary tension, they do not consistently sustain a deeply immersive atmosphere. In terms of pacing, the experience is brief and relatively compact. The structure encourages short play sessions, and the overall content does not extend into a lengthy campaign. For some players, this brevity works in the game’s favor, offering a quick horror diversion that does not demand a large time investment. For others, the limited scope can make it feel more like a prototype or experimental project rather than a fully realized horror adventure. The replay value largely depends on a player’s tolerance for repeating similar objective patterns under slightly varying circumstances. Community reception has generally reflected this divide. Some players approach The Momo Game as a low-cost novelty title, appreciating it for what it is: a short, indie attempt to capitalize on a recognizable internet legend. Others criticize its rough edges, citing simplistic mechanics, repetitive gameplay, and limited atmosphere as shortcomings that prevent it from standing out in a crowded horror market. The game does not attempt to compete with high-budget psychological horror experiences; instead, it occupies a niche as a minimalist survival scenario rooted in viral myth. Ultimately, The Momo Game functions as a curiosity within the indie horror landscape. It captures a moment in internet culture and translates it into a playable format that emphasizes urgency and basic survival mechanics. While it lacks the polish, narrative depth, and mechanical sophistication of more ambitious horror titles, it offers a short and accessible experience for players interested in internet-inspired scares. Those seeking a quick, straightforward survival challenge tied to an infamous online legend may find it mildly entertaining, but players expecting a deeply immersive or innovative horror experience are likely to view it as a limited, albeit intriguing, indie experiment. Rating: 5/10
поиграл чут чут, усрался, удалил, даже не увидев момо
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247M | 682.7K | 96% | $19.99 | |
| $236.3M | 320.3K | 88% | $29.99 | |
| $165.8M | 543.2K | 95% | $14.99 | |
| $122.9M | 380.3K | 97% | $29.99 | |
| $84.6M | 510.9K | 97% | $9.99 | |
| $79M | 112.1K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 118 | 42% | $1.99 | |
| $5K | 107 | 87% | $1.99 | |
| $5K | 237 | 48% | $0.99 | |
| $5K | 113 | 75% | $3.99 | |
| $5K | 56 | 98% | $1.99 | |
| $5K | 126 | 87% | $3.99 |