
Discover a vast alien world. Fight the ferocious local fauna and killer machines. Reveal its secrets and find a way to escape. The Mobius Machine is a side-scroller action adventure, with an emphasis on free-form exploration and intense combat.
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About
Carve your path through a vast alien world filled with brutal lifeforms and malfunctioning machines.
Explore beyond the Crash Site, through the desolate Spaceship Graveyard, into the depths of the Mining Grounds, and up to the Floating Forests.
The Mobius Machine is a classic 2D adventure game with detailed 3D visuals.
Explore a complex interconnected open world, discovering it your own way.
Stumble upon the breathtaking environments of the Isolaria moon. On land, underwater and in the skies.
Combat an array of deadly adversaries: the local fauna, infected colonists, and abandoned machines that once worked in the facilities.
Defeat more than 80 distinct enemies, including the epic bosses that guard the most precious gear.
Designed for both Gamepad or Mouse and Keyboard controls. Run and jump around while shooting in any direction using a tight control system.
You can have 2 weapons equipped at any time, and use them as you need.
Acquire the gear that will make you more mobile and unlock new areas. Climb walls, dash, dive underwater, glide through the air and evolve the way you interact with the world.
Collect blueprints and craft new weapons and upgrades in order to fight more effectively. Each new item you acquire will give you more options and increase your chances of survival.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The gameplay is fun, but it requires patience because areas are big and fast travel points are far apart. While the graphics are nice, a lot of areas look like a palette swap. The music is mostly ambience sounds, so most areas sound the same. Since you play as a spaceman, I was expecting to get a rocket jump. I never imagined it would be a rocket jump that only launches you up from ladders! What a let down.
Хороша, чертовка. И ведь не скажешь так сразу, а чем-то цепанула. В общем и целом приятная, ненапряжная игра, практически без сюжета. Большую часть времени исследовать карту интересно, хотя под конец уже надоедает. Основные моменты, которые стоит подчеркнуть, вперемешку плюсы и минусы: - огромные локации, обычно с одним телепортом на локу и одним "чёрным ходом" тоже в целом позволяющим сократить путь - эти огромные локации устаёшь исследовать полностью, телепортов бы побольше, в идеале между точками сейва - но увы, даже модов под такое дело умельцами не сделано. - карты новой локации нет, пока не найдёшь "вслепую" терминал с картой - двойного прыжка нет, вместо него парашют для планирования и взлёт по лестнице, открываемые ближе к концу игры - боссы относительно простые, проходятся обычно если не с 1 то со 2 попытки, даже ласт, стоит понять его принцип. У боссов по две сильно отличающиеся фазы. Проблем доставил только один босс - печка, вот там как-то перебор со сложностью, слишком много всякого на экране происходит и пытается тебе навредить и точки "перекура" нет вообще, весь бой напряг - стрелять можно (и нужно) под любым углом, что на стим-деке не всегда удобно, к счастью, за исключением нескольких мест игра относится к этому терпимо и даёт достаточно времени, а потом вообще можно найти оружие с автонаведением (но меньшим уроном) - иногда встречаются места со стрёмным платформингом, роняющим тебя далеко вниз, но в целом терпимо - локи запутанные и не всегда ясно как куда забраться - мобы ресаются как-то неочевидно - ни время, ни факт сохранения, а когда покидаешь какую-то область, причём бывает так что вроде отошёл порой совсем недалеко, но словно преодолел какую-то границу и они реснулись
great game. But having a big issue. Game didn't have a clear instruction. After playing for some time, I start to get lost in game, I don't know where to go next. to make thing get worse, game didn't even have a fast travel, make me go back and forward just to find where to go next.
The Mobius Machine has a LOT going for it. I fell in love with the art style, music and gameplay from the trailer and it was an instant buy. Play feels great too as your character has a lot of movement capabilities, which are all superbly animated, and control is very smooth. Exploration is my favourite aspect of this kind of game and TMM does not disappoint! The world is HUGE and filled with twisted, intertwined paths with lots of ability and tech upgrades scattered everywhere to be found. General combat is fairly easy, especially early on. As someone who has anxiety, and slightly poor hand-eye coordination as a result, I found even the first boss difficult to beat. I spent a few hours going back over the map making sure I had checked everywhere and had all the upgrades I could find, but I still couldn't get past Boss 1. I asked the devs here a couple of times a few years ago about addressing this in an update. They said they would consider it but never did. So I tried using CE to help me instead but didn't get anywhere with it. Then I found a fantastic mod tool on gtrainers that gave me infinite HP so I used that to get past difficult parts but disabled it again for most of the time. At least until the later third or so of the game when I needed it enabled most of the time. This is generally a brilliant, fun metroidvania. But the lack of Accessibility options makes it very difficult for people who prefer exploration over boss battles, as the steam achievement completion percentages attest to. You really need that mod to get the most out of this otherwise great game!
Tedious. This is the best word to describe my overall experience. At first I was in awe of the size of the map and the neat enemy design. The backgrounds. The almost clay-mation feel. This gloss wears off after about 10 hours of continuously going down similar looking pathways, only to find a dead end or an area that you cannot access without an ability that you cannot find. Fast travel points are few and far between. Everything seems to involve fifteen minutes of backtracking or circling around. There's just too much monotonous samey game play demanded for little ACTUAL PROGRESS, unless you know exactly what to do. And at that point, you might as well watch a video walkthrough.
Game is good but i lost all my save files and i have to restart everything
The Möbius Machine, c'est une lutte permanente contre son environnement. Vous ferez face à un bestiaire peu varié (l'apparence change mais les mécaniques offensives sont les mêmes) et omniprésent. Pour lutter contre vos assaillants, plusieurs armes peu (très peu) efficaces. Vous canarderez plusieurs secondes avant d'abattre un mob basique. Lui videra un tiers de votre barre de vie au moindre contact. Cette barre de vie qu'on ne cesse de recharger grâce au "mana" récupéré péniblement en tuant les mobs. Préparez-vous à errer durant de longues heures dans le but de trouver ce qui pourrait donner un peu de pep's au jeu.. De longues heures à tenter de survivre, de remplir continuellement vos jauges de vie et de mana et de conserver votre ferraille durement acquise.. Malgré tous ces défauts, le jeu est visuellement très réussi. C'est d'ailleurs (entre autre) pour ça que je l'ai acheté et j'avais hâte de parcourir ce joli monde mais le gameplay m'a vite fait déchanter... Bref, je redonnerai peut-être une chance à ce jeu un jour. Peut-être.
Decent metroidvania with good-looking, polished visuals and responsive controls. It gets the basics right, but feels a bit unambitious in terms of mechanics - no cool high-tech powers or gadgets here - and a lot of it seems like exploration for exploration's sake, and not so much being rewarded for it. Progress is slow, the maps are very large and any points of interest are few and far between. The music drones away in the background and doesn't do a great job at providing atmosphere either, becoming annoying instead. Still, it had me playing until the end.
I really, really, reaaaaally wanted to give this a positive review... And it is crazy how most of the negative reviews start just like this, sadly. The graphics are gorgeous and very original. 10/10, love it. The controls are snappy and well done. 10/10. The game in general is definitely very polished, and you can tell it was made with love for genre classics like Metroid. Overall, the game would be a 10/10, sitting right up there with the biggest titles in the genre... That is, if it were not for the design choices. The level design is awful, very boring and repetitive, more like a walking simulator. The enemies are, for the most part, damage sponges and not fun to fight at all. Even the bosses are like: "Okay, you have to repeat this pattern over and over, and we will make it harder as you lower the boss's health. But not with a second phase or anything, screw that. He will just shoot more often or spawn more normal enemies. Oh, and you will have to do this for like 5 or 10 minutes because this will be the biggest damage sponge ever." And you better repeat that pattern perfectly, because if you make a mistake when you are about to finish, you are likely to lose half your HP or die and have to start again. On the same note, the bosses I have encountered so far are very forgettable... Most of the game is, because there seems to be no story at all. There is no guidance or clear objective. Do not get me wrong, I enjoy having the freedom to explore, but with how horrible the level design is here, you might end up traveling for 15 minutes before reaching a dead end and having to walk all the way back. There are multiple ways to reach the same point, but not in a good way. I mean that you have to go through the same paths multiple times, back and forth, if you want to explore the entire map. And to make it worse, most of the one way paths close behind you for some reason. I did not see anyone credited for level or game design, which speaks volumes. I only hope the same team works on a new game, but this time they should find someone with experience in that field. Then they could create a true gem.
I really wanted to like this game, it is so well-polished. It is pretty graphically, character movement is smooth, soundtrack is moody. Controls are competent and precise. Holding the trigger and letting go of the right stick keeps your aim in place, which is nice and helps during platforming. The game lacks variety, however. Variety of enemies, of backgrounds, places and secrets. Every breakable wall will have an explosive keg beside it. I couldn't find any secrets (unless you count specific power ups), but maybe that's on me. There were very few new enemies in new sectors. Finally, the exploration was pretty lackluster. In concept, it was fine. In true Metroidvania fashion, you go back and forth collecting power-ups to reach areas previously ability-gatekept. As the scenario rarely changes, backtracking quickly becomes a slog. Sectors are pretty large, but many paths are locked at first, which forces you to take long detours while dodging enemies who are true bullet-sponges. You unlock fast travel pretty early, but it's kind of clunky and doesn't help much, at least in my experience. In the end, it's a game that checks all the right boxes for me, except the flawed execution kept it from being interesting for long.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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