
Discover a vast alien world. Fight the ferocious local fauna and killer machines. Reveal its secrets and find a way to escape. The Mobius Machine is a side-scroller action adventure, with an emphasis on free-form exploration and intense combat.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve your path through a vast alien world filled with brutal lifeforms and malfunctioning machines.
Explore beyond the Crash Site, through the desolate Spaceship Graveyard, into the depths of the Mining Grounds, and up to the Floating Forests.
The Mobius Machine is a classic 2D adventure game with detailed 3D visuals.
Explore a complex interconnected open world, discovering it your own way.
Stumble upon the breathtaking environments of the Isolaria moon. On land, underwater and in the skies.
Combat an array of deadly adversaries: the local fauna, infected colonists, and abandoned machines that once worked in the facilities.
Defeat more than 80 distinct enemies, including the epic bosses that guard the most precious gear.
Designed for both Gamepad or Mouse and Keyboard controls. Run and jump around while shooting in any direction using a tight control system.
You can have 2 weapons equipped at any time, and use them as you need.
Acquire the gear that will make you more mobile and unlock new areas. Climb walls, dash, dive underwater, glide through the air and evolve the way you interact with the world.
Collect blueprints and craft new weapons and upgrades in order to fight more effectively. Each new item you acquire will give you more options and increase your chances of survival.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 495reviews | 84% | — | $224.4K |
| $19.99 | 818ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game! It has an old-school feel, lots of exploration and wonderful graphics.
SuperAdictivo!!!
I really wanted to like this game, it is so well-polished. It is pretty graphically, character movement is smooth, soundtrack is moody. Controls are competent and precise. Holding the trigger and letting go of the right stick keeps your aim in place, which is nice and helps during platforming. The game lacks variety, however. Variety of enemies, of backgrounds, places and secrets. Every breakable wall will have an explosive keg beside it. I couldn't find any secrets (unless you count specific power ups), but maybe that's on me. There were very few new enemies in new sectors. Finally, the exploration was pretty lackluster. In concept, it was fine. In true Metroidvania fashion, you go back and forth collecting power-ups to reach areas previously ability-gatekept. As the scenario rarely changes, backtracking quickly becomes a slog. Sectors are pretty large, but many paths are locked at first, which forces you to take long detours while dodging enemies who are true bullet-sponges. You unlock fast travel pretty early, but it's kind of clunky and doesn't help much, at least in my experience. In the end, it's a game that checks all the right boxes for me, except the flawed execution kept it from being interesting for long.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $19.99 |
| 169ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots of Metroidvania value, and looks very nice, and movement, platformer, and combat are well done. Hard but not ESPECIALLY frustrating (unlike half the games). So I definitely recommend. However: I am really upset about no map markers, I waste so much time backtracking. it seems like these games want to limit markers, why the hell can't we just make unlimited ones?? Friggin blasphemous made you buy them and there were never enough (maybe hollow knight does too? Can't recall), but at least they had SOME! and powerups come far far too slowly to fix that. Which is another issue, powerups are a problem for game enjoyment. I also kind of hate the combination of cute graphics with absolutely not cute everything else. The music is dire, the situation is grim and often bordering on horror. It just feels unbalanced, like some of the powerups are so "why would it work like that??" It just takes me out of the game. As stated the map is large which is great but knowing where you are and where you need to get to can turn it into a slog especially because you can't mark the map and most of the world is pretty similar looking (not in a bad way which is rare). The base and portals do help, without them I think the game is unplayable but that's probably true for most metroidvanias, because their appeal is huge 2d map unlike side scrolling platformers.
steam deck ok
pretty good game if i didnt 100% the map i coulda finished within 10 hours so keep that in mind beyond that it was pretty fun at times i was extremly frustrated but thats cuz i was trying to be quicker and not being patient to kill all the bad guys in my way
Promising initial impression, but doesnt live up to it past the first 1-2 hours. Its biggest problem is the repetetive level design. It seems to me the developer focused on size of the map and length of a playthrough rather than the quality of the experience. Lost interested after 2 hours and finally gave up at 4. Too boring. You can do better, developer; you will learn from this and hopefully come back with something even better! :-)
Had such a great time with this game. Love the layout of the areas and how the abilities all come together. Love the graphical look of it as well. My favorite thing is absolutely the water areas though once I had the booster. Was just boosting around backwards at speed to get places in those areas. Made me wish the entire game was under water. Such a fun game if you like this style. Another thing that I thought was great was how they used the ladder jump/boost and the parachute instead of a double or triple jump with boost type of thing. Such great design for this IMO. I will mention the map. It can be crazy to go into an area and miss the signs that show you were the map unlock is. I went to sector 4 and had covered much of it. I missed the map and went back later and looked. I did like this aspect. I was going in dark and was not unlocking the map as I went. Really liked that. But for some it would maybe be a problem. Overall I would give the game a 10/10 for what it is. I did not find anything I did not think it did well. Nothing I looked an and thought I would change it. Was just overall really great for this type of game.
very good
I really, really, reaaaaally wanted to give this a positive review... And it is crazy how most of the negative reviews start just like this, sadly. The graphics are gorgeous and very original. 10/10, love it. The controls are snappy and well done. 10/10. The game in general is definitely very polished, and you can tell it was made with love for genre classics like Metroid. Overall, the game would be a 10/10, sitting right up there with the biggest titles in the genre... That is, if it were not for the design choices. The level design is awful, very boring and repetitive, more like a walking simulator. The enemies are, for the most part, damage sponges and not fun to fight at all. Even the bosses are like: "Okay, you have to repeat this pattern over and over, and we will make it harder as you lower the boss's health. But not with a second phase or anything, screw that. He will just shoot more often or spawn more normal enemies. Oh, and you will have to do this for like 5 or 10 minutes because this will be the biggest damage sponge ever." And you better repeat that pattern perfectly, because if you make a mistake when you are about to finish, you are likely to lose half your HP or die and have to start again. On the same note, the bosses I have encountered so far are very forgettable... Most of the game is, because there seems to be no story at all. There is no guidance or clear objective. Do not get me wrong, I enjoy having the freedom to explore, but with how horrible the level design is here, you might end up traveling for 15 minutes before reaching a dead end and having to walk all the way back. There are multiple ways to reach the same point, but not in a good way. I mean that you have to go through the same paths multiple times, back and forth, if you want to explore the entire map. And to make it worse, most of the one way paths close behind you for some reason. I did not see anyone credited for level or game design, which speaks volumes. I only hope the same team works on a new game, but this time they should find someone with experience in that field. Then they could create a true gem.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
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| $224.4K | 497 | 75% | $19.99 | |
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