
A Rhythm Role-Playing Game! Fight party crashing monsters with the power of music! Level your party and upgrade your gear while dancing to the beat of some groovin' tunes. Grab a friend and combine forces in all game modes in The Metronomicon: Slay the Dance Floor!
Modeled estimate, not a reported figure. How we estimate →
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About

Packing in a fully-fledged story mode with a colorful cast of musically-empowered heroes and villains, The Metronomicon sees you take control of a party of eight new masters of the “rhythmic combat arts” to wage musical warfare against a multitude of dance-mongering fiends. Control up to four concurrent heroes as they cast powerful spells, buff their teammates, and beat down their enemies with a variety of magical loot and groovin’ dance moves. The effectiveness of your team is all in the rhythm, so put on your dancing pants, light up dad’s disco ball, and prepare your body for The Metronomicon. Oh, and did I mention couch co-op? Because nothing's better than an armored dance partner.

Hash me bro! The#Metronomicon
"You got your glowsticks in my chainmail! You got your fireballs in my dubstep!" - Danny (lead dev)
The Metronomicon features a fantastic, fully-licensed soundtrack featuring some of the hottest electronic, synthwave, chiptune and indie artists, including an unreleased track from Shiny Toy Guns, along with tracks from YACHT, Perturbator, J-Punch, Dj CUTMAN, and many, many more. As much a soundscape as it is a soundtrack, the music behind The Metronomicon is set to be every bit as varied and exciting as the gameplay itself.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
pretty unique gameplay good soundtrack more or less infinite replayability
The Metronomicon: Slay The Dance Floor is one of the more inventive genre hybrids released in recent years, combining rhythm-based gameplay with role-playing mechanics in a way that feels surprisingly natural. Developed by Puuba and published by Akupara Games, the title takes the familiar structure of a fantasy RPG and reimagines it through the lens of a music game. Instead of selecting commands from menus or waiting for turns to unfold, players must perform actions in time with a constantly evolving soundtrack. The result is a fast-paced adventure that demands both strategic thinking and rhythmic precision, creating an experience unlike most traditional RPGs or rhythm games. The game's story embraces a playful and deliberately absurd premise. Strange dance parties have begun appearing across the world, attracting dangerous monsters and spreading chaos wherever they emerge. To stop this unusual threat, a group of heroes trained at a specialized academy must travel across various regions, confront increasingly powerful enemies, and uncover the source of the mysterious musical invasion. The narrative never takes itself too seriously, relying instead on humor, colorful characters, and a lighthearted tone that complements the game's energetic nature. What truly sets The Metronomicon apart is its combat system. Battles unfold through multiple rhythm lanes that correspond to different party members. As notes scroll across the screen, players must hit them accurately to generate attacks, cast spells, activate support abilities, and defend against incoming threats. Unlike most rhythm games, however, maintaining perfect timing is only part of the challenge. Players must also monitor their entire party, switch focus between heroes, and decide which abilities should be used at specific moments. This creates a unique blend of multitasking and strategy that keeps encounters exciting from beginning to end. The role-playing mechanics are integrated remarkably well into the musical framework. Characters gain experience, improve their abilities, and acquire equipment that alters their effectiveness during battle. Different heroes fulfill specific roles within the party, encouraging players to think carefully about team composition. Some characters specialize in dealing damage, while others focus on healing, buffs, debuffs, or defensive support. As the adventure progresses, managing the party becomes increasingly important, adding genuine depth beyond simply hitting notes accurately. One of the strongest aspects of the game is its soundtrack. The developers assembled an impressive collection of licensed songs from various artists spanning electronic, indie, synth-pop, and dance-inspired genres. Each track feels distinct, introducing unique rhythm patterns and combat challenges that keep gameplay fresh throughout the campaign. The music is not merely background entertainment; it is the driving force behind every mechanic in the game. Because battles are built around individual songs, the soundtrack becomes inseparable from the overall experience and plays a crucial role in maintaining engagement. The visual design matches the energy of the music exceptionally well. Character models are expressive, enemy designs are imaginative, and environments are packed with colorful details. Every battle feels lively and animated, creating a spectacle that complements the constant movement of the rhythm lanes. The fantasy setting allows for a wide variety of locations and creatures, ensuring that players encounter something visually interesting throughout the adventure. The presentation successfully balances readability and style, allowing players to focus on gameplay without sacrificing visual appeal. Another notable strength is the amount of content available. Beyond the main campaign, players can participate in challenge modes, side missions, endless gameplay options, and various replayable activities. The Slay The Dance Floor edition expanded the original release considerably by introducing new characters, additional abilities, cooperative play, and extra game modes. These additions significantly increase replay value and provide incentives for players who want to master every aspect of the combat system. The cooperative multiplayer mode deserves particular praise. Few rhythm games successfully implement cooperative play, yet The Metronomicon manages to make it feel both functional and entertaining. Sharing responsibility for managing the party while maintaining rhythm adds a fresh dimension to the experience. Playing alongside a friend can transform already chaotic battles into memorable and highly enjoyable sessions, making co-op one of the game's standout features. Accessibility is another area where the game performs well. Difficulty options and adjustable settings allow newcomers to enjoy the adventure without becoming overwhelmed. At the same time, higher difficulty levels provide a substantial challenge for experienced rhythm game enthusiasts. This flexibility broadens the game's appeal and ensures that both casual and dedicated players can find an appropriate level of challenge. The game's few weaknesses stem primarily from the complexity of its hybrid design. New players may initially struggle to balance rhythm inputs with party management responsibilities, especially during more demanding encounters. Some sections can feel overwhelming until the mechanics become second nature. Additionally, players seeking a deeply narrative-driven RPG may find the story secondary to the gameplay systems. However, these issues rarely overshadow the overall quality of the experience. Ultimately, The Metronomicon: Slay The Dance Floor succeeds because it fully embraces its unconventional concept. Rather than simply adding musical elements to an RPG or RPG elements to a rhythm game, it creates a genuine fusion where both genres support one another. Every battle requires equal parts musical skill and strategic planning, resulting in gameplay that remains engaging long after the initial novelty has faded. For players looking for something different from traditional role-playing adventures or standard rhythm games, The Metronomicon offers a refreshingly original experience. Its memorable soundtrack, creative combat mechanics, charming presentation, and substantial amount of content make it one of the most distinctive titles in either genre. It may not appeal to everyone, but those willing to embrace its unusual design will discover a highly entertaining and surprisingly deep adventure. Rating: 8/10
Really wanted to like it, the controller support is so bad it bleeds into using pc controls for me. My glyphs are stuck as Xbox 360 buttons due to me having a ps5 controller connected to the PC and I have no option in the menu to change it.
Non il mio tipo di gioco. ( avuto da un bundle )
Ganz cooles Spiel, die mechanics mit dem Wechseln der Charakter mid-beat und so ist cool. Es hat mich nicht so gecatcht, aber auf einer Weise, wie ich gemerkt habe, dass es ein gutes, enjoyable Spiel ist und ich einfach gemerkt habe, dass es gerade nicht so ... passt.
J'aime le jeu mais la reconnaissance manette est défaillante, j'ai dû faire ma propre config sur steam et impossible d'y jouer en multi local. Soit les manettes sont reconnues comme différentes mais les commandes ne sont pas reconnues donc injouable, soit elles sont reconnues comme la même manette et impossible d'y jouer en multi. Je suis preneur d'une solution et je modifierai le commentaire si les développeurs se donnent la peine de régler ce problème très gênant (et signalé depuis longtemps apparemment). Vraiment dommage car le jeu est bien et doit être très fun en multi.
Based and dance pilled. They managed to take frequency/amplitude, put it in 2d, and add rpg elements to it with a silly lil storyline attached. Not bad at all/10
Ну прям такое. Управление плохое, интерфейс не интуитивный.
After a couple drinks, blasting the music on this game full blast is a MASSIVE VIBE!
Yes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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