
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
越改越难玩了,锻造入门后都无法升级了
不说东西没地方卖里面的人物人机味太重的问题了,就单说你这优化问题,进一个存档就需要死盯着想让他不崩溃,半成品都不是
別買,跑路了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 42.3K | 72% | $4.99 | |
| $3.4M | 9.5K | 96% | $7.99 | |
| $3.4M | 5.3K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $835.2K | 2.4K | 80% | $15.99 | |
| $598.8K | 762 | 78% | $19.99 | |
| $380.4K | 542 | 61% | $19.99 | |
| $44.9K | 412 | 83% | $4.99 | |
| $13K | 42 | 67% | $9.99 | |
| $2.1K | 3 | 67% | $17.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun and amazing game. Translations are still complete **** but hey I still understand enough to get the point of what is told. ALL HAIL THE NUT KICKER SECT follow closely by the Toe Stompers
不知道怎么回事,先给个差评。
开发商跑路了, 800年不更新
体验题材还算可以,容易上手。但后期玩着毫无武侠乐趣,NPC行动太过单一,像是一个人的武林 分支有点莫名其妙,主线平淡。AI低能,不管你对NPC做什么他都是那几个字。 战力系统后期毫无乐趣,根本找不到对手,什么门派掌门一套连招都打不全就玩完了 BUG还有一堆没修复,武器莫名其妙消失,做着拿剑的姿势,手上却没有武器。优化也差,AI行动范围开大了就很卡。
以后看见这个制作组或者团队成员的游戏赶紧避坑,绝壁跑路
各个门派之间要是可以自行扩张并互相厮杀那就更好了,还是得优化NPC的AI行为啊!
委托系统改得很不错,奖励和任务比之前合理很多,之前委托任务堆在那里完不成的体验真的很糟糕,现在好多了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.