
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本着所有买了能玩下去的游戏不差评的原则,还是给个好评了 优点:自由度和开放性也非常高,多个世界轻松自由切换,每个小世界地图的板块完全可以按照自己的意愿来自由创造,大地图上随时随地自由建设,在角色扮演方面也如是,一个世界当个带恶人,另一个世界当带善人,是想当路边一条乞讨摆烂还是发粪涂强当人上人,想怎么玩就怎么玩,其二说下战斗机制,这连击招式系统实在是眼前一亮,本质上看起来虽然像是连连看,但配合起炫酷吊拽的武术,表现出来的就很有意思了 缺点:优化较差,你可以中低配置畅玩其他体量大的游戏,来到这里却会给你难受的卡出依托来,除此之外还有大量BUG和一些不成熟且反人类的操作机制,现在我入手的是1.3版本,在这说一个机制上的,比如在建造基地时,一般按ESC都是想取消当前的放置操作,结果没有确认提示窗口,会直接给退出整个建造模式,建造一个大家伙却被搞这么一出那得多少人会憋出血来,谁懂啊~ 所以这究竟算是炸鸡味的依托,还是依托味的炸鸡,分不清了,我只知道麻痹自己、放空自己,继续玩下去不察觉时已经萌生出了出于本能的快乐,到现在反应过来,管饱就得了
不愧是国产精品,玩过那么多游戏,这是目前遇到的第一款,也是唯一一款,创建完人物进游戏崩溃的产品,谁家产品一进游戏就崩,这种垃圾拿出来骗钱,还找人刷了那么多好评 顺便吐槽一下人物建模,是我见过的最丑最畸形的 珍爱生命,远离国产
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可惜等了这么久没等到完善
무협게임 좋아하는 분들에게는 추천드립니다. 다만 번역은 저질이고 게임은 미완성입니다.
I picked this game up on sale, but I could've easily been sold on it for full price, this game is ridiculous and I love it. The cheesy / partially non-existent translations make everyone sound so fancy, just grab the translation mod off the workshop and bobs your uncle. Now I've got to get back to becoming the most hated person in the land before biting the big one and "returning to karma"
a buggy ♥♥♥♥♥♥♥ mess (still)
This game wont point at things, this game is built in the details. I love the classic board style that the OG game offers, but if you go to the experimental 1.3 branch, you will be met with an open world and an absolutely awesome world to bounce around. You can also just go to the old style of world with this same character and progress there. Almost like leaving the world behind and going on your own version of a training arc. Its so fun, and I'm constantly being surprised that the game was paying attention to what I was doing (and the people too!). It can feel a bit like a slog at times, but this is the nature of a game like this, and just as soon as you begin to understand what it is you arent doing right, the next door opens in front of you. Worth every penny, if you can put up with some translation crapiness and general jank. But as a lover of Kenshi, its UI and interaction feels just as clunky to me as this does. As I've gotten used to it, much of the clunk disappeared to muscle memory so your mileage may vary. Try the demo. If you like that, youll love it. Grow, die, be reborn, and learn from your mistakes. Each life becomes stronger, both in knowledge and in literal strength.
I Think I'm turning Chinese!!!!!!
It's fun for a while, lacks depth and suffers from feature creep. The game hasn't gotten an update since Dec. 2025
玩起來的印象就是Bug、空洞,像是野心太大但實力不夠 東西很多卻給我的感覺不是豐富而是雜亂, 功能像是想到要有這個就做出來,但沒想好為什麼要有這個 任務Bug太多導致我玩了40個小時才成功觸發主線 沙盒類遊戲我認為至少得玩個200小時才能玩夠本,但我感覺這遊戲60小時我就快不行了 我想試著破完主線,如果有變好我會轉好評 更:任務卡死在召開武林大會,我都成為武林盟主了仍然完成不了,我受不了了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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