
The stealth genre gets turned on its head in The Marvellous Miss Take – the only heist adventure that invites you to steal with style! Use cunning, guile and the art of deception to grab the loot and escape without getting caught by the guards!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid and fun stealth game that focuses on the player being active and fast, very fast! +Maps and visuals are nice and effects/vision cones can be seen without trouble +Funny writting +The three characters offer a very different experience, helping the pacing +Guards do not follow paths, instead they pretty much wander, so there is no point in staying still deciphering AI paths (boring) -Guards can do really weird things, and sometimes the RNG will just kill you. Does not take much time from you but can be frustrating -Weird framerate issues from time to time
It's a great indie game. Unlocking the additional characters give new ways to play levels. The controls are tight enough to pull things off, however I did at times get a bit frustrated with not nailing the exact spot to stay out of line of sight. The guards patrols are completely random at all times and every reset of playing a level will position them in different spots etc, but playing through the game (without trying to do perfect runs) was decent fun. However I can't imagine the amount of grind time and huge frustration that would go into trying to beat the par time on each level just due to the random way guards patrol and the fact you have absolutely no clue which way they'll turn at any point. The amount of times you get painted into a corner in later levels (with timed lasers etc) and the guards seemingly always manage to choose your direction out of nowhere... good luck with that (for those hardcore achievement hunters).
I keep coming back to this game. It can be incredibly frustrating at times, but that's all in the fun when playing in the mindset of Miss Take, a Carmen Sandiego-esque art thief who strolls through a gallery with ease and class. This game is in my opinion endlessly replayable, as the position and movement of the guards is randomised each time you enter a level, which can either work in your favour or make you wish you weren't caught red handed with the gallery's masterpiece when having to navigate three guards and one guard dog all in a small room. The mechanics of this game are simple, move through the space, picking up art as you go, try not to make too much noise or stand in vision of the guards unless you have a devious distraction to deploy. The soundtrack is beautiful and really transports you into the world of the game. And the main story of the game is just the beginning as you unlock two other playable characters with their own quirks and abilities that maker you approach the levels in interesting new ways. This game doesn't punish you for being caught too many times, which means it remains fun throughout as you repeat a gallery heist for the fifth time, trying to get all of the collectables in the fastest time. Looks and runs beautifully, would highly recommend.
look, most people who play atleast 6-7 hours love this game.
I played the game, uninstalled it, then installed it again, and now it never starts. I checked the files, reinstalled it twice. Nothing.
Pretty nice and good fun game with a lady that likes free stuff.
This game is so fun and addictive! It's perfect for when I have a five minute break, or when I want to spend over an hour trying to get the level just right.
“The Marvellous Miss Take” is a refreshing and stylish twist on the stealth-heist formula, choosing charm, improvisation, and agility over the rigid, hyper-precise stealth conventions many players are used to. Developed and published by Wonderstruck, the game places you in the shoes of Sophia Take, a confident and determined art thief on a mission to reclaim her family’s stolen art collection. What begins as a simple revenge-heist premise gradually grows into a lively, puzzle-driven stealth adventure that prizes movement, unpredictability, and quick thinking. Rather than asking players to memorize strict guard patterns or crawl endlessly through shadows, the game encourages boldness and adaptability, resulting in a tone that feels more like a playful caper than a grim infiltration. The game’s core design philosophy becomes clear as soon as you enter the first few galleries. Movement is fast, fluid, and mouse-driven, emphasizing positioning and timing rather than slow, methodical creeping. Guards do not march along perfectly scripted routes; they wander dynamically, reacting to distractions and shifting paths frequently. This deliberate unpredictability forces you to constantly reassess your surroundings and make decisions on the fly. Instead of waiting for the “perfect moment,” you’re nudged to create your own opportunity — tossing noise-making gadgets, darting across sightlines, or weaving through tight security formations. The result is a style of stealth that feels alive, flexible, and occasionally chaotic, transforming each gallery into a puzzle that never unfolds exactly the same way twice. Adding variety to the experience are two additional playable characters, unlocked as you progress through the campaign. Harry Carver, a slower and more methodical thief who works under cover of night, fundamentally alters the pace and feel of infiltration. Where Sophia thrives on speed and distraction, Harry rewards patience and careful spacing. Daisy Hobbs, a quick and nimble pickpocket, presents yet another angle, giving players the chance to exploit agility and close-quarters maneuvering. These three playstyles broaden the game’s strategic landscape significantly. Levels you cleared with ease as Sophia may become tricky tests of precision as Harry or clever timing challenges as Daisy, and this recontextualization gives the game replay value far beyond its initial set of stages. Visually, “The Marvellous Miss Take” embraces a clean, colorful, and almost painterly art direction. Galleries are bathed in warm tones, soft lighting, and geometric simplicity, resulting in environments that are both readable and aesthetically striking. This elegant visual identity is enhanced by a buoyant jazz-inspired soundtrack that lends each heist a sense of playful swagger. Even in tense moments — a guard turning unexpectedly, a last-second scramble to reach an exit — the tone remains light and spirited. This stylistic confidence goes a long way toward making the game feel inviting, even when the difficulty escalates or the patrol patterns feel overwhelming. Yet the game’s charm does not entirely shield it from criticism. The dynamic guard behavior, while refreshing, can sometimes tip into unpredictability that feels unfair rather than challenging. A guard turning at an odd angle or wandering unpredictably into your carefully plotted route can result in sudden failure, especially in later levels where escape routes are limited. The click-to-move controls, though intuitive, occasionally struggle with precision in tight spaces, leading to accidental missteps or unintended pathing that can break the flow of a perfect run. These moments of frustration stand out more sharply because the game’s pacing depends on smooth execution and responsive movement. Another limitation is environmental variety. While the galleries are visually appealing, they share a common motif — polished floors, exhibitions, security grids — that can blend together after long sessions. The narrative is functional rather than robust, offering motivation for the heists but little in the way of emotional depth or character development. It’s clear that the game’s focus lies in moment-to-moment puzzle-stealth design rather than storytelling or world-building, and players expecting a richer narrative might find the framing thin. Despite these shortcomings, “The Marvellous Miss Take” succeeds admirably in carving out its own space among stealth titles. Its clever mixture of improvisational stealth, character variety, and upbeat presentation makes it stand out from more traditional, methodical, and darker genre entries. It captures the thrill of narrowly slipping past a guard or executing a perfectly timed distraction without burdening players with excessive complexity. For those who appreciate stealth games that value speed, creativity, and a dash of flair, this title offers an experience that is both challenging and delightfully unconventional. Ultimately, “The Marvellous Miss Take” is a compact but distinctively energetic stealth adventure — one that puts style and spontaneity at the forefront. While not perfect, its commitment to lively heists, dynamic patrol patterns, and vibrant aesthetics makes it a memorable entry in a genre often dominated by grim tones and rigid expectations. It’s a game best enjoyed by players who relish solving problems on the move, improvising under pressure, and celebrating the elegance of a well-executed theft. Rating: 7/10
Deceptively robust stealth game, albeit one that is marred by poor optimization.
It's just too basic to be any kind of fun. Maybe as someone's first stealth game POSSIBLY, but for anything else there are better options. The narrative also doesn't offer any hook on it's own, it¨s just basic justifying why the stealth happens, which would be fine if the stealth was better.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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