
The Madness of Little Emma is a difficult action platformer with roguelike elements. Featuring over 250 items with insane synergies, varied enemies, and numerous secrets and mysteries to discover.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If I were grading on concept alone this is probably an "A" for me. That concept being that of a roguelight twin stick platformer featuring a seedy cartoon atmosphere and tons and tons of unlockables. Obviously heavily influenced by the Binding of Isaac everywhere from concept to theme to mechanics all the way down the line. No suprise to find it's still a winning formula her even while I wish it was more original in some aspects it's still a fun ride. I would say the underlying platforming/shooter mechanics are solid but not spectacular. To elaborate on that point a bit I just feel that the running around shooting etc. feels functional here as opposed to spectacularly fluid or satisfying. Luckily the vast number of unlockables and different playstyles and upgrades makes the experience a plus 1 and the fact that I got this for just under 2 bucks makes me smile and shake my head at some of my other purchases. 6/10
Take the theme and collectibles of Binding of Isaac, mix it with the 2d platformer aspect of Spelunky or Rogue Legacy; and you’ve pretty much got The Madness of Little Emma. It’s difficult – some rooms and bosses can get downright bullet-hell-esque with the amount of fire they’re throwing at you, and even some fairly early enemies can be extremely vicious – especially ones that make quick leaps at you, potentally trapping you in a corner. The items you pick up tend towards passive bonuses, allowing for vicious stacking combos (if you get lucky, anyway – there’s plenty of dud items, although I have yet to find anything actively negative like accidentally picking up Soy Milk or Cursed Eye in Isaac.) The music is good, and the pixel graphics work pretty well. Importantly, as of this writing (September 29th), the game is 80% off – a mere $1.79. At that price, I’d say that it’s a great pickup for anyone who enjoys rogue-like/light/platformers/any of the games that I mentioned in my first sentence.
I bought this on sale because the reviews were screaming "ISAAC CLONE!". My logic was that I love the Binding of Isaac enough that I'd love a clone. Faulty logic, would rather be playing Isaac.
Играл каждый день в течении пары месяцев. Пока не прочитал обзор и руководство было очень странно, потом все встало на свои места. Прошел игру, остальные концовки проходить не стал - слишком рандомно. Чобы пройти в какую-либо из концовок, от вас ничего не зависит - просто так должно выпасть, поэтому такое себе
The Madness of Little Emma是一款雙搖桿平台射擊型重度ROUGE-LIKE GAME 在只有一個銀幕的活動範圍內 解決敵人 朝著下個亂數生成的房間前進 簡而言之就是平台射擊型的The Binding of Isaac 遊戲標榜Top-quality pixel art 畫面精美到根本不會讓人跟像素風格產生連結 加上直覺化的操作手感 契合度相當高的背景音樂 給人極佳的<初期>印象 但更深入的玩到一定的時數後 我對這遊戲真的愛恨交加 故事開頭以幻燈片的形式描述一對姊弟獨自生活 兩個人夜晚有時一起看星空 有時姊姊Emma替弟弟講床邊故事 一同快樂慶生 姊姊在沙上看書 弟弟高興的趴地在畫紙上塗鴉著兩個人並寫上XXMA+ME(XX被拳頭擋住)...... 有一天Emma睡覺醒來 發現弟弟不見了 遍尋不著 卻發現地下室的門開著 於是Emma決定下去一探究竟 The Madness of Little Emma的難度相當高 甚至達到自虐的程度 稀少的血量 敵人的強度時常莫名的突然暴增 在ROUGE-LIKE核心要素:聖物上 雖然提供250種類以上 但好壞摻雜各半 加上獨特的發瘋系統:聖物吃越多 敵人越強 假如運氣好時 一路上弱怪 連續出現逆天聖物 加血量 加攻擊力藥草頻繁出現 破關機率大增 運氣差時 時常出現上buffer的小兵 吃一大堆雞肋聖物導致小兵爆氣 變成荒謬的跳躍平台+彈幕GAME 就GG了 在我目前60小時裡面 大概50小時是後者 氣得我常常想摔手吧 盡管如此 遊戲的快速成局(反正一下子就掛了.....) 有趣的聖物疊加效果 簡易的操作 加上各種外型奇怪噁心的小兵跟BOSS 以及許多隱藏的小秘密 意外的使遊戲在擁有極高挑戰性的同時也兼具著相對應的的重玩性 因此The Madness of Little Emma幾乎快變成我日常運勢檢測器 和大部分ROUGE-LIKE不同 The Madness of Little Emma在遊戲性外對故事劇情也有所著墨 令我相當驚艷 幾乎直逼SOD的水準 這不是一個關於幸福姊弟的故事 而是描述一位變態母親(MAMA)的妄想 Emma並不是小男孩的姊姊而是媽媽 年復一年 兒子長大 Emma變老再也無法說服自己假扮姐姐 悲傷之於毒死自己的兒子 自己跑去地下室上吊自殺 腳邊留下當年兒子畫的MAMA+ME的塗鴉 象徵心裡無法跨越的難關 而Emma的親妹妹接到噩耗 親眼目睹這齣人倫悲劇 震驚之餘竟也得了精神上的疾病而在醫院接受藥物治療 遊戲當中那些光乖陸離的場景乃是治療時內心所產生的夢靨 The Madness of Little Emma有著近乎病態的難度 需要至少6輪搭配特殊條件才可一窺故事近乎病態的真相 算是一款有著自我特色的奇耙之作 推薦給喜歡彈幕跟ROUGE-LIKE的玩家
This game is simply awesome! I will write this one clearly: it is inspired to The Binding of Isaac or Our Darker Purpose (both wonderful games btw) the same way Salt and Sanctuary is inspired to Dark Souls, so please do not diminish the game calling it a copy of TBoI or ODP. There are a lot of brilliant and original ideas that made me like this game even more than TBoI, like secret stages, a lot of details and fluff, and obviously the plot itself. You think that I'm bs you? Just buy it on sale, no bankruptcy for a couple of bucks!
The Madness of Little Emma is one of those games that was compared to another (in this case, The Binding of Issac), and that caused me to skip it for a while. Luckily, I ended up picking this up on impulse during a sale, and I have found that I like it a lot. Now, there are some parallels to Issac, in that you have a character with a tragic backstory going a bit crazy, a plethora of characters to choose from, randomly generating maps, and loads of items you can collect. The thing that seperates it is that it becomes its own game as you play, with everything from the sidescrolling layout to the types of items keeping you wanting to play. As far as layout goes, you have a map on the top of the screen that shows you where you are and all adjoining rooms. It also tracks your progress and it keeps a rudimentary tab on some items you miss. It will not, for example, tell you that you missed a treasure chest but it will inform you that you left coins or a heart behind. This helps a lot, too, and especially when you are hurt. You have specific abiilities on the lefthand side that can be powered up in a few ways, with these basically controlling your strength, how fast you shoot, and your luck. Along with that, you have hearts that showcase your health, and that are removed in halves or wholesdepending on the enemy. When it comes to attacking, you have the left click shot and the right clickbomb. Different characters impact this differently; for example, you can unlock a little ghost girl that can shoot through walls. Still, this is basic - in a good way - meaning you do not have to worry about convoluted controls. The room layout has a few options, from the randomly spawned enemy rooms to rooms with games of chance, challenges, rooms to spend coins (or hearts sometimes), and bonus rooms. There is at least one bonus room per level, so you basically get an item for winning each time. There are also RIP rooms, wherein you pick up a large item as well. As far as what you can find here, you have 100s of items that you can get and that can be stacked on top of one another, so you can become more and more powerful as you roam the game. For example, you may find a cloud that causes all your enemies to stick to it and a hat that gives you spikes if attacked from behind. You may find bugs to surround and protect you or an assault raven that hits baddies. You can also get shot upgrades, giving you bomb shots, stronger ones, stun ones, and on. There are loads of enemies in the game, too, giving you a variety of things to run into. From the basic moths that get in the way to the more complex enemies that shoot lightning or teleport, you have things to figure out and mater. The bosses also come in a variety of forms, from flying to those that spawn little helpers to snakes and the like. I like the boss fights because they are straight forward - there is a bar across the top depecting the boss health in read. Take it and you win. There are also two modes of play. You can play the ladder, wherein you can see other people's scores and compete by adding onto yours (this accumulates and does not go game by game), or you can play casual. I like this game quite a bit - it can be a good way to kill a few minutes or to set for an hour or two.
[h2]The Madness of Little Emma is a gem of a game![/h2] At first I thought to expect a clone of The Binding of Isaac but it really excels in many ways and is a lot more fun to me. The art style is fitting, the music fits the mood of the game really well. The game can sometimes be extremely difficult to excel and sometimes easy. All depending on what toys you can find in each play through. Overall it's a great game to play if you like action, strategy, and especially platformer games. [h2]8/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
Игра годная, даже человеку который не любит рогалики зайдет. Айзек не зашел, а это зашло. Ставлю свой стимовский лайк и продолжаю изучать игру. 12 ульев из 10.
The premise of the game is good but that's where it ends there. It's hindered by a lot of trail and error and I'm not just describing playing the game and losing and trying again. When you start the game, you'll get a keyboard showing the controls however you'll later encounter various objects which could be used but then how would I use them? The openning screen doesn't explain that. I had to find that out in the options tab. Maybe satifying to shoot but you'll encounter the tiny creatures like the spiders and flies but they can't be shot at, they can however be run into which kills them in a gross way, which is confusing. Then there are the floor boards which have a dotty texture on them but they turn out to be spikes which harm the characters. Also trial and error collecting some items as they harm you. which seems pointless, a little too late type of mechanic. Not really nice. The game offers an item gallery which displays all the items you've found in the menu but it's just for show. Would have been nice if this was made for in game just in case the player encounters the same items again.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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