
An action roguelike where toasters, telephones, and trash cans have come alive and want you dead. Build your gun from a set of conditional bonuses, triggering them strategically as you battle through deadly arenas. Make friends with quirky allies as you uncover an apocalyptic scheme.
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About

In this action-roguelike, enter a post-apocalyptic world run by AI. While trying to get her TV repaired, Amy finds herself in a strange location where everything is trying to kill her, even the toasters. Team up with the mischievous and mysterious Hazel, some guy named Scott, and many more robots as you gain equipment and battle your way through an ever-shifting corporate tower.


Helping you along your way is Hazel, an only slightly insane AI weapon with unique powers. Each upgrade is tied to one of her personality traits. Choose traits that match your play style to build the ultimate weapon.
You can even mix and match traits to further customize your build!


Enter the world of Robolithic Technologies, where everything has come to life and is trying to kill you. Investigate the mysterious ADAM as you try to survive staplers, scissors, sales reports, and... that other terrifying thing that begins with "S" (oh believe me, you'll KNOW them when you see them).
Enjoy a fun and thrilling story as you jump, run, dodge, and do whatever it takes to not be melted into a puddle of human goo by an angry desk fan or chomped to death by a rabid stapler.

Not every robot is trying to kill you, however. Some are quite friendly! Meet a quirky cast of characters who will help you along on your adventure. Like this guy. He seems friendly. He's just really concerned about your health and well-being.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Nice Rougelike! Love the set-up and fun sound effects. (Kudos for supporting Mac) Request - can we get controller support? Keyboard is...less than optimal.
Fun game! (Fantastic soundtrack too) The combat is VERY fast-paced, and the upgrades have a lot of variety to them, which means each playthrough really does feel very different. Also, the humor is top-notch. From the dialogue to the posters in the background. 10/10
What a lovely little run and gun! This is an enjoyable little rogue like platformer.
movement feels great. Jumping and shooting work really well together, especially when things get hectic. Enemy balance feels solid so far. the sfx is great. Weapons and enemies sound really satisfying. I've liked the variety in the level challenges so far. Runs throw different situations at you and it hasn't felt repetitive yet. strong first impression. Will definitely keep playing.
This one caught my eye a few months ago and I'm glad I circled back! If you're a roguelike / roguelite fan, give this a spin. It's a familiar formula with some flavors mixed in I've never seen before. For example, after passing a room you select one of 3 random abilities to augment your run each with a trigger condition and effect (like you've come to expect). BUT Amy Hates Robots mixes up the formula by letting you swap around abilities and trigger conditions. So you unlock "when airborn, shield depletes slower" but a few rooms later you unlock "when shield is deployed, move faster". You can pop open your inventory an reconfigure the shield depletion perk to trigger when the shield is deployed as well. This unlocks a lot of freedom to experiment and stack abilities with triggers that morph a bland build into something OP. That type of creative build swapping leans more towards what I saw in Clair Obscure, not what I was anticipating to find in a roguelite. :-D Especially since it doesn't punish you for experimentation. There are plenty of enemies with unique behaviors to keep you on your toes dashing, double jumping, wall climbing, and firing away in all direction to clear the room. Definitely some unique layouts as well. It's not all just a block maze. I think I just tumbled through a bar chart on my last run. Immediate Mitchells vs the Machine vibes with something that tugs my heart strings for that Brave Little Toaster scene where the apartment appliances turn on them and start dancing before throwing them out the window. It's got quirks, but its cheap, its fun, its got style, its got builds, incremental meta, actual characters, and a printer that's kicked my butt twice now. It's a good time.
Produced by a solo dev, Amy Hates Robots is a frantic roguelite that definitely has a "you'll need to git gud" aspect to it. Although there are a lot of different controls / actions you have to balance together, the game doesn't feel unfair to play - it's horde shooting with platforming and wall jumping - it's worth a look.
I've been waiting for this one for a while! Great action, the music is catchy and doesn't suffer from overplay fatigue, and the art and story (at least what I've seen of the story so far) are well-done and humorous. Lots of clever little jokes and puns everywhere. Everywhere. Including the setting screens. There are a ridiculous number of abilities and guns to get, plus an overworld that shows progress (an appreciated add since the demo). I'm still regaining my side-shooter reflexes so I'm glad to see controller support *and* an assist mode. Yep, I'm one of those gamers. Sue me. Looks gorgeous everywhere, definitely a lot of care has gone into making it look good. Good thing because it's going to take me a while to get through it.
A fun and silly roguelike where you can become crazy overpowered if you play your cards right!
Ok, this game is SHOCKINGLY addictive. We just couldn't RESIST! Every time we'd get TOASTED, we locked back in and SHREDDED some more. The characters were a BIT more witty than the average. The intensity just FANNED the flames of our enthusiasm. This game is a real STAPLE of our library. ....ok, we'll see ourselves out. It's really fun, though. Seriously. Don't SLEEP on it. Ok, we're really done now.
This game is fun! About 2.5h and 1.25 areas in as I write this review. A foundation of simple action mixed with a solid upgrade system and a quirky, slightly-dark sense of humor and worldbuilding. The potential for exploiting the system is huge. HUGE. Play it if you like shooty-shoot action-platforming and finding your edge in the system.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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