
Lie, blackmail, and steal your way down The Low Road. Rookie agent Noomi Kovacs must navigate her way through the world of corporate espionage in this dark spy comedy set in the 1970s.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
英文底子不好的只能囫囵玩,推荐给英文储备量充分的人吧
what a great and stylish point and click game! the music/soundtrack is amazing all the vocal track are bangers of spy movie music . props to voice actors the'ye really brought these characters to life, i think noomi is one the best female leads I've played in a while, i had a blast playing as her. the writing is clever and funny. i think i impulse bought this right when it came out after just finishing playing super mother lode. i feel bad for sleeping on this ,still better late then never. Great game I recommend it !
Fun and easy, but incredibly short. Buy it on sale.
[h1]Ryan George Style Pitch Meeting:[/h1] Publisher: So, you have a 1970s corporate espionage point-and-click adventure where the furniture is orange, the ethics are grey, and the occupancy limit of this room has been violated by several orders of magnitude for me? Game Designer: Yes, sir, I do! It’s called The Low Road. Publisher: Oh, I love roads. Especially when they lack elevation. But seriously, why is the entire pop-culture history of espionage in my office? Game Designer: Oh, these? These are just my hype men. They’re here to help me sell the vibe. They aren't in the game. The game is strictly about Noomi Kovacs and her partner Turn. Publisher: Oh, really? Game Designer: Yeah. Noomi is a frustrated spy at a car company called Penderbrook Motors. She wants to be a field agent, but she’s stuck doing paperwork. Publisher: Paperwork is tight! Game Designer: It sure is. And her design is incredible, sir. She wears this extremely sensible beige plaid shirt and brown slacks. Publisher: Beige plaid? Game Designer: Aggressively beige plaid. It screams, "I am a government-mandated librarian who knows karate." It’s the ultimate camouflage for a boring office. Game Designer: She teams up with Turn, this older Black gentleman with a magnificent full gray beard and a purple suit that smells like cynicism and whiskey. Publisher: A very cynical beard! Game Designer: Exactly. They have to stop a rival company, Rev Inc., using puzzles, lies, and gouache-style art. Publisher: Gouache is fun to say. Gouache. Game Designer: It is. It looks like a moving painting, sir. It’s absolutely gorgeous. And the loading screens? Sir, we got this song. "When The Night Falls Will It Lift Us? (Reprise)" by Winwell. Publisher: A song with a question mark? Game Designer: It’s a banger. It plays while you look at a factory and question your life choices. Game Designer: Great! But to really prove how cool this spy game is, I brought some experts. (Suddenly, a large man with a mohawk and gold chains kicks open the bathroom door of the office.) B.A. Baracus: I pity the fool who doesn’t play this point-and-click adventure! B.A. Baracus: I ain’t clicking on no plane! I ain’t clicking on no plane! Publisher: There are no planes in the game! It's about cars! Hannibal: (Lit cigar in hand, leaning on the filing cabinet) I love it when a pitch comes together. The writing in this game is sharper than a razor blade, kid. Face: (Smoothing his suit) You know, this gouache art style really complements my complexion. Do you think Noomi would fall for a dashing con man, even in that plaid shirt? Murdock: (Running in circles wearing a trash bag and holding a sock puppet) The invisible helicopters are whispering secrets about the Penderbrook engine design! Also, the soundtrack slaps! Publisher: Why is the A-Team in my office? Game Designer: Just to hype the dialogue puzzles, sir! Super easy, barely an inconvenience. And look over there by the ficus. (A stylish woman in a 60s mod dress is examining the plant with a compact mirror.) Cate Archer: You look smashing, darling. Simply smashing. Now, does this plant have a listening device, or are you just happy to see me? Publisher: That is Cate Archer from No One Lives Forever. Cate Archer: Honestly, the fashion in this game is quite grounded. That plaid shirt? It’s delightfully unassuming. Perfect for infiltration. And the humor is dry. Almost as dry as my martini. Publisher: Speaking of dry... where is my desk? Game Designer: Oh, that’s just Carmen Sandiego. Carmen Sandiego: (Peeking out from under a red fedora) You’ll never catch me, Gumshoe! Unless you understand geography! Publisher: I am terrible at geography! Carmen Sandiego: I’m taking this desk to Sri Lanka! Also, the puzzle design in The Low Road is deviously clever! Catch me if you can! Game Designer: It’s fine, let her have the desk. We have to focus on the pitch. (A woman on a hoverboard made of spaghetti floats by, making dolphin noises.) Grimes: 01001001 00100000 01101100 01101111 01110110 01100101 00100000 01100010 01110010 01101111 01110111 01101110 00100001 Publisher: Is that Grimes? Game Designer: Yes. She says the game’s aesthetic is "cyber-retro-beige-core" and she loves it. But sir, the room is about to get a lot louder. Because the entire ISIS agency is here. (The door bursts open. A glass shatters.) Sterling Archer: LANA! LANA! LANA! Lana Kane: (Standing next to him, looking annoyed) WHAT?! Sterling Archer: (Pointing at the game design document) Danger Zone! Publisher: Oh my god. That is Sterling Archer. Sterling Archer: Do you want ants? Because leaving crumbs on this perfectly written design document is how you get ants! Malory Archer: (Holding an empty glass, looking disgusted) For god's sake, Sterling, shut up. And you! (Points at Publisher) Do you run this agency? This office is a dump. It smells like carpet glue and failure. Publisher: It’s a publishing house! Malory Archer: It’s drab. Unlike the game. I saw the art. It’s got style. It’s got class. It’s got good line work. Unlike your tie. Now, where is the ice? If I don't get a drink, I’m going to start firing people. Publisher: We don't have a bar! Cheryl Tunt: (Pop up from behind the couch) YOU’RE NOT MY SUPERVISOR! Cheryl Tunt: (Manically eating glue) I hope this game has choking! Does it have choking? Game Designer: No, Cheryl, it has dialogue puzzles! Cheryl Tunt: BORING! Wait, can we burn down the rival agency? Game Designer: We can socially engineer their downfall! Pam Poovey: (Sitting on the floor, arm-wrestling B.A. Baracus) Come on, big guy! Is that all you got? I swear to god, I will drown you in a bowl of chili! B.A. Baracus: You’re crazy, lady! Get off me! Pam Poovey: This game is awesome! Noomi is my spirit animal! She takes what she wants! Also, does this office have any bear claws? Cyril Figgis: (Nervously holding a ledger) excuse me... excuse me... I think Noomi’s approach to bureaucracy is actually quite reckless. She’s forging signatures! That’s a felony! Sterling Archer: Shut up, Cyril! You’re just jealous because Noomi has bigger balls than you. Cyril Figgis: She’s a woman, Archer! Sterling Archer: PHRASING! BOOM! nailed it. Dr. Krieger: (Emerging from a smoke cloud holding a glowing beaker) The audio splicing mechanic in this game is fascinating! I could use it to create a holographic anime wife that runs on asbestos! Dr. Krieger: Too late! Smoke bomb! (Runs away) Lana Kane: Look, despite these idiots, the game actually looks good. The protagonist is a competent woman surrounded by incompetence. I relate to that. Heavily. Also, nice shirt. Very professional. Sterling Archer: Hey! I am very competent! I am the world's greatest spy! Lana Kane: You’re drunk at 10 AM. Sterling Archer: I’m pacing myself! Just like the game! It’s a tight 4-5 hours! Perfect for a hangover cure! Publisher: This is absolute chaos. Are any of these people in the game code? Game Designer: Absolutely not. We couldn’t afford their likeness rights. In the game, it’s just Noomi in her plaid shirt and Turn with his beard, talking about filing cabinets and splicing audio tapes. Sterling Archer: OUTLAW COUNTRY! Game Designer: See? He loves the soundtrack. Malory Archer: At least the music has some dignity. It’s not this "wub-wub" nonsense. It’s proper 70s rock. Publisher: Well, okay then! So I have a short, funny spy game with great music, amazing art, and no lawsuits because none of these people are actually in it? Game Designer: Exactly! Publisher: Great! Can you ask Carmen Sandiego to bring my desk back? Game Designer: I don’t think she’s coming back, sir. She’s in Peru now. Publisher: Whoops! Game Designer: Whoopsie! Publisher: Wow wow wow. Wow. Game Designer: So... we good to launch? Publisher: As long as Pam stops eating my drywall. Pam Poovey: (Mouth full of drywall) It needs salt! Publisher: Fair enough.
A deeply miserable and badly crafted game.
Lohnt einfach nicht
Close call, but in the end the thumb goes up because the entertainment is there. I almost gave up early due to disappointing first impressions. The interface is quite bad (see below for details) and nearly ruins the game. It sounds like a mom-and-pop studio did all the voicing (it's not the case.) Pretty bad even by indie budget standards. Some voices are plain ridiculous, off-putting. On the other hand, the story is compelling, the puzzles not too shabby, the art attractive (except for faces and for walking animations,) the score excellent (except in 1 place, at the start, again,) the dialogue occasionally amusing. For info, some failures of the UI: - No options. None outside of the Unity launcher. Nothing for sound at all. And, of course, the music is too loud in some places. - No feedback on many clicks, no way to repeat any feedback. - No way to examine inventory items, or their illegible tooltips. - No way to hurry up dialogue lines with a click, outside of a small dedicated zone (which is occasionally occluded or invisible.) - No fast walk, no fast transitions between locations. - An issue that almost made me give up: the introductory mini-game is impossible to complete in some resolutions. If you can't pickpocket, quit the game, launch it with different settings, then try again. Low quality product gets a low priority recommendation.
good game, because it is good.
I really wanted to like it, but it was a little slow for me.
nice
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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