
Lie, blackmail, and steal your way down The Low Road. Rookie agent Noomi Kovacs must navigate her way through the world of corporate espionage in this dark spy comedy set in the 1970s.
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Languages: English*, French*languages with full audio support
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
what a great and stylish point and click game! the music/soundtrack is amazing all the vocal track are bangers of spy movie music . props to voice actors the'ye really brought these characters to life, i think noomi is one the best female leads I've played in a while, i had a blast playing as her. the writing is clever and funny. i think i impulse bought this right when it came out after just finishing playing super mother lode. i feel bad for sleeping on this ,still better late then never. Great game I recommend it !
Estoy dividido con este juego. Por un lado, quería que me gustase; al final, no deja de ser un juego indie y hay un esfuerzo detrás que hay que valorar. Por otro, hay varios bugs que entorpecen el desarrollo del juego, no está traducido aunque sea subtitulado y, además, aunque vine por los puzzles, estos son escasos y fáciles y, por momentos, es más una aventura conversacional (por lo que, al no estar traducida, entorpece entender ciertas cosas o chistes "internos" del juego). Me ha gustado el estilo, la trama, los personajes e incluso la ambientación. A pesar de los bugs encontrados, no son demasiado determinantes al tener autoguardado el juego, por lo que no te impedirán avanzar. Además, entendiendo que es un estudio indie, pues hay que enmarcar el conjunto del juego y saber valorar el esfuerzo hecho. No es un juego que te marcará, pero echas un rato entretenido y se agradece (aunque se echa de menos alguna opción de configuración más o el tema de los subtítulos al haber tantas opciones de diálogo, aunque la mayoría no sean realmente determinantes).
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not my main game style, so always go with bad expectations, but got suprised, it was interesting enough, it did felt quite easy though
英文底子不好的只能囫囵玩,推荐给英文储备量充分的人吧
A deeply miserable and badly crafted game.
Lohnt einfach nicht
Close call, but in the end the thumb goes up because the entertainment is there. I almost gave up early due to disappointing first impressions. The interface is quite bad (see below for details) and nearly ruins the game. It sounds like a mom-and-pop studio did all the voicing (it's not the case.) Pretty bad even by indie budget standards. Some voices are plain ridiculous, off-putting. On the other hand, the story is compelling, the puzzles not too shabby, the art attractive (except for faces and for walking animations,) the score excellent (except in 1 place, at the start, again,) the dialogue occasionally amusing. For info, some failures of the UI: - No options. None outside of the Unity launcher. Nothing for sound at all. And, of course, the music is too loud in some places. - No feedback on many clicks, no way to repeat any feedback. - No way to examine inventory items, or their illegible tooltips. - No way to hurry up dialogue lines with a click, outside of a small dedicated zone (which is occasionally occluded or invisible.) - No fast walk, no fast transitions between locations. - An issue that almost made me give up: the introductory mini-game is impossible to complete in some resolutions. If you can't pickpocket, quit the game, launch it with different settings, then try again. Low quality product gets a low priority recommendation.
[h2] 玩完让人想扶额“这都什么跟什么啊”但又忍不住笑一下的游戏 [/h2] 特工新人整顿职场(bushi) 无中文且全程对话无法暂停,有涉及跨章节的双结局成就,所以对全成就完美主义玩家来说可能不友好。游戏内容不多,可玩性其实也不强,但幽默的对话与出色的全配音+配乐是真的大加分,配上手绘质感的场景画风,复古味拉满。 80年代特工们都开始通过电话你虞我诈时,急功近利的特工少女迫切想要获得外勤机会的故事。女主出手就是挑拨离间出卖队友嘲讽老板挑衅总管偷鸡摸狗,一边骑驴找马推销自己一边最终通过拉上龟毛搭档闯入[strike]神奇科技公司搞 [/strike]破坏......通过离谱的特工任务来证明自己的特(搞)工(事)才能。 因为英语水平有限,后期我玩得半懂不懂的,但不求甚解只要能看懂大概的话也可以get到不少幽默。剧情中有一些可爱且难度不高的小游戏(不懂直接看攻略)整体还是对话占了大多数。总之很复古很无厘头,如果完全不熟悉美式笑话和欧美流行文化梗的话可能会觉得无聊。 主线剧情固定,不过坏结局倒是很多节点,一旦“辩论”“对话”彻底选错走BE,游戏会在出BE结尾后直接倒带返回,所以我觉得还挺有趣的。感兴趣的话推荐史低入。
Unplayable after Chapter 5. This is a really common bug and I wasn't even able to return the game. Shame. First scene had a great promise but the puzzles overall are not interesting. I loved the soundtrack and the art but that is all.
[h1]Ryan George Style Pitch Meeting:[/h1] Publisher: So, you have a 1970s corporate espionage point-and-click adventure where the furniture is orange, the ethics are grey, and the occupancy limit of this room has been violated by several orders of magnitude for me? Game Designer: Yes, sir, I do! It’s called The Low Road. Publisher: Oh, I love roads. Especially when they lack elevation. But seriously, why is the entire pop-culture history of espionage in my office? Game Designer: Oh, these? These are just my hype men. They’re here to help me sell the vibe. They aren't in the game. The game is strictly about Noomi Kovacs and her partner Turn. Publisher: Oh, really? Game Designer: Yeah. Noomi is a frustrated spy at a car company called Penderbrook Motors. She wants to be a field agent, but she’s stuck doing paperwork. Publisher: Paperwork is tight! Game Designer: It sure is. And her design is incredible, sir. She wears this extremely sensible beige plaid shirt and brown slacks. Publisher: Beige plaid? Game Designer: Aggressively beige plaid. It screams, "I am a government-mandated librarian who knows karate." It’s the ultimate camouflage for a boring office. Game Designer: She teams up with Turn, this older Black gentleman with a magnificent full gray beard and a purple suit that smells like cynicism and whiskey. Publisher: A very cynical beard! Game Designer: Exactly. They have to stop a rival company, Rev Inc., using puzzles, lies, and gouache-style art. Publisher: Gouache is fun to say. Gouache. Game Designer: It is. It looks like a moving painting, sir. It’s absolutely gorgeous. And the loading screens? Sir, we got this song. "When The Night Falls Will It Lift Us? (Reprise)" by Winwell. Publisher: A song with a question mark? Game Designer: It’s a banger. It plays while you look at a factory and question your life choices. Game Designer: Great! But to really prove how cool this spy game is, I brought some experts. (Suddenly, a large man with a mohawk and gold chains kicks open the bathroom door of the office.) B.A. Baracus: I pity the fool who doesn’t play this point-and-click adventure! B.A. Baracus: I ain’t clicking on no plane! I ain’t clicking on no plane! Publisher: There are no planes in the game! It's about cars! Hannibal: (Lit cigar in hand, leaning on the filing cabinet) I love it when a pitch comes together. The writing in this game is sharper than a razor blade, kid. Face: (Smoothing his suit) You know, this gouache art style really complements my complexion. Do you think Noomi would fall for a dashing con man, even in that plaid shirt? Murdock: (Running in circles wearing a trash bag and holding a sock puppet) The invisible helicopters are whispering secrets about the Penderbrook engine design! Also, the soundtrack slaps! Publisher: Why is the A-Team in my office? Game Designer: Just to hype the dialogue puzzles, sir! Super easy, barely an inconvenience. And look over there by the ficus. (A stylish woman in a 60s mod dress is examining the plant with a compact mirror.) Cate Archer: You look smashing, darling. Simply smashing. Now, does this plant have a listening device, or are you just happy to see me? Publisher: That is Cate Archer from No One Lives Forever. Cate Archer: Honestly, the fashion in this game is quite grounded. That plaid shirt? It’s delightfully unassuming. Perfect for infiltration. And the humor is dry. Almost as dry as my martini. Publisher: Speaking of dry... where is my desk? Game Designer: Oh, that’s just Carmen Sandiego. Carmen Sandiego: (Peeking out from under a red fedora) You’ll never catch me, Gumshoe! Unless you understand geography! Publisher: I am terrible at geography! Carmen Sandiego: I’m taking this desk to Sri Lanka! Also, the puzzle design in The Low Road is deviously clever! Catch me if you can! Game Designer: It’s fine, let her have the desk. We have to focus on the pitch. (A woman on a hoverboard made of spaghetti floats by, making dolphin noises.) Grimes: 01001001 00100000 01101100 01101111 01110110 01100101 00100000 01100010 01110010 01101111 01110111 01101110 00100001 Publisher: Is that Grimes? Game Designer: Yes. She says the game’s aesthetic is "cyber-retro-beige-core" and she loves it. But sir, the room is about to get a lot louder. Because the entire ISIS agency is here. (The door bursts open. A glass shatters.) Sterling Archer: LANA! LANA! LANA! Lana Kane: (Standing next to him, looking annoyed) WHAT?! Sterling Archer: (Pointing at the game design document) Danger Zone! Publisher: Oh my god. That is Sterling Archer. Sterling Archer: Do you want ants? Because leaving crumbs on this perfectly written design document is how you get ants! Malory Archer: (Holding an empty glass, looking disgusted) For god's sake, Sterling, shut up. And you! (Points at Publisher) Do you run this agency? This office is a dump. It smells like carpet glue and failure. Publisher: It’s a publishing house! Malory Archer: It’s drab. Unlike the game. I saw the art. It’s got style. It’s got class. It’s got good line work. Unlike your tie. Now, where is the ice? If I don't get a drink, I’m going to start firing people. Publisher: We don't have a bar! Cheryl Tunt: (Pop up from behind the couch) YOU’RE NOT MY SUPERVISOR! Cheryl Tunt: (Manically eating glue) I hope this game has choking! Does it have choking? Game Designer: No, Cheryl, it has dialogue puzzles! Cheryl Tunt: BORING! Wait, can we burn down the rival agency? Game Designer: We can socially engineer their downfall! Pam Poovey: (Sitting on the floor, arm-wrestling B.A. Baracus) Come on, big guy! Is that all you got? I swear to god, I will drown you in a bowl of chili! B.A. Baracus: You’re crazy, lady! Get off me! Pam Poovey: This game is awesome! Noomi is my spirit animal! She takes what she wants! Also, does this office have any bear claws? Cyril Figgis: (Nervously holding a ledger) excuse me... excuse me... I think Noomi’s approach to bureaucracy is actually quite reckless. She’s forging signatures! That’s a felony! Sterling Archer: Shut up, Cyril! You’re just jealous because Noomi has bigger balls than you. Cyril Figgis: She’s a woman, Archer! Sterling Archer: PHRASING! BOOM! nailed it. Dr. Krieger: (Emerging from a smoke cloud holding a glowing beaker) The audio splicing mechanic in this game is fascinating! I could use it to create a holographic anime wife that runs on asbestos! Dr. Krieger: Too late! Smoke bomb! (Runs away) Lana Kane: Look, despite these idiots, the game actually looks good. The protagonist is a competent woman surrounded by incompetence. I relate to that. Heavily. Also, nice shirt. Very professional. Sterling Archer: Hey! I am very competent! I am the world's greatest spy! Lana Kane: You’re drunk at 10 AM. Sterling Archer: I’m pacing myself! Just like the game! It’s a tight 4-5 hours! Perfect for a hangover cure! Publisher: This is absolute chaos. Are any of these people in the game code? Game Designer: Absolutely not. We couldn’t afford their likeness rights. In the game, it’s just Noomi in her plaid shirt and Turn with his beard, talking about filing cabinets and splicing audio tapes. Sterling Archer: OUTLAW COUNTRY! Game Designer: See? He loves the soundtrack. Malory Archer: At least the music has some dignity. It’s not this "wub-wub" nonsense. It’s proper 70s rock. Publisher: Well, okay then! So I have a short, funny spy game with great music, amazing art, and no lawsuits because none of these people are actually in it? Game Designer: Exactly! Publisher: Great! Can you ask Carmen Sandiego to bring my desk back? Game Designer: I don’t think she’s coming back, sir. She’s in Peru now. Publisher: Whoops! Game Designer: Whoopsie! Publisher: Wow wow wow. Wow. Game Designer: So... we good to launch? Publisher: As long as Pam stops eating my drywall. Pam Poovey: (Mouth full of drywall) It needs salt! Publisher: Fair enough.
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