
The Lone Sword is an action adventure where YOU are the weapon. As a living Sword, embark on a journey to find your Maker. Explore the Castle, solve physics puzzles, master the blade in aerial swordfight, and reflect on your purpose in this emotionally rich adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the Sword: a sentient blade on a quest to find your Maker and to uncover the meaning of your life. This platforming adventure combines unique swordplay with puzzle-based exploration, inviting you to reflect while fighting to survive.
Enter the depths of an insane castle filled with puzzles, secret passageways, and unique mechanics. Nostalgic soul of classic platformers meets modern design that challenges your curiosity and imagination.
Step into the world of The Lone Sword and carve through the mystery. Talk to fellow machines and slice through your enemies. Unbound by gravity, what will bring you down?
The Sword is the Hero: Experience gameplay where the Sword is not just a weapon but the heart of the story—each swing and movement reflects your mastery and purpose.
Puzzle-Based Exploration: Traverse a castle, solving puzzles and uncovering secrets as you progress through a narrative-rich world.
Your entire body is dangerous: Slice through enemies, pick their weak spots, and don't let them hit back!
Evocative Minimalism: art direction defined by bold shapes and striking colors, free from visual noise.
A Mechanical Fable: Immerse yourself in a whimsical and weird tale that explores themes of identity, creation, and purpose.
Genres
Reviews
Cool idea for a core mechanic, adorable art, impressive for a solo dev and with a pleasant story
Actually a really solid game gameplay-wise, barring the soundtrack + really high-quality for a game made by a solo dev + a fairly novel idea as far as platformer games go + well-designed tutorials + physics-based gameplay and puzzles (they're always fun when done right) + fairly difficult - awful soundtrack in which all tracks sound monotonous and loop very quickly which made me mute the music in the game entirely half an hour into the game
Learned about this game from PAX East. Loved the demo, so got this day 1 and have been loving the full release so far!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Spanish - Latin America
Świetna, polska gra!
Pretty interesting puzzle game with a bit of combat. Gameplay feels very original. Overall reminds me of flash games like N. I was impressed that it supports ultrawide resolution very well - didn't expect that. Very well made on a technical side.
MILUKIE ZASKCZNIE jestesmy mieczem który lata/lewituje i takauje w tle mamy motw aby zma;esco stwprce gierka niby duperaela ale w sumie miło sie gra i od naszych rodków jesli podba wam sie traijecie djaecie sznqsze demo sama giera tak na 3 godzinki tak mnieiwencej pamietam jak grałam ejszcze w becie a teraz widaci zjak bardzo pousrpaiwli rzeczy do polecnia naprwde moze to nie gra the nezst ever ale naprwde psoko ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
Awesome idea, great arcade movement - perfect for couch with a gamepad.
Full disclosure, the author is my high school friend (doxxing myself). I didn't participate in creating it though. I like The Lone Sword in general. It's a fresh idea (at least I haven't seen a game that controls this way before), the levels feel nice to explore, and the story isn't super high stakes and "pompous" but it also avoids self parody. It's short (the 2,5 hours I have at moment of writing the review are almost at the end) and could use some iterations around the idea, but what is there doesn't really get boring or samey. Maybe a potential sequel will develop it more. I'd still say it's worth the money, I spent 8 dollars on way worse results in my life. However, please please turn off the music when you launch it. It's, to say it lightly, not good. Luckily it's the only so painful part of the little sword's adventures
Very solid game which looks very polished. The gameplay may be a bit hard at the beginning (using mouse), but during play you can learn how to move and then how to attack enemies. Map design is good and placement of objects is reasonable and lack of minimap enjoyed me to explore levels. Design and artstyle looks good and it's very pleasant. About the music this is okay, nothing special but neither disturbing. Story may be a bit worse (or less good) part, but in my opinion it was done correctly. Summarizing, the strongest part is obviously gameplay and fight with enemies (I haven't had occasion to test harder mode but I assume it will be even better).
A solid metroidvania divided into digestible chunks. There are well thought-out levels, intriguing story with bits of lore sprinkled throughout the world and writing that's actually amusing, which is something I'm unreasonably sensitive about. The combat is physics-based mayhem that will often leave you frustrated and giggling like a maniac at the same time.
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