
While searching for his father, Aidan travels to a strange new world. Lily - his heroic daughter - sets off after him. Fully voiced and with hand-drawn animations, The Little Acre is a lovingly crafted adventure developed by Pewter Games with Executive Producer Charles Cecil.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 890reviews | 88% | — | $206K |
| $9.99 | 758ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very fun and exiting.
真实游戏时长104分钟,剩余时间是为了挂卡。《小小英亩》是作为其他游戏的搭头送的。我已经记不清我当时为什么会这么轴的选择硬着头皮游玩了,可能生活还是太顺了吧。 总的来说,我其实并不推荐任何人游玩这部作品。虽然它童趣的画风按理说能讨到一些孩子的欢心,但堪称邪典的剧情和不那么丝滑的逻辑,以及不够包饺子的剧情又让我觉得,即使是小朋友来玩,也不一定会感受到快乐。 但它的确有官中,这个老动画的手绘风格又令我没法给它差评。 因此只能说,制作组没有功劳也有苦劳,因此还是挂个好评给它。
[h1][b]总体:8/10[/b][/h1] [h2]剧情:8/10 画面:8.5/10 音乐:7.5/10 玩法:7.5/10 [/h2] [hr][/hr] 迪士尼早期画风的指向点击小游戏?剧情虽然平平淡淡但是也算是有头有尾了。 解谜来说虽然简单,但是有些地方算是强硬解开的,有些地方逻辑性不太高,但当作无厘头小游戏来说无所谓了~ 最后爸爸是倒霉蛋,女儿是团宠,狗狗和狗狗虫好可爱O.O!(爷爷:我呢?我呢?>-<)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $12.99 |
| 699ratings |
| 84% |
| — |
| not modelled |
| $12.99 | 128ratings | 80% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Empfehlenswertes, charmantes Kurz-Adventure The Little Acre ist ein sehr liebevoll gestaltetes Point-and-Click-Adventure mit wunderschöner handgezeichneter Grafik und flüssigen Animationen. Die Figuren sind sympathisch, der Humor angenehm und die verschiedenen Schauplätze wirken wie aus einem Zeichentrickfilm. Besonders gut gefallen hat mir, dass die Rätsel überwiegend logisch und nicht unnötig kompliziert sind. Falls man trotzdem einmal nicht weiterkommt, gibt es direkt im Spiel eine Hilfefunktion. Dadurch musste ich nicht außerhalb des Spiels nach einer Komplettlösung suchen und konnte die Geschichte ohne längeres Festhängen genießen. Das Spiel ist zwar recht kurz und lässt sich an einem Nachmittag beenden, mich persönlich hat das aber nicht gestört. Es gibt kaum Leerlauf und das Abenteuer bleibt durchgehend unterhaltsam. Einen negativen Punkt hatte ich allerdings: In dem Abschnitt mit den schwimmenden Plattformen verschwand nach dem Anklicken des Ausgangs der Pfeil, sodass ich nicht mehr weiterkam. Ich musste ins Hauptmenü zurückkehren und den Spielstand neu laden. Danach konnte ich die Stelle aber beenden. Insgesamt ist The Little Acre ein wunderschön animiertes, zugängliches und sehr charmantes kleines Adventure, das ich gerne weiterempfehle.
Cute little game. It was an enjoyable little romp, though I missed out on a few achievements due to not asking for help and taking a break in the middle with the game paused. This is definitely worth a play with a good little short story that has a beginning/middle/end as well as leaving room for extras and possibly a prequel, though doesn't need one. Music is very good all throughout, the voice acting is top notch, Dougal is the bestest boy though his alternate world counterpart is also the bestest for that world. Puzzles were pretty simple, only one took me more than a few attempts and that was due to me missing an order. All in all, nothing negative to say about it.
👍
Cute little game but too short.Wait for sale.
比较简单的解密游戏 剧情较短 二周目一小时内就能打完 画风像老式的绘画 道格是个好狗狗
The Little Acre, developed and published by Pewter Games Studios, is a hand-animated point-and-click adventure that combines classic puzzle-solving design with heartfelt storytelling and storybook-style presentation. Set within rural Ireland during the 1950s, the game embraces a warm and whimsical atmosphere while blending mystery and fantasy into an experience that feels inspired by traditional animated films and older adventure titles. Rather than focusing on large-scale systems or demanding mechanics, it prioritizes personality, emotional storytelling, and carefully crafted visual design. The story follows Aidan, a man struggling to understand the disappearance of his father. What begins as a grounded mystery slowly evolves into something far more magical when unexpected discoveries lead toward a hidden fantasy world beyond ordinary reality. As the story unfolds, Aidan's young daughter Lily becomes equally important to progression when she begins pursuing answers of her own. The adventure alternates perspectives between father and daughter, creating variety while strengthening the emotional foundation supporting the narrative. The relationship between Aidan and Lily becomes one of the game's strongest qualities. Their interactions help establish warmth and sincerity throughout progression while making the larger mystery feel personal rather than distant. Aidan brings determination and concern to the story, while Lily contributes curiosity and energy that help balance more serious moments. The combination creates a family-focused adventure that remains emotionally engaging from beginning to end. One of The Little Acre's greatest achievements comes through presentation. Every environment and character benefits from beautifully hand-drawn animation that gives the world remarkable charm. Visual design feels carefully constructed rather than assembled mechanically, creating locations that resemble scenes from a classic animated production. Small details throughout the environment strengthen immersion while reinforcing the storybook atmosphere that defines much of the experience. Animation quality deserves particular recognition because movement and expression contribute heavily toward character personality. Conversations feel lively, environments feel inviting, and transitions between scenes maintain visual consistency that strengthens the fairy tale identity driving the entire adventure. The visual direction carries much of the game's emotional weight while helping distinguish it from other independent adventure titles. Voice acting further strengthens immersion. Dialogue feels natural and expressive, helping characters feel believable despite the increasingly fantastical circumstances surrounding the story. The performances contribute significantly toward establishing personality while making quieter emotional moments land more effectively. Gameplay follows traditional point-and-click adventure design principles. Players collect objects, solve environmental puzzles, interact with characters, and slowly uncover solutions required to progress forward. The game remains faithful to older adventure traditions while intentionally avoiding excessive difficulty. Puzzle design generally focuses on accessibility and pacing rather than creating highly complex challenges designed to frustrate players. This approachable structure becomes both a strength and a limitation depending on player expectations. Players new to point-and-click adventures may appreciate progression that remains logical and easy to follow. The game avoids forcing players into lengthy trial-and-error situations, helping maintain narrative momentum. More experienced adventure game fans, however, may find puzzle complexity lighter than expected. Perspective switching between Aidan and Lily also contributes positively to pacing. Their individual sections create variety while allowing players to experience the larger story from multiple viewpoints. Lily's curiosity and optimism contrast effectively with Aidan's more grounded perspective, helping progression remain fresh throughout the journey. The fantasy side of the story gradually becomes increasingly important as progression continues. Strange environments, unusual creatures, and discoveries beyond ordinary understanding slowly expand the world beyond its original mystery setup. The transition from grounded family story into fantasy adventure happens naturally, allowing both sides of the experience to strengthen one another rather than compete for attention. Music and atmosphere deserve recognition as well. The soundtrack supports both rural Irish settings and fantasy elements effectively, helping reinforce emotional moments without overwhelming quieter scenes. Combined with visual presentation and environmental design, the audio contributes significantly toward maintaining immersion. The shorter runtime naturally shapes expectations. The Little Acre chooses focus over scale, delivering a smaller adventure rather than stretching ideas unnecessarily across a longer campaign. Some players may wish for additional exploration or expanded narrative development, but the concentrated structure also helps preserve pacing and emotional consistency. Pewter Games Studios succeeds by understanding the value of charm and presentation rather than relying on complexity alone. The Little Acre does not attempt to overwhelm players with content volume or massive systems. Instead, it delivers a carefully constructed experience centered around family, mystery, and imagination. For players who enjoy hand-crafted adventure games, animated storytelling, fantasy themes, and traditional puzzle design, The Little Acre offers a memorable experience filled with warmth and personality. Rating: 8/10
Une courte (2h) histoire sympatique et décalée
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Players by region
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