
A sandbox logic puzzle game with a nostalgic temperament. You can experience the endless fun of designing automata here.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有趣但优化不太行,放铁轨时卡卡的
I love puzzle games yet it was difficult for me, yet when I succeeded in a puzzle, I highfived my brother LOL I stopped at chapter 2 for now ass calculating angles isn't very fun for me and I think it's best playing games like this in breaks. I think it's a more hardcore version of Station to Station
老弟,胖布丁!实际上玩起来比想象中难,毕竟我脑子本来也不好使,但很有‘乐趣”,整体并不枯燥,整一个搭建解密的流程相当有趣,好可怕,要长脑子了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Bonjour à tous ![/h2] Dans The Lilliput Workshop, on va résoudre des puzzles de plus en plus difficile ! Review faite sur Twitch : https://www.twitch.tv/hyrroh [h3]Points positifs :[/h3] - La DA, franchement très réussie ! - Une histoire pour nous donner un peu de contexte dans le jeu - Des puzzles innovants, la solution la plus simple n'est pas forcément la bonne ! - Des mécaniques de jeu pour manipuler le comportement des rails [h3]Points négatifs :[/h3] - Pas de français malheureusement Un jeu très chill, avec pas mal de réflexion, je vous le conseille lorsque vous avez une petite heure sous le coude pour vous creuser les méninges ! [b]Note globale : 19/20[/b] -------------------------------------------------------------------- [h2]Hello everyone![/h2] In The Lilliput Workshop, you’ll solve puzzles that get progressively more difficult! Review on Twitch: https://www.twitch.tv/hyrroh [h3]Positive points:[/h3] - The art direction — honestly very well done! - A story that gives some context to the game - Innovative puzzles, where the simplest solution isn’t necessarily the right one! - Gameplay mechanics that let you manipulate rail behavior [h3]Negative points:[/h3] - Unfortunately, no French language option A very chill game with plenty of brain-teasing moments. I definitely recommend it if you’ve got an hour to spare and want to exercise your mind! [b]Overall score: 19/20[/b]
If you like assembly line constructor puzzle games like Infinifactory or the classic Rocknors Donut Factory by Hanford Lemoore / Monolux, and you are looking for a relaxing experience, you should very much enjoy this game. This is a very pleasant logic puzzle constructor game with an easygoing wooden block & wooden train vibe. You are required to lay out a path and arrange fabricators in the correct sequence along the train track to pick up various blocks and feed them into a tower constructor. The tutorial levels are arranged well to help you master the interface. My only sticking point was that I thought the tower spire needed to be first and other blocks should be pushed underneath it to build up the tower, but the spire actually needs to go last and it sort of projects up through the other blocks by magic I guess. Once you master this, each successive jump in complexity is natural. The music is pleasant as well and the graphics are adorable. Perfect for a relaxing break from other more serious pursuits! I am still early in the game and will update this later if need be. Good for fans of logic puzzles and sequence fabrication games.
我对于胖不丁他家游戏的印象就是难,当初那个《窗台上的蝴蝶》就卡了我很久,也是跟着攻略视频才慢慢过去的,而这款《力力普的工坊》却改变了我对他家的刻板印象,因为它整体难度比较适中,不会让我看起来像个傻子。 《力力普的工坊》是一款基于铁轨自动化的沙盒解谜游戏。简单来说呢,就是在游戏里面,玩家要用各种零件去搭建个轨道,让小火车顺利通过,十分容易上手,而且难度偏低。 游戏有三个模式:故事模式、自由游玩、创造模式。故事模式的背景是一个朝九晚五的打工人因为跟不上大城市的节奏感觉十分劳累而回到家乡,在无意之间发现了身为木匠爷爷遗留下来的一个神奇的盒子:力力普,这个盒子里面生活着小人,不过自爷爷走后,他们的生活没人打理,于是要求玩家帮助他们修理村子以及周围的一些设施。自由游玩应该是创意工坊,不过好像要登陆才能查看,但是我注册的时候点击那个注册没有反应,不知道是不是bug。创造这个应该就不用介绍了,非常适合一些有想法的玩家。 我玩这个游戏主要还是以故事模式为主,游戏采用的是关卡制,前面的一些关卡会给玩家介绍一下设施如何使用以及他们的作用,因为难度相比于他们家的其他作品来说,相对简单,玩起来也十分的上头。 总的来说,《力力普的工坊》是一款很不错的解谜游戏,游戏的画风以及音乐都非常的不错,感兴趣的可以看看这款游戏哦! [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
[h1]胖布丁不做解密游戏,做别的类型依然好玩[/h1] 《力力普的工坊》为胖布丁开发作品,算是胖布丁在解密游戏游戏赛道外的大胆创新作品,采用了卡通画风自动化沙盒逻辑解密游戏。玩家通过各种零件铺设轨道连接引导火车完成送达任务目标的益智解密游戏,还可以通过创作关卡分享给全世界玩家,给他们发起头脑风暴挑战。 [h1]丰富的工具箱,物理头脑风暴[/h1] 游戏具体玩法利用左侧工具栏过关需要的道具,例如画笔功能就是选择一个起点随着鼠标就可以建设出一条轨道。后面则需要经过站台时候交货才能完成任务。第一章虽有难度但都很好解决。但后面关卡难度不断提高,例如第二章加入的变轨功能成为后续关卡主旋律,将工具栏里的触发器放在轨道上,火车经过会触发,触发器的方向决定转盘的旋转方向,玩家可以根据实际情况调整三种旋转角度,一个触发器可以同时控制同一颜色转盘,因为调整颜色对应同颜色的转盘。 [h1]总结[/h1] 总体游玩下来《轨道连结》创意感十足,画面和音乐都不错.声音非常耐听,当背景音乐都毫无违和感。但相比《轨道连接》来说入门门槛略高,游戏教程引导不太完善,最主要第二章变轨功能上线后,难度曲线飙升,没有同类作品所谓解密辅助功能,最终只能靠视频攻略来通关这个游戏.希望制作组可以后续增加辅助功能。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
[quote] [b]欢迎关注 [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | [url=https://store.steampowered.com/curator/44943987]不太正经小社[/url][/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote] [h1]《力力普的工坊》 | 评分:80/100 [/h1] 这是一款由胖布丁工作室打造的益智闯关游戏,以低多边形3D画风构建出童话般的机械世界,本作将编程逻辑转化为可视化的轨道设计,玩家需通过组装转盘、触发器、加工厂等装置让火车循环往返于原料工坊、打磨机和装配台之间,形成多线程流水线,引导小火车运输并加工“弗农”,最终完成订单目标,这种设计既降低了自动化逻辑的门槛,又保留了调试优化带来的“解题快感”,类似《我的世界》红石电路的轻量化版本。 这种将编程思维注入童趣世界的独特尝试,再加上游戏难度循循渐进,从第一章基础轨道铺设引入高低差、多零件联动,再到后面通过触发器循环、多路线规划大幅提升挑战,难度曲线平滑,即便是刚接触也会有所成就,已足够成为独立游戏领域的亮眼之作,推荐入手体验。
胖布丁家出新游戏啦~( ̄▽ ̄~)~ ,赶紧买来品一下! 他家的游戏我在 iOS 商店可是没少花钱买 ( ˘•ω•˘ )ง✧ ,玩过挺老些,除了流程短其他的都挺不错的 (๑´ㅂ`๑) !不过这次的《力力普》是那种路径解谜,和他家之前的小游戏解谜不同——这个我感觉更考验智商一些 (⊙ˍ⊙) ! 画面依旧好看 (✪ω✪) ,是我喜欢的画风!好吧!我承认~之前买他家游戏,也都是奔着画风去的~目前玩的这个几个小时体验不错,难度适中,悄咪咪的说一下其实后面还是有点难的 (・ω<)★! 游戏玩法很简单,就是让火车走到终点就行 (。・∀・)ノ 。但是!要根据右侧显示的形状搭建轨道,还要从下至上搭才可以 (╯°□°)所以你路过的地点是定好的,就看你要怎么安排轨道了 。 最喜欢猫猫山谷那关啦 ฅ^•ﻌ•^ฅ ~~~!!! 是个超大的猫猫头!简介还说“一般人肯定想不到为什么叫猫猫山谷”,制作组好可爱 (≧∇≦)ノ
[h2]有意思的“电车难题”-《力力普的工坊》[/h2] 《力力普的工坊》是一款沙盒解谜游戏,游戏需要玩家铺设轨道和火车,完成特定顺序方块的组装。随着章节的推进,压力板与转盘,传送门等新的有趣设施也会一步步解锁,为解谜提供新思路。 你是一个因大城市纷乱节奏而疲惫的打工人,现在只想回到家乡休养身心。在整理老房子的物件时,无意间发现了爷爷的遗物——一个六边形木盒,木盒里有个叫做“力力普”的神奇小世界。你需要通过你的智慧铺设轨道组件模块,为力力普世界的小居民们完善基础设施建设。 除了故事模式之外,还内置关卡编辑器的创造模式与自由游玩模式。登录账号后,你可以将自己构思的创意关卡上传服务器,也可以体验其他人上传的谜题。 游戏的有些关卡名有梗,有些关卡描述还会暗示谜题解法,看懂的时候往往让人会心一笑,“懂你意思”。游戏整体难度适中,多旋转镜头,细心观察场景布置,相信你也能很快解出谜题。 游戏整体美术风格是低多边形3D卡通风格,还原了小时候玩的积木的感觉。音乐轻松,吉他声有种乡村音乐风格的悠闲感,听着音乐慢慢解谜,心灵也随着放松了下来,沉浸在力力普世界的建设中。 总体来说,游戏整体体验很不错,推荐喜欢解谜玩家尝试一下这款游戏。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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