
An award-winning roguelike VR shooter with realistic gunplay & immersive light magic. Ascend the ranks of The Light Brigade to unlock new weapons, upgrades, classes, and abilities as you fight to restore light to the darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enlist in the ranks of The Light Brigade, humanity’s last line of defense, and journey through procedurally-generated battlegrounds as many times as it takes to free the souls of the fallen trapped within.


Realistic gunplay inspired by historical World War weaponry creates tense battles against increasingly difficult enemy soldiers, creatures, and bosses. In VR, aiming, shooting, and reloading bolt-action rifles, machine guns and pistols feels highly immersive and tactile.

Powerful light magic pairs beautifully with gunplay. From infusing your rifle's bullets with light magic to raining fireballs on enemy hordes, magic spells complement your rifle by adding more combat tools to your arsenal.


Start your run with a standard-issue rifle and loot for powerful attachments like explosive charms, poison gun barrels, tactical scopes, silencers, and more. If you fall to enemy fire, survive long enough to retrieve your fallen soul or lose your run progress to permadeath.

Cleanse the souls of the fallen to climb the ranks of The Light Brigade and spend rank points to upgrade your weapon, passive abilities, and spells. Unlock new player classes and gain access to new weapons, loadouts and play styles, adding even more variety to your runs.

Loot treasure chests and enemies during your run to collect an array of magical tarot cards, each with unique powers, buff/debuffs and passive abilities. Acquire stronger versions of these cards to create devastating stacking effects.


Infinitely procedurally-generated battlegrounds make each run completely unique, forcing you to traverse carefully through ever-changing hostile environments. Enemy soldiers lurk around every corner, so position and strategy is crucial for survival.

What led to the world's downfall? What do the Obsidian Forces want? Uncover these mysteries and bring the world back from the brink of total darkness before it's too late.

With this final "Definitive Edition" update, we want to express our heartfelt thanks to everyone who has played and supported The Light Brigade.
Since the game’s initial release in Feb 2023, we’ve spent the next three and a half years supporting and expanding the experience through 5 Major Content Updates and countless minor updates. Your feedback helped us add new worlds, weapons, abilities, classes, enemies, and much more!
It has been an honor building this game alongside such an incredible community. Thank you for joining us on this journey and for helping make The Light Brigade what it is today. If you’d like to stay connected with us and the community, please join our Discord.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.3Kreviews | 88% | — | $769K |
| $24.99 | 987ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tuff ♥♥♥♥ The devs don't update it anymore tho and started making some slop instead tho
Overall, the game is pretty enjoyable, it does have a lot of weirdly and badly design things which I'll get into in a bit, I got this game on sale after eyeing it out for a while, and I thought it was going to be a lot different than it is, it's a stage based game, the maps are really small, you can walk from edge to edge in like 10-15 seconds, and the enemies notice you and attack you the instant you enter their line of sight, which wouldn't be much of an issue if you could move, but this game does something I haven't seen any other VR shooter do, and it's hinder your movement speed based on how you hold your weapon. MOVEMENT: If you aren't holding any weapons, you move at a medium to fast walking pace, if you grab a weapon in your hand, your movement speed slows down, if you grab a weapon with both hands, it decreases even more, and if you get close to what you would consider aiming down sights, you're pretty much walking at crawling speed, which means you cannot dodge, move to cover or peek through corners because you're going so extremely slow, the enemies can't miss you. If you want to peek a corner you have to lower your weapon, or even release one hand from it, peek, and then aim and shoot, because if you're aiming while you peek, you're going so slow, the enemies instantly see you and can shoot and hit you before your eyes leave the cover. INVENTORY: Another thing I really dislike is the inventory, it's a belt that's attached to your waist that overall functions alright, you have an ammo pouch where you store the magazines for the weapons you carry, and depending on your class you get different inventory slots to carry grenades, keys, tools, or whatever other equipment you can find, you also get an enchantment clip, where you can carry the "Enchantments" that's basically a weird futuristic looking gun model that does magic stuff, the problem with this pouch, is that when you move it lags behind you, and I don't mean a little, it flies around you while you move so much that it literally makes it impossible to grab anything from it while you move, so you can forget about reloading while you're moving because it's jerking around so much it's impossible, furthermore the actual interactibility of the belt doesn't match up with it's movement, so even if you manage to grab something from a pouch mid-movement, you're just gonna grab something from a different one than the one your hand is on. And on top of jerking around, it doesn't follow you when you turn as you would expect it to do, when you turn, either using your body or the snap/smooth turning control in game, the pouch stays where it is and doesn't turn with you until you reach a certain threshold and it suddenly jumps around you to a new position, once again making it incredibly awkward to grab stuff from in hasty situations. WEAPON HANDLING: The weapons in this game have the usual artificial VR weight added to them, so if you move your weapon around it will lag behind your hand and then oscilate back and forth until it stops where your hand actually is, this changes depending on the weapon you use (longer ones weigh more) and can be reduced if you grab the weapon with both hands, comming from H3VR, the weapons here feel a bit clunky, they're far too "heavy" in many cases, and if you add the movement debuff you get while holding a weapon with both hands, it ends up feeling a bit awkward to walk around with a weapon on just one hand, and then seeing an enemy and having to wait for the weapon to get to the place your hand is so you can grab it with the other properly, overall making it feel overly clunky for no real reason. The gunplay itself is fine, the recoil can be absolutely uncontrollable in the automatic weapons, so you really have to limit yourself to semi or burst firing, because the weapon will just fly out of your hand, and because it still lags behind it takes like 2 or 3 seconds to be able to actually fire precisely again if you do a longer burst, but in general the weapon feel and handling is pretty alright, reloading, grabbing and racking the weapons feels very nice, and because they have weight you can throw them around and grab them with your other hand pretty easily, your second hand will actually slide on the gun depending on how you're grabbing it, so it feels awesome to handle a weapon with both hands. Note: I did run into a problem with the "sniper" bolt action rifle and the first one, and it's if you're using a headset that uses controller tracking from the headset itself (Quest 2, 3, etc) because of how you grab a rifle like those, your hand ends up directly in front of the headset while aiming down sights, and it can and will make the tracking of your second hand very hard, which will result on your rifle not moving at all when you move your arm, making some of these more precise weapons borderline unusable, but you can bypass this issue by going into settings and changing the verticall offset of the guns (you can also change the angles and offsets for each specific gun type, which is a really cool feature) and just making the rifles sit a few centimetres on top of your actual hand, will help with this issue a lot if you're experiencing it At first the weapons seem a little bit underpowered, but you can upgrade them with points you earn by leveling up your class, or with attachments or cards you get, my first experience with the sniper class was a bit dull, since at first the sniper doesn't even oneshot the first enemies with a body hit, which I kinda expected given how quickly their life scales overtime, and before reaching the first boss, with upgrades it couldn't even oneshot with a headshot, so in a game where enemies can see you and shoot you instantly, and will in many cases just rush you if you're behind cover, having to fight multiple enemies at close range with a bolt action rifle that kills in 2 shots, and that inly has 5 bullets can be a bit frustrating at times, and given the inmensely dense fog that every map has, you can't see anything past a few dozen metres, plus the falloff damage of the weapons also applying to the "sniper" will make the class not really be played as a sniper, but more like just a rifleman soldier with a bolt action, rather than an actual sniper. Overall the rest of the guns (and the bow) feel pretty alright, if you're unlucky with upgrades you might feel very weak as you progress through the stages, but in many cases you'll always get stuff, or you'll be able to upgrade your weapon permanently once you level up a bit and you'll in most cases be able to put up a fight regardless of how much luck you had with weapon trinkets or upgrades in the actual run. ROGUE LIKE ASPECT: I was a bit dissapointed at the card system for the upgrades, given I expected the cards to change up the actual gameplay a bit more, like give you powers or changes to your weapons or how they play (stuff like for example making your weapon have more firerate, shoot more bullets per shot, make the ammo behave differently, like explosive ammo or something like that) but they're seem to just be like... damage buffs, or giving you a chance of stuff happening, like, "+2 damage per shot" or "10% chance of stunning an enemy" or "if an enemy is below 5% health he insta dies" so it doesn't really feel worth it or exciting to get upgrades, and in many cases you'll just end up picking the same ones you did before because they're just better than the rest, the only interesting one I've been able to find is one that makes the weapon reload a mag on it's own once it's empty, you sill have to rack the weapon so you can't even have an endless magazine like I expected you would. It can get repetitive really quickly, but even with it's many issues, it's a fun game to catch if on Sale, you have multiple classes you can unlock (only changes the weapon they use and some stats) but you can have fun trying out the different playstyles each weapon offers.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Writing this review because I haven't even beaten the game yet and its still an underrated gem, performs well, excellent gunplay and developer support is ABSOLUTE GOLD!! only issue I ever had was the lack of support for controllers outside the quest (not sure if its still an issue ) but it was still more than playable for me. Games like this are the reason I still own a headset in 2026
This has become one of my favorite VR games. I wasn't initially sure about it, but as I continued playing and started to understand the game mechanics, it quickly grew on me. I actually got The Light Brigade as part of a bundle, so I only ended up paying a few bucks for it. After playing it, though, I'd gladly pay the full list price. I'm currently a level 20 Scout and still trying to clear the second boss. One of the things I really like is that every run feels different, which gives the game a huge amount of replayability. If you enjoy games where you loot, find better gear, and build up your character by choosing different abilities as you progress through a run, this is definitely worth checking out. It's not really a traditional RPG where you're constantly upgrading armor and equipment. There are some permanent upgrades, several different classes with their own weapons and play styles, and plenty of things to unlock and experiment with. The developers also seem to be actively supporting the game with fixes and new content, and they've been adding that content for free rather than selling it as DLC. I'd give The Light Brigade an 85/100. For comparison, I'd give Half-Life: Alyx a 95/100 and Arizona Sunshine Remake/Arizona Sunshine 2 around 89/100. My ratings are heavily based on gameplay and how much fun I'm actually having. Graphics matter, but unless they're bad enough to take away from the experience, I'm not going to knock a game just because it isn't the best-looking VR game out there. For what I paid, The Light Brigade was an absolute steal. Even at full price, I think it's well worth it.
Выбрать оценку было сложно. Игра вроде и смогла произвести какое-то впечатление, но и выбесить в определенных аспектах у неё тоже получилось. Атмосфера серости и запустения - это на любителя. Внешний вид и оформление игры не впечатляют и местами они не выдержаны. Стрельба ощущается приятно, но её звуковое оформление будто записано из старых фильмов в VHS качестве, Управление слегка глючное и не очень удобное местами. Почему-то персонаж без причины начинает "тупить" при смене направления. Что касается механик... Вот неужели нельзя было сделать нормальное описание предметов и карточек, плюс сделать вменяемое обучение для всего этого ? Я некоторые функции открыл для себя только спустя продолжительное время, и то случайно. Что касается позиционирования игры, как 'тактический шутер": нету тактики, не чувствуется. Эта аркадная коридорная пострелушка, для прохождение которой нужны не навыки и понимание игры, а прокачка и толика удачи. Поставлю плюс, но рекомендовать к покупке не могу. Только по скидке.
The controller tracking is weird, and the whole game, movement, aiming, feels jank. Feels like a cheaply made game. Struggling to play much longer than I already have due to these issues.
老实说,我思考了很久才写下整个评测,你可以看到我游玩时间并不长,但这是我的真实感受 老生常谈,让我们先说优点,这游戏的枪械手感相当厉害,而且是不同于其它游戏那样的独树一帜的厉害。 游戏的拉栓,上弹都有相当清楚的震动反馈,特别是拉栓,这是我找到唯一一个用细腻的震动反馈模拟出枪械拉栓的真实效果的。后坐力普遍偏大,但反馈很清晰。这也是本游戏最大的优点 作为早期vr的游戏,在流畅度方面做的相当完美,流程里很少遇到卡顿的情况,boss战(除了最后一个)设计都比较有趣,一来一回的甚至有点魂系列的感觉。 好了,剩下都是缺点了 首先,说个最致命的问题就是,游戏开发者可能并没有玩过自己的游戏,或者并没有找人测试过自己的游戏。即便我玩了20个小时,也才刚过了第一遍。还是因为最近更新很多生存卡的原因。你如果像是pv里面这样玩的话已经死了不知道多少次了 游戏敌人极其精准,几乎没有偏移的情况,虽然射击是有规律的,但是他们人真的很多。打起架来基本就是魂系列回合制,你一枪我一枪。如果是这样还好说,但这群人没有视觉系统,只要你一开枪半个地图的人都会冲过来,如果你拿的是自动武器还好说,如果拿的狙的话基本就可以放开双手了。 游戏的部分职业设计的过于鸡肋,霰弹枪的距离太短导致基本没有发挥空间。游戏内饰品(配件)是加算导致半自动全面弱于全自动。双枪没有自动换弹和激光导致基本只用一把枪,更不要说新更新的左轮,基本就是个玩具,游戏内用重量系统,这种单手握持的手枪很难远距离瞄准。你敢相信游戏内最强的竟然是工程师,因为他可以用无人机探测敌人,而且配备了一把冲锋枪,但是boss战就很吃力了。 部分敌人设计过于恶心,游戏内的牧师敌人相当恶心,可以直接复活死去的地方士兵并且可以给自己奶,每次身边都有一群人围着根本打不到,如果有2个牧师的话他们会互相奶,并且还会射出速度慢但是自带追踪的子弹,有时候你躲在掩体后面也能打到。敌人移速不快但是他们会近战,要知道咱武器到后面一梭子都死不了一个,碰到敌人近战几乎是没有还手的余地。而且部分敌人还会超视距射击,游戏迷雾原因你根本看不到他。还有最后一个boss,不仅看都看不见在哪还有dps检测,狙击和霰弹基本没得打,我最后也是卖血过的(虽然不知道是不是bug) 我见过最逆天的复活机制和几乎没有设计的肉鸽元素,这游戏的肉鸽基本上就是属性加成,没有改变玩法的情况,所以没啥好选的基本就是哪个喜欢选哪个。复活是把这一关用你死亡时的状态重新再打一遍,除了血之外都不会给你回,你的道具和弹药都没了,唯一好的就是有透视。 介于篇幅原因我就说到这,总之就是一个相当矛盾的游戏,没事可以打上两下低难度,真认真打的话会被恶心到
It's a cool game, on principle. let's start with : [h2] the Good Stuff [/h2] Some of the best, if not the best, VR gunplay out there. The guns have weight, are easy to manipulate, manipulating the parts and reloading is great. The graphics are nothing exceptionnal but they're good enough, and the game runs great. The level design is pretty good, especially for procedural generation, with enough covers and verticality This would be a pretty enjoyable game if not for : [h2] the Bad Stuff [/h2] The worst offender is By Far the brightness. The game is dark, and I'm not spekaing about the general tone. Some levels are straight up unplayable as is. (looking at you, Sewers) Let me say it again; it is to a point where you cannot navigate the levels. And guess what happends when your hp is low ? The game gets Even Darker. ReShade is a Must for playing it. The game balance is a Mess. It's a good game, yes, but not a good roguelike. I don't think it's normal that HP regeneration items are this rare when they affect your run that much. Yes, you get one HP refill after each boss fight, but that's kinda it unless you loot some. Also, I can understand that some items are better for some guns than other, but Chain Shot is just plain overpowered, managing to be better than it's two competitors. Guess where the last boss is located ? In one of the darkest area of the map. A boss whose every movement you have to watch out for, is unseeable half the time because the devs put a fog effect in it's area. [h2] In conclusion : [/h2] I don't think it's a game that's worth it. It's hard, it's frustating, it has very little in terms of making cool builds, it's unfair, and you need to mod it just to see where you're going. I don't think there will ever be an update (as of writing this the last one was 14 months ago) That being said, it has The Best guns of any VR game I've played. Which is frustrating. [h2] an update after 21 more hours, all the successes, and beating the highest difficulty : [/h2] I stand by what I said. You only really feel the tactical souls-like sweat on the first few levels, and any good build will have you picking enemies one by one or shooting at walls in the later levels. The design of the last one, in particular, is egregiously bad for an fps map. There's some cool stuff in the upgrades like how picking one will unlock more options related to it - it's a shame that you don't know what these options are. I continued playing mostly because the guns are amazing, I still don't recommend you play it.
🙏 СПАСИБО ГОСПОДЬ, ЧТО Я ТАКОЙ OhUENII 🙏
good on the quest 3, good on steam.
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Where this game's players are, estimated from review languages.
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