
A narrative-driven hardcore RPG set in a gritty world ruled by real but unrelenting gods. Set out on a challenging lifetime journey, where every choice has a price and entails consequences. Will you become an inquisitor, a judge, or conspire against the old order? Dare to decide!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Aug 10 → 27.57/day in the week after.
About
The Life and Suffering of Sir Brante is a narrative-driven RPG that comes to life on the pages of the protagonist's journal. Set in a ruthless world where any form of dissent is mercilessly crushed, the story follows a man who has dared to challenge the existing order. Set out on a lifelong journey and become an individual able to carve out their own destiny... But remember that freedom never comes cheap.
Life in the Great Arknian Empire is harsh and its hardest Lot is yours by the circumstance of birth. You are a commoner, holding no rights and no title. To seize your fate and become the rightful heir to the legacy of the Brante family you will have to come to grips with ossified tradition and prejudice. Embarking on a life-long journey from one's birth until true death, you will have to endure great upheavals, face adversity, and make many difficult choices. Every decision will affect not only the protagonist, his family, and loved ones, but may even topple the foundation of the Empire itself.
At the turn of time
Every imperial citizen's life is predetermined by their estate. The deities known as the Twin Gods have bestowed this truth to the world, dividing mortals into Lots. The nobles lead and rule over others, while the clergy guides people on the one true path, and the lowborn suffer, toiling away for the glory of the Empire. You may accept your fate without question, but it is also in your power to change the cosmic order that governs all.
Your choice is not an illusion
Divided into chapters, the game keeps track of the player's deeds, the skills they acquired, as well as other overlapping circumstances that shape a unique plotline for each playthrough. Every decision has its consequences and you will be held accountable throughout the entire journey. To protect your family and loved ones, to impose the rule of the Emperor and make a fortune, or to try and change the world as you see fit... Make your choice, but beware of the follies of pride and ambition.
Fight for your life
One man is anything but omnipotent in this realm yet under your guidance, Sir Brante may become a person who can endure every trial fate throws at him and rewrite the very laws that govern his world! Develop and train your character, leveling up such traits as determination, sensitivity, and endurance. All of the hero's skills, starting with those acquired in infancy, will affect his personality, worldview, and relationships, ultimately unlocking new talents and possible storylines.

Find your own path
The first complete walkthrough can take you upwards of 15 hours! Numerous branching paths that affect the unfolding story will make every playthrough a unique experience: become a noble judge, learn the ways of the inquisition, plot a revolution as a member of a secret society, or embrace an entirely different purpose. Be brave and fate itself shall bend to your will!
There and hereafter
Resurrection system allows the character to keep his experience upon death, letting the player reevaluate past steps and make adjustments to their strategy going forward. Take control not only of your life but also your demise, then put everything at stake in this cycle of death and rebirth!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.1Kreviews | 88% | — | $4.2M |
| $24.99 | 175ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I build up a loyal group of followers become armed and ready for the revolt but I still need sophia??? Why? she basically did nothing for the organization after the stuff with the lotless and felipe literally entered my base of operations while lots of my people where there but I needed a secret plot to take out felipe? its just so dumb at that stage because I had everything set up but for some reason your game considers none of that, literally non of it. only a secret plot with sophia could take down felipe even though he just walked into my base with my people actively in there and sophia with the ability to bind people and then I cant try to revolt or anything took ALL the fun out the last section of the game and im not resarting, like it genuinely annoyed me to the point im giving up with the game. So, I wouldnt recommed this game unless you like good story with terrible pay off
One of the best game I ever played
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 66.86/day in the week to Jul 20 → 199.67/day in the week after.
Reviews, worldwide (the counter carries no country): 302/day in the week to Jul 17 → 201.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Korean, Portuguese - Brazil, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Spanish - Latin America
| $24.99 |
| 112ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 85ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gave me an existential crisis
免费还是很香的,就是很多选择数值卡得很死,调整一下存档数据会有更好的体验(叮~)
Ein sehr spaßig Spiel auch wenn es sehr herausfordernt ist, in meinem ersten Durchlauf habe ich ausgeschaltet das einem die Belohnungen für entscheidungen angezeigt werden (was ich jedem Empfehlen würde) und bin kläglich als unbedeutender niemand gestorben, das Spiel hat am anfang einem disclamier das man nicht alle guten entscheidungen treffen kann und nicht immer alle Gruppen zufriedenstellen kann und so wie ich das sehe stimmt das (was ich sehr gut finde da es dadurch nicht immer die eine Perfekte entscheidung gibt). Ich habe mir eine lets Plays auf Youtube angeguckt und keins gefunden wo man das Spiel erfolgreich durchgespielt hat (auch wenn es bestimmt einige gibt) und das liegt daran das man eben nicht ein super einflussreicher Adliger werden kann und gleichzeitig den Bauern gleiche rechte einräumen. Das Spiel hat auch einge schwächen, ich finde zum Beispiel das die Vorrausetzungen für manche entscheidungen zu strickt sind und man dann z.B. für eine recht gute entscheidung zu gute Werte hat aber ürgendeine Vorrausetzung für die ganz gute fehlt und man dann die ganz schlechte nehmen muss
托马斯的小甜甜的一日vlooooooog,奥塔维亚你能不能别变成外星人丢下我,我真的蛮想跟你一直4i下去的
Incroyablement prenant !
Tremendo juego, es sencillo pero directo, con tres rutas con al menos 2 variantes cada una de cómo abordar dichas rutas (estamentos). La historia es bastante sólida, está bien cimentada y mantiene la coherencia en todas sus rutas, unas mejores o con el "mal menor", ya que no considero que haya ruta perfecta, solo la que te sea más acorde a tu sistema de valores o moral. Recomendado. [Opinión con los logros 100% completados]
I really wanted to like this game and at first thought it was a real evolution of the choice game genre (shout out to the Infinity series). On my first playthrough I was greeted with an amazing hook, a beautiful world and compelling characters that engaged me. Tet the ludonarrative of the game goes too far into its purpose of suffering; gameplay and story decisions in Chapter IV constantly clash with the purpose of a choice game, with there being far too many hard or downright illogical up-to-that-moment decisions you are railroaded into. I thought at first this was because I was playing on ironman mode; but upon replaying the game in standard mode I got to see how baffling the stat rewards, and in the case of the priest, skill priorities are. Why, when you are a priest, is divinity not rewarded so much as eloquence and cunning? I believe this a narrative decision to make commentary on the church, that priests are using their interpretations of faith to manipulate people for their own end (in much the same way as we saw during the reformation). Yet that makes no sense to me, as we are shown that "They" are real in TLSSB, there are numerous times where They directly interfere, why not positive interference for a max rank priest who is only level 10 at speeches? This led me to assume that the game was just poorly developed on the religious path, so I then began a Noble run, suspecting it as the intended route. Indeed I think it's definitely better fleshed out, gameplay wise, than priest; there is an easier and more logical way to raise your skills, and the skills you require make more sense. The problem is the game makes no interesting comments about the nobility at all besides mirroring the trend of feudal revolts of old; namely that while nobility is bad, if you remove it forthwith then the radicalism that replaces it turns out to be no better. Chapter IV is also even more psychotically min-maxed and difficult; again the ludonarrative is too extreme here. Why are you told the chapter is nearly at an end when you have 2+ hours of the game throwing misery and suffering at you even though you could end the arc then and there? It's utterly illogical from a narrative perspective (outside of, again, masochistic difficulty due to the name of the game). Even then I still really see a future for this game with some changes, please learn from more kinetic VNs for example and give us dialogue skips if we must go through an entire chapter again. Additionally, please learn from other choice games; the skill locks and punishing difficult should be at the start, not the end. The entire joy of the final chapters of choice games is to reward your stat blocking in early game brute force to actually enact your own *choice*, as it is the game is far too difficult, even moreso than Sabres of Infinity (which the author recognises is far too difficult and as such has toned down in later editions). Unfortunately, without those changes and as much artistic merit as the game does poses, it simply is an exercise in misery to engage with and try to explore. Would, sadly, not recommend.
Got this great 'Choose your own adventure' style interactive fiction on a free giveaway. Set in a rigid hierarchical empire where the Gods are very real and assign everybody a "Lot", a person's ordained destiny and social class, from birth and people can die up to three times before reaching their 'True Death'. Nobles rule over the population, Priests preach and the Commoners fate is to suffer and toil for the Nobles. The story takes place over five chapters, covering your birth and childhood and your adulthood and the events that shake the empire. For each Lot there are two paths; Empire and Rebel. The first 2 and half chapters follow a shared path then you select the Lot route and during the fourth (and very long) chapter you lean yourself towards Empire or Rebel. I enjoyed it overall and thought the story and writing were pretty good, with interesting world building and difficult moral dilemmas. There's an Ironman mode (which prevents you from being able to restart from the current or past chapters) and another option to hide choice consequences (which prevents you from seeing what a choice will do). You might want to try with the hidden consequences for a run or two but it's definitely easier to play without it. This is very much a 'stat' management game; if you select options that don't work towards your goal or your Lot requires you can get into unwinnable situations where you can only die as your stats aren't high enough to trigger other choices. This can lead to disconnects if you want to role play more as that might mean picking the 'wrong' option. Unfortunately, there's no way to fast skip text automatically, you have to manually spam keys and click the mouse. Available choices can get heavily restricted in the late stages of the game too. The game is also a chore to 100% as it requires a lot of playthroughs with many special, conflicting events especially in chapter 4 that you need as well as some events with very tight paths to actually accomplish. 8.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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