
A narrative-driven hardcore RPG set in a gritty world ruled by real but unrelenting gods. Set out on a challenging lifetime journey, where every choice has a price and entails consequences. Will you become an inquisitor, a judge, or conspire against the old order? Dare to decide!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Aug 10 → 27.57/day in the week after.
About
The Life and Suffering of Sir Brante is a narrative-driven RPG that comes to life on the pages of the protagonist's journal. Set in a ruthless world where any form of dissent is mercilessly crushed, the story follows a man who has dared to challenge the existing order. Set out on a lifelong journey and become an individual able to carve out their own destiny... But remember that freedom never comes cheap.
Life in the Great Arknian Empire is harsh and its hardest Lot is yours by the circumstance of birth. You are a commoner, holding no rights and no title. To seize your fate and become the rightful heir to the legacy of the Brante family you will have to come to grips with ossified tradition and prejudice. Embarking on a life-long journey from one's birth until true death, you will have to endure great upheavals, face adversity, and make many difficult choices. Every decision will affect not only the protagonist, his family, and loved ones, but may even topple the foundation of the Empire itself.
At the turn of time
Every imperial citizen's life is predetermined by their estate. The deities known as the Twin Gods have bestowed this truth to the world, dividing mortals into Lots. The nobles lead and rule over others, while the clergy guides people on the one true path, and the lowborn suffer, toiling away for the glory of the Empire. You may accept your fate without question, but it is also in your power to change the cosmic order that governs all.
Your choice is not an illusion
Divided into chapters, the game keeps track of the player's deeds, the skills they acquired, as well as other overlapping circumstances that shape a unique plotline for each playthrough. Every decision has its consequences and you will be held accountable throughout the entire journey. To protect your family and loved ones, to impose the rule of the Emperor and make a fortune, or to try and change the world as you see fit... Make your choice, but beware of the follies of pride and ambition.
Fight for your life
One man is anything but omnipotent in this realm yet under your guidance, Sir Brante may become a person who can endure every trial fate throws at him and rewrite the very laws that govern his world! Develop and train your character, leveling up such traits as determination, sensitivity, and endurance. All of the hero's skills, starting with those acquired in infancy, will affect his personality, worldview, and relationships, ultimately unlocking new talents and possible storylines.

Find your own path
The first complete walkthrough can take you upwards of 15 hours! Numerous branching paths that affect the unfolding story will make every playthrough a unique experience: become a noble judge, learn the ways of the inquisition, plot a revolution as a member of a secret society, or embrace an entirely different purpose. Be brave and fate itself shall bend to your will!
There and hereafter
Resurrection system allows the character to keep his experience upon death, letting the player reevaluate past steps and make adjustments to their strategy going forward. Take control not only of your life but also your demise, then put everything at stake in this cycle of death and rebirth!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.1Kreviews | 88% | — | $4.2M |
| $24.99 | 175ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先,给好评是因为这款游戏免费!其次文本和可玩性很大,太良心了! 其次缺点就是非常吃数值,前期的任何一次选项都将导致后期是否坐牢,而且回档成本太高,很繁琐,让玩家和吃了屎一样,游玩体验并不怎么开心,这不是爽游 第一次无分之人全凭自己心愿,到后期操纵和口才太低导致几乎没有自己选择的余地,一直被剧情推着走,想活命就得反复横跳,好不容易找到了靠山活下来,却被起义军杀了 第二次是贵族前期太看重家人关系导致后期交际低了,光靠勇气毫无周旋的余地,为了帮助好基友最后被奥维发起决斗弄死了,感觉很不合理啊,我的操纵在贵族线很高但完全发挥不了作用,我就不能是一个靠阴谋威胁活命的贵族吗,反正我家庭荣誉早就跌落谷底,却还是被交际捆绑的死死的,每次玩到后面纯纯吃大便,完全没有自由性 第三次牧师,我努力维护家庭关系,避免家破人亡,同时提高神学,狗操的前期因为意志力匮乏被迫舍弃让娜的互动导致后期直至结局和让娜的关系都没法发展导致她的悲剧,以及达成结局的数值凑不上,神学咋这么鸡肋,好多都是靠口才,神学拉满也无法改变城破的结局,最后不甘心的弃城逃跑,好在家人逃出城了,但结局也没好到哪里去... 总之没有什么好结局,顾此失彼才是这款游戏的主旋律,人无法面面俱到,而且数值是最最最恶心人的,总有一口屎要被双子神塞进嘴里。 [spoiler] 长子神柔声劝导你吃了这坨屎我们给你重生的机会让你去别的路线接着吃 [/spoiler] [spoiler] 幼子神的宝剑划过你的头顶,破空声中厉声且无情的宣布你老母亲实亡了 [/spoiler]
The Life and Suffering of Sir Brante ist eine Visual-Novel, die ihre Entscheidungsmechanik durch Rollenspielelemente verfeinert. Die Geschichte handelt von der Geburt bis zum Tod von Brante. Während seines Lebens erlebt man viele interessante Momente und muss in schwierigen Situationen Entscheidungen treffen. Ich finde die Handlung wird gut erzählt, aber die Lore ist etwas erdrückend. Die Welt ist inspiriert von der Ständegesellschaft der frühen Neuzeit. Aber es werden viele Details eingeführt, die die Welt unübersichtlich machen. Die Arkanier, die mehreren Tode, die vielen verschiedenen Fraktion und Charaktere, die ganze fiktive theologische Diskussion nur um ein paar zu nennen. Ich bin kein unaufmerksamer Leser, aber es gab einige Stellen, wo ich die Entscheidung nicht richtig einschätzen konnte, weil so viel neue Terminologie eingeführt wurde, mit der ich nichts anfangen konnte. Das kann zwar durch mehrere Spieldurchgänge gemindert werden, aber für den ersten ist es eindeutig zu viel. Auch hilft es nicht, dass Sir Brante nicht redet. Es wird nur gesagt „Du sprachst, du hast überzeugt, du hast eingeschüchtert“ etc. Das verhindert eine größere Identifikation mit der Spielfigur. Das Spiel ist in viele Parameter eingeteilt, die man mit seinen Entscheidungen beeinflussen kann. Ein schön gestaltetes Buch-Interface erleichtert über alles den Überblick zu behalten. Außerdem sieht man die möglichen Schicksale am Anfang jedes Kapitels und kann somit auf sie hinarbeiten. Auch zeigt jede Entscheidung an, wie sie die Parameter verändert. Das macht die erste Hälfte des Spiels großen Spaß, da man meistens mehrere Optionen hat. Das Spiel warnt einen, dass man gezwungen sein kann, Entscheidungen zu treffen, weil man für sonst keine andere die Voraussetzungen erfüllt. Das sind die schwächsten Momente des Spiels und kommen leider zuhauf im letzten Kapitel vor. Das 5. Kapitel bietet den erzählerischen Höhepunkt, aber den spielerischen Tiefpunkt. Den ganzen Abschnitt konnte ich die Handlung nicht mehr beeinflussen und musste die einzig übriggebliebenen Antwortmöglichkeiten auswählen. Dadurch wird das Ende sehr passiv, weil man wie auf einer Einbahnstraße geführt wird. Die schlimmste Eigenschaft ist Willensstärke. Ohne sie kann man Entscheidungen, für die man eigentlich genug Fähigkeiten hat, nicht treffen. Sie ist zu übertrieben bestrafend. Und ohne sie wäre das Spiel besser. Das beste Kapitel ist das 3. Kapitel die Volljährigkeit. Es bietet die größte spielerische Freiheit. Die Inszenierung ist sehr stimmig. Das Spiel sieht aus wie ein Buch, in dem Seiten umgeblättert werden. Jede Szene und Charakter wird im markanten, mittelalterlich angeschauten Zeichenstil unterlegt. Als Visual-Novel konnte ich mich weder über die Perfomance noch über Bugs beschweren. Nur das Spiel wird als Steam Deck Verifiziert angegeben, dennoch funktionierte die Steuerung auf dem mobilen Gerät nicht. The Life and Suffering of Sir Brante bietet eine harte und raue Welt, die man mit seinen Taten beeinflussen kann. Das Spiel überzeugt in allen Bereichen des Genres. Aber ein paar Unstimmigkeiten verhindern die ganz große Faszination.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 8K | 63% | $19.99 | |
| $4.2M | 36.3K | 88% | $4.99 | |
| $4.2M | 6.7K | 93% | $29.99 | |
| $4.2M | 5.7K | 66% | $29.99 | |
| $4.2M | 12.8K | 72% | $17.49 | |
| $4.2M | 6.7K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.1K | 33 | 58% | $4.99 | |
| $237.2K | 510 | 95% | $18.99 | |
| $6.2K | 53 | 87% | $3.99 | |
| $3K | 8 | 100% | $11.00 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 66.86/day in the week to Jul 20 → 199.67/day in the week after.
Reviews, worldwide (the counter carries no country): 302/day in the week to Jul 17 → 201.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Korean, Portuguese - Brazil, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Spanish - Latin America
| $24.99 |
| 113ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 85ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Initially, I considered my decision-making to be adequate, but as the game progressed, it became apparent that I had been erroneous in my assumptions.
esta bien hasta la mitad de la edad adulta comprendes que no puedes tomar todas las decisiones que quisieras, pero a partir te empiezan a quitar puntos por todo y ya no hay "un camino" que te haga sentir que la historia ha sido por tus decisiones, y entonces sales de la inmersión y te das cuenta que lo escribieron de forma que elijas lo que elijas sientas que no fue el mundo sino quien escribió la historia quien te quiere castigar y por esa salida en la inmersión no puedo recomendarlo, y eso que estaba preparado mentalmente para que el mundo fuera injusto y sufrir.
good game, nice story that make a man lazy to read like start to read
妥妥的神作小游戏,故事剧情非常优秀,充满了现实与理想、人性的碰撞,建议第一次玩不要看攻略,就按照自己的想法来选择,我第一次玩选了牧师路线,我既不喜欢旧教墨守成规,迫害其他教众,也不喜欢新教向往的绝对自由,一群狂热分子。所以在选择时新教旧教之间摇摆,结果最后阻止不了新教,引发了双子神之怒。现实中我也是偏优柔寡断,算是一种写照了。
탄탄한 세계관과 정교한 묘사로 만들어진 몰입감 넘치는 중세 인생 시뮬레이터 최근에 무료 배포로 받은 사람들은 1회차만 한 번 해봤으면 한다. 이 게임을 하면서 느꼈던 점은, 인생의 결정적인 순간에서 내리는 선택들이 어떤 결과들을 낳을지 알고 있음에도 인생이라는 마라톤은 참 우리의 뜻대로 흘러가주지를 않는다. 그렇기 때문에 우리들은 미래의 선택지를 늘리기 위해 현재의 상황에 항상 노력하며, 매 순간의 선택을 당시의 자신 내릴 수 있는 최선이었다고 되뇌일 수 밖에 없다. 우리는 모두 이 세상에 내던져진 존재로서 인생이란 고난과 역경에서 고군분투 하지만, 그렇게 살아온 인생은 때때로 너무나 애뜻하고 애달프며 고통스럽기만 하다. 참.. 많은 게임들을 했지만, 게임이라는 매체가 주는 몰입감 덕분에 이런 감정이 들다니 신기하다.
I am not much of a reader, so this game ain't fully for me, but if u enjoy reading then for sure try this game, the lore is nice and the story is enjoyable, game can be very slow but it's not a bad slow yknow?
Dev studio now uses AI
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.