
When seven people fall prey to a vicious curse, they will discover that horror rests not from the shadows lurking about, but within themselves. To what ends will one go in order to survive?
Modeled estimate, not a reported figure. How we estimate →
Media
About
This game deals with mature themes. It shows scenes that some may find disturbing, unethical and triggering. It also contains offensive language, racial slurs, sexual themes, gore and violence. Player discretion is advised. For the full list of trigger warnings, please check our Steam forums.
The Letter is an interactive, horror/drama visual novel inspired by classic Asian horror films, Ju-ON: The Grudge and The Ring. Told through an immersive branching narrative, the game puts the players into the shoes of seven characters as they find themselves falling prey to a vicious curse plaguing the Ermengarde Mansion for centuries.
In this game, your choices will shape and drive the story forward: will you mend a relationship on the verge of collapse, or will you let it fall apart? Will you risk saving them, despite the consequences, or leave them to die a gruesome death? The fate of all the characters is in your hands.
This is a hardcore visual novel with over 700K words. Expect a lot of reading!
Romance, friendship and drama; apart from horror, the game puts heavy emphasis on relationships and character development.
Non-chronological storytelling with 7 playable characters, each with varying personality and approach to difficult situations.
Countless butterfly effects; your choices heavily affect the story.
Full English Voice Acting (optional).
Animated backgrounds, CGs and sprites.
Beautifully painted art style, with over 80 backgrounds, 100 CGs and 50 Epilogue CGs (variations included).
Original soundtrack, with opening, ending and true ending theme songs.
Quick-Time Events (optional).
A branching tree that keeps track of your progress/route.
A journal that narrates the events in chronological order, and jots down the clues found about the Ermengarde Mansion.
Over 170 achievements.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Definitely a slow burn but really well done and a great story with some good spooky moments. I definitely recommend it if that seems like your jam
I'm truly torn about my mixed feelings towards this game. On one hand we have an amazing, beautifully drawn novel with great voice acting and creepy atmosphere - and on the other hand we have unnecessary extreme racism and misogynistic views from one specific character. I'm aware that his character needed to be portrayed as an entitled aristocrat therefore including his nasty attitude and views, but I also believe that his portrayal could've been done in a less extreme fashion. Just 3 hours or so into the novel, he already uses the hard R and when that happened, it completely turned me off to the rest of the game. It was just really hard to look past it as it left a nasty taste in my mouth for the rest of the game. Aside from that, I enjoyed the creepy factor of the novel in general, there were plenty awesome jumpscares, and it did a great job with eerie background noises as well. The novel reminded me of the vhs movie concept from the movie The Ring, along with the paranormal factor from the movie The Grudge. Absolutely loved the friend group dynamic, and all the different personalities within them. It truly felt like watching a horror movie at times which was super cool. I sometimes found myself so immersed, that the QTE's would scare me and bring me back to reality- all just to fail it in seconds lol. All in all, I give the experience a 6/10 sadly because of the heavy and unnecessary way Luke's lines were written. If those specific racist lines weren't written so horribly, I would've loved to do more play-throughs, but I can't read those parts all over again. p.s I was highly disappointed when I unlocked the achievement for refusing to sleep with Luke and it only had like 30% global unlock rate...ugh
unity製なので、xunityTranslatorでリアルタイム翻訳でプレイが可能。 中国語→日本語翻訳であれば、Google機械翻訳でも意味はほぼ理解出来る精度です。 ただ、これは決してこのゲームのせいではありませんが公式或いは有志MODによる日本語化が実現されてからプレイした方が良いかなと思いました。 理由として、やや冗長的な説明的文章が多く、都度1〜数秒翻訳を待ち、或いは翻訳されない場合はロードし直しで再度訳させるなどの手間により、ノベルゲームだと恐らくプレイ時間は2倍程度になるし、少し退屈に感じるパートもあるからです。 但し、グラフィックは背景含めてよく動くしボイスも素晴らしい声優達で高レベルであることは評価したい。 評価=6/10点の凡作という形になるが、日本語対応された場合は最低でも+1点し佳作とするだろう。
I hate that I have to give this a thumb down, because some qualities are actually decent. Good art, good animation, full voice acting. But after 3 hours, I just can't stand the dialog anymore. It's not even a slow burn, it's straight up a test of endurance. I bought horror visual novel to learn about a scary mystery, not having to inhale some mundane problems of your boring NPCs. Look at Spirit Hunter series, tight & relevant dialogs, gets you on speed right away while still makes you care about the cast. If you are looking for where to start with horror VN, go straight to Sprit Hunter:NG, that's the golden standard.
My first contact with some characters was back to the diary game and I remembered even now how excited I was when I heard about this one because I loved the characters and I also love horror games with choices even if I was not sure if this was gonna be good since the difference between games is big I still gave a try and it was the best choice I ever made. To be honest it's not my first time playing it (I played with my friend account) but I enjoyed it so much that I had to buy ans since then I've been playing no stop trying all the possible routes and there's so much to explore and to learn so much relationship dynamics and I love it I can't wait to get all the achievements done. Anyway I super recommend this game it's a very fun and interesting way to pass the time it's long which is something that I like since it makes you get invested but after going through some choices you can just skip some things and try different things.
Not that bad, not really good either. Mediocre fits. The voice acting was great. The characters, however, felt stereotypical and some interactions between characters felt forced. While I also enjoyed the music, [b]the art was lacking[/b]. The artwork did not fit the story and really took me out of it at some points. I could not tell you how the story ended, since I decided not to continue playing it to the end, not even for one ending. One character's chater was just so incredibly [i]slow[/i], [i]boring[/i], and strangely [i]over the top[/i] that I couldn't bear it anymore. [b]I would not recommend it.[/b] Not even when on sale. PS: What's up with all the unnecessary achievements? They are redundant and annoying at best!
The true horror of this game was having to read every single line of dialogue for the achievement. But overall, it’s not a bad visual novel. The story could use some polishing here and there, but it’s still an enjoyable experience.
Played the prologue in its free mobile version and didn't have the chance to buy the full game at that time. It left impression cuz the visual is too good that's why i bought the full one on PC. It provided long story and various main characters' POVs ,the story was made thoroughly. It's the must play.
Incredible storyline, beautiful CGs, and every choice has a butterfly effect. So, your choice really matters.
[h1]Wasted Letters and Potential[/h1] That's the thought that consistently occurred to me after completing my first playthrough; The Letter is nothing if an utter waste of potential. The entire premise is solid and it starts out strong, hitting you in the face early in with the antagonist; She's not just a myth, she's very real and wasting no time trying to kill the cast. Unfortunately, it simply takes a glorious swan dive off a cliff and unceremoniously splatters itself on the ground. The VN is rife with issues that on their own might be tolerable, but pile up quickly and become quite problematic. [h2]Illusion of Choice[/h2] What choice? Your actions don't chantge much, killing characters off changes very little since most branches on the path converge into a single point. Even with 3 of 7 characters dead by Chapter 6, the story simply continues as though they didn't exist, only a sporadic comment about dead characters. For all the choices the game offers you, it all feels remarkably pointless and guided towards the exact same ending every time, even at 57 hours I've only managed to fully complete Chapters 1-5. Chapters 6-7 are unbelievably convoluted with the path branching off at the beginning, then branches forming from the branch, with those branches having branches of their own. All this, with no notation on the already-read nodes to tell you about the route, leaving you to guess or simply utilise a guide to know what arbitrary decision you had to make as far back as Chapter 1. For a novel like this, notation is a requirement to make repeated playthroughs not only enjoyable but actually viable. After reaching 85% completion on Chapter 6, I simply gave up after seeing that the node I was going for was inaccessible because I hadn't made one pointless choice several chapters earlier. I also won't be able to attain the True Ending since it requires you to obtain all Memory Fragments, but I refused to waste several more hours mindlessly skipping text for what will likely amount to the equivalent of being gifted deodorant. As an extra note: The store page claims it has 700k words, yet there's a branch for each possible character combination during the finale, all of which share the exact same set of base lines and some extra sprinkled in depending on who's present. One can't help but wonder if most are simply duplicates from various branches that get counted as unique text. Food for thought. [h2]Visuals & Audio[/h2] For a genre known as "visual novels", you'd think there would've been a little more care put into the art to ensure it's actually consistent. At a first glance, you'll see these well-drawn backgrounds with quite a lot of detail and care put into them. Each area is visually distinct and conveys the atmosphere each should have. The only backgrounds which were a miss were the hideous bloody ones; it's the same background but now it looks like a drunkard chugged red food dye then vomited all over it. The character sprites though? [b]Like acid to the eyes[/b] Not only does do the character sprites have a completely different artstyle from both background art [i]and[/i] dialogue sprites, but they're absolutely hideous. It attempts this strange blend of anime/cartoon artstyles and semi-realism, only to completely fail on both fronts and create this lobotomised monstrosity of an artstyle. The only saving grace is that they didn't use this same artstyle throughout, because I genuinely believe most people would rather gouge their eyes out than have to look at that artstyle on a broader scale. It's quite a shame too, as the detailed scenes they have of the characters actually look fantastic (usually) and really give them that pop of personality they're so desperately lacking in their other depictions. Now, I do understand that to voice an entire visual novel is no small endeavour and is quite a costly one at that, with skilled voice actors requiring a significantly higher budget. However, with how poor the voice work here is? They may as well have not bothered voicing the characters at all, as once again five of seven are just lifeless and lack any personality. The delivery of the lines is, put simply, flat and lifeless. It sounds like the characters are often reading off a script rather than conversation between actual people. Lines feel stiff and forced, inorganic and directed into the microphone rather than the character being spoken to. Tense moments feel overly dramatised due to how characters sounds almost as though they're shouting, when the tone of the conversation is a heated argument at best. Emotional moments feel overly forced and unnatural, as though the characters are simply reacting how they [i]think[/i] they should be reacting to whatever tragic or horrific event has occurred. A character who just saw his childhood best friend reduced to a splattered corpse should should sound devastated, instead he sounds like someone pissed in his cornflakes. Even ignoring the poor delivery of lines, there's a glaring issue with the voices themselves; they simply don't match the characters very well. Why does a Scottish woman sound British 99% of the time, then decide out of nowhere she's going to do a poor imitation of a Scottish accent? Why does a Filipina who's spent five years in Britain sound like she's lived in America most of her life? Minor details, but minor details like this add up and can detract from the readers immersion. All this with some bizarre audio issues to boot: Some lines sound like the VA is too far from the microphone, some lines sound like the VA is too close to the microphone, conversations that are being held over the phone will randomly lose the audio filter, some lines have the incorrect audio file attached. [h2]Relationships?[/h2] That's right, there's one last criticism for this novel and it's the atrocious relationship system. Why does a horror novel need a relationship system, you may be asking? [b]It ♥♥♥♥♥♥♥ doesn't.[/b] The inclusion of this abysmal system is mind boggling and the purpose of it escapes me entirely, yet it's a part of this so I'll give my scathing opinion of it. This is singlehandedly the worst thing in the entirety of the novel, being a complete and utter waste of time designed to do nothing more than pad out your playtime and add to the bragged-about Epilogue count. There's only one character which suffers consequence for getting the relationship status with a specific character to critical levels, but to attain that state requires a specific string of choices you're not likely to achieve on your first playthrough, alongside killing every other character prior to Chapter 7 to attain the associated ending. The rest of the cast suffer no actual consequences if a relationship reaches a negative/critical status beyond "Oh no, friendship fell apart" as an Epilogue scene. Getting relationships to a high enough status between certain pairings can get you a relationship ending, but that's it. Otherwise, the system has no impact at all beyond potentially giving you a few extra lines on some minor branch, but I stopped caring after my fourth playthrough. If only I had the sense to stop caring earlier on. [h2]The Literary Failure[/h2] I feel that would be an apt name for this novel, as everything here is a failure and a testament to how difficult it can be to successfully create a good visual novel. Throughout my 57 hours playing this, I couldn't help but find myself thinking I'd rather go read a different visual novel. I can appreciate the attempt here, but ultimately this one fails to be a compelling novel, much less a compelling horror experience. If you want a horror visual novel with branching paths, just go play Raging Loop; it achieves everything The Letter sets out to do, without all the shortcomings.
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Tracking started Jul 11, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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