
At Thors Military Academy, Erebonia’s best learn everything from the art of war to liberal arts. First year Rean Schwarzer learns he’s been selected to join the controversial Class VII, and they’ll need to deal with more than just class warfare--they’ll need to safeguard their country from chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.1Kreviews | 94% | — | $4.1M |
| $39.99 | 5.4Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я возле каждого сундука в игре: ПОГОВОРИ СО МНОЙ! НУ ПОЖАЛУЙСТА!!
A recommendation purely on the basis that it is required reading to enjoy the rest of this franchise. While not the worst game from a storytelling point of view, I genuinely hate Rean. Literally 0 character development before Reverie (5th game in this arc btw!!!!), and, while the Reverie character development is good, it is not worth the mid you have to sit through, and he is 100% the weakest MC in this franchise, if you take into account how much screen time they give him to grow and evolve. And no, I don’t believe that Rean not letting people help him, constantly get scolded for it for 5 games, only to miraculously let his friends kill god with him, makes him Goated Raw Fire Peak. This guy sucks man 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
二十个小时才到第三章,但这个成就是真司马了
Maestros del storytelling y el worldbuilding, me quito el sombrero una vez mas. (S++)
Зачищено на платину за два прохождения. Сюжет больше понравился в Зеро/Ажур, но конец на самом интересном месте, поэтому жду более подробного развития и ответов на вопросы во второй части. Музыка, боёвка, проработка мира, как и раньше на высоте
If you liked the earlier Trails games, there's a decent chance you'll like this one too, despite the somewhat dorky story, the limits on where you can go and when and a somewhat disappointingly sparse, dumbed down magic/orbment system. The story is just cheese all the way through and often pushes the limits of even willingly suspended credulity, though the game is about high school kids and there may be something to the simplistic yet ridiculous plot that is intentional for that reason. It is the first of a four-game arc, so I'm hoping this was more an intro and there will be plenty of time for the characters to grow up. The magic/orbment system has been being slowly stripped down ever since Trails From Zero, so I can't say I'm terribly surprised by how basic it has gotten by this game. I can say I"m disappointed, but there s a good chance a lot of players will appreciate the simplified version as the need to strategically arrange quartz along orbment lines to have them combine into new, cooler spells has been eliminated entirely. Instead, all the spells are in their own, self-contained quartz and some of the better ones come with stat boosts, which makes the overall effect nearly the same as before. I'll admit that it takes less time to set people up, but I actually liked that part of the older games. Squeezing every last bit of power out of an orbment and getting characters who were just insanely over-powered was fun. You could get a feel for how you wanted a character to turn out and spend a good portion of the game honing them in that direction and when the project finally came together, it was pretty rewarding. So, that part may be more a matter of play style that anything. The fact that the magic itself is somewhat sparse is a bummer though. It isn't terribly well balanced either. There are probably 2.5 fire spells for every offensive mirage spell, for esxample, yet the mirage master quartz are some of the best in the game, for casting mirage magic fast. Too bad there's only like two of those spells. The fast casting is through bells, like in Azure, but by the end of the game, none of the primary elements are much worth casting and the higher elemental spells bur through magic like crazy. Like needing 3 EP Boost Plus in a sub-boss battle kind of expensive. I don't know, I'm sure this being the frist foray into full 3D was a learning curve in and of itself and I'm hoping that's why some of those aspects seemed to suddenly have become lackluster. The combat is fun enough and the character link concept is cool. That sort of suffers too though because the game keeps dictating which half of the party you're able to run around with in the various episodes the game is divided into ad those party members are rarely consistent from one chapter to the next, so as soon as you get the hang of one group, they're gone and here's some people to frustrate you for a minute until you get them working just in tine to mix the whole thing up again. This also makes it difficult to establish strong links with more than a few people. So by the time you pick your party for the end, you know who you're going to link with the main character and the other two party members will likely have next to no link as they were only on the same team once so far in the entire game. Which takes a lot of the fun out of things because if you want to take advantage of links, you have to hit each monster in their weak spot, which varies by monster, but it's wise to have a party where between the four of them, you'll be able to hit those weak spots. But since this means bringing along people you wouldn't otherwise use, those people have weak links and even if they get a chain going it's like two moves and their partner will likely be about as effective as a screen door on a submarine when they jump in to help. A lot of the ideas are there, I think, for a fun game, but need some polish, which I'm hoping to see come in the next game. The series is very good at introducing a concept in one game and then folding it into newer elements in the following games, so I'm looking forward to the next game. Over all, for all the criticism, I have to say, I didn't hate this game, it was okay. Which, from some standalone game, wouldn't have me bothering to type all of this Given how good all the other games have been though and this one being just sort of typical JRPG fare made me feel like I wanted to really think about why that was. Like I said, if you liked the other ones, you probably not gonna hate this one or anything. But if you're like me, you'll probably be ready for it to be over and the plot to move on before it's over.
Like always trails is peak fiction. Cold steel is probably my favourite start to an arc eclipsing both the liberl and crossbell arc. My ranking of the trails games so far (from least favourite to most): Trails from zero -> Trails in the sky FC -> Trails to cold steel -> trails to azure -> trails in the sky the 3rd ->Trails in the sky SC ABSOLUTE CINEMA
Persona meets trails. Pretty good set up game overall.
This game is a guilty pleasure of mine because of its unashamedly sweet and wholesome storyline. However, underneath the cutesy graphics lies a solid turn-based RPG, with a great soundtrack and a long, well-plotted (if frequently cheesy) story about high-schoolers growing up and growing together. The translators also deserve an award: if not for the (many) JRPG tropes this could be a Western game. The only real translation mistakes that I could find are in the combat help cards: a number of statuses are confusingly translated (e.g. “stunned” is called “faint”, while an “interrupt” ability is called “impede”). My only major critique is that the story ends on a left-field cliffhanger. And unfortunately, the sequel has a weaker plot and neglects the character arcs.
Awesome game
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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