
The Legend of Fancy Realm Remake is a story driven tactical RPG that brings a long cherished SRPG classic back to life. Set in a vast fantasy world shaped by ancient wars, the game weaves together turn based tactical combat and character focused storytelling, where every decision carries weight.
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #61, worst CN #92 · 5 markets collected
About
The Legend of Fancy Realm Remake is a story driven tactical RPG that brings a long cherished SRPG classic back to life.
Set in a vast fantasy world shaped by ancient wars and fragile alliances, the game weaves together turn based tactical combat and character focused storytelling, where every decision carries weight.
Originally released over two decades ago, The Legend of Fancy Realm Remake earned its place as a classic through deep strategy, memorable characters, and emotionally driven narratives.
This official remake preserves the original spirit while rebuilding its visuals and systems for modern players.
The continent of Faluosion, once blessed by the gods, became the battleground of the devastating Demon War. Though the war ended long ago, its consequences still shape the present. As new conflicts rise between nations and races, you will step into a world where political ambition, personal belief, and destiny collide.
The choices you make will influence relationships, events, and the direction of the story.
The Legend of Fancy Realm Remake inherits and expands upon a classic multi-path narrative structure:
• Bonds and Trust: Your actions directly affect the relationships between companions, strengthening their loyalty or altering their ultimate fate.
• Defining Crossroads: When nations stand in opposition, your decisions will lead the story down distinctly different paths.
• Multiple Endings: Within the long history of Faluosion, your choices will determine whether the world reaches a fleeting peace or descends into deeper ruin.
Victory in Faluosion is not earned through mindless grinding, but through careful planning and decisive action.
• Tactical Positioning: Control the flow of battle by managing formations, terrain, and narrow chokepoints where a single decision can change everything.
• Role-Based Strategy: Each character brings a unique role to the battlefield. Understanding their strengths and weaknesses is the key to overcoming stronger foes.
• Calculated Combat: Every move counts. Use timing and unique character abilities to turn the tide of difficult encounters.

Every character has their own story, personality, and growth path.
• Class Transitions: As characters grow, they can unlock powerful job changes and hidden progression routes that redefine their role in battle.
• Manual Allocation: Take full control of your growth with custom stat allocation and skill learning upon level-up.
• Meaningful Decisions: Your choices affect more than combat performance. They influence bonds between characters and steer the story toward different outcomes.
In The Legend of Fancy Realm Remake, growth is not just about power, but about who your characters become.

The Legend of Fancy Realm Remake stays true to its roots while quietly refining every layer of the experience.
• Reimagined Visuals: Rebuilt environments, enhanced character artwork, and refined battle effects bring the world to life.
• Expanded Narrative: Experience refined story scenes that provide deeper insight into the world’s history with some hidden new stories!
• Preserved Design: A gameplay experience that respects the logic and challenge of classic SRPGs.
• Traditional Chinese, Simplified Chinese, Japanese, English, Korean
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 458 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
马上要通过重置版一周目,马上拿辉煌之器 作为幻世录的老粉丝 评价一下重置版 总体来说 虽然不惊艳 但是足够好 首先先提一嘴容易被诟病的画风问题,其实我感觉是大家对画风的期待太高了 重制版美术只是很普通 没有幻世录1里的鹤立鸡群的感觉,其实采用ai作画并没什么太大问题,大家对ai太过敏了,ai也有很多的作品,这部重制版美术的主要问题我觉得是颜色过于锐利,使得人物和背景并没有原版那样融为一体,并且使用了很多荧光效果和简单的人物动态,最终整体呈现出一种廉价的网页广告的质感,这里确实有一些败笔,这里我感觉也许是美术团队整体跟最前端美术画风时代脱节,还在用上个网页时代的质感来制作游戏导致的,其实用不用ai这种人物平时左右晃动,高对比度+闪光特效都属于网页游戏的时代,现在已经过时了,所以给人产生一种廉价感。 先抑后扬,我认为游戏总体还是充满诚意的,他修改了更新了很多原版的致命问题。 1、修改了原版战棋类游戏拖沓的战斗节奏,增加跳过动画,2倍加速,修改法术动画时间。本身回合制战棋类游戏都有这个通病,原版的时代还属于重灾区,当前快节奏游戏时代,这部分调整可谓是点睛之笔。 2、增加了全人物额外故事线,让人物形象更丰满立体了,并且每个角色都可以3转了,也算是原了一个小时候的理想。 3、技能和角色平衡做了很不错的优化,原版后期没有aoe的职业基本沦为边缘人,唬基本全程ob 偶尔杀一下漏网之鱼,汉克斯直接化身神威之酒豪饮者,别问,问了就是不是在喝酒就是在金之手的途中。重制版做了很多技能伤害的平衡,把初始伤害高的离谱的技能削弱了一些,气刃斩已经是废了,不过我认为整体技能伤害的调整还是可以接受的,后面的新技能也加强了,虽然有一些技能还是特别imba不过整体调整还是好的。 特别的 每个角色加了新的职业专属技能,这个属于比较亮眼的地方,唬射击后移动,汉克斯穿人、偷袭(偷袭很强的,咕噜进化再也不用等boss丝血才敢补刀了),当然其他角色也做了职业专属调整,类似于克罗蒂加个降低抗性,缇娜加了全体魔抗技能,就连雷欧纳德这种转职有特效的都加了个打人加攻击力和杀敌回血效果,角色平衡性调整可谓诚意满满。 4、状态技能说明调整,给所有免疫的敌人和我方,增加了效果免疫的状态,这是很舒服的调整,不然打boss还需要盲猜敌人啥抗性,很恶心。这部分就是鼠标交互没做有点遗憾。 5、增加了难度选择和关卡挑战,这里也很不错。我认为原版没攻略的情况下,难度算是普通,有了攻略难度陡然下降,徒有屠龙刀没有高手给你砍的感觉。新增难度和挑战设置都还不错,不过有一些关卡高难度确实不太合理,我感觉起码一周目基本无解,也许高难度是为了多周目设计的。总体下来我玩的是挑战难度,一周目,只有救擎的那关,没办法打挑战,要擎无伤,挑战难度第二回合擎就挨打了,没有白光之翼第二回合还没人都跑到面前。噩梦难度,我更是打了3关就道心破碎了,第一关还能完成勉强完成调整,第二关噩梦难度打法尔克就彻底没法完成挑战了(活两个队友过关太难了,法师一个火就能秒了我,法尔克还移动施法太过分了,而且还没补给,枪哥也不太抗揍,能过关已经不错了),到了双头死神救村民我就炸裂了,雷欧纳德8级 敌人100多血。。一刀30血 技能40~50,就3个回复药 真的没法打,卡地形 村民就挨打gg,我尝试了几次感觉无解了,如果前面加点天雷猛袭剑,那前面的关卡就过不去了,我杀一个搞不好要3~4回合,还有miss,雷欧纳德被2个敌人群殴想挺住2回合都得看命,真的没法玩。后面角色多,转职之后估计还有一战之力。本身是老式的战旗,又是数值型的(机制相对比较少,既没有借机攻击,也没有远程阻挡和友伤一类的机制,最多只是防aoe和群殴站位),同类型基本已经是天花板了。 6、我还没打到结局,说是增加了新结局来弥补原版的缺憾。 总体来看制作还是比较用心的,而且用心的点主要都在游戏体验上,玩起来舒服不少。 最后再稍微提一嘴美中不足的地方,就是道具交互。这部分真是一言难尽,装备饰品只能点击选择饰品1 饰品2做交换,不能拖拽,这种交互太难受了。并且装备更换页面没有总属性提示,只有增长或者降低多少,很难让人比较装备的性价比,只知道好坏不知道花这么多钱划算不。还有就是仓库道具没排序,找个饰品和药水太麻烦了,希望后续能改进把。
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Languages: English, Simplified Chinese, Traditional Chinese*, Japanese, Korean*languages with full audio support
Hours played at review time, across 459 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为陪伴了我整个童年的白月光,33岁的老登实在是太开心,万岁万岁
在优化一下,玩时间久了会卡,就没有别卡的吗??????amd的 我玩其他3a也不卡阿!!没更新 玩到后面章节直接两步一卡!!
还是不错的
为儿时回忆补票,还记得当时玩的是盗版,完全不知道有二转系统,结果硬是没转职打到了四魔将那儿然后大骂这破游戏还怎么玩 x).
不是幻世录老粉不建议买,老版+情怀50,重制版本身质量也就是30块水平。 对新玩家来说, 这就是个纯古早的战棋,但是系统哪怕在当年也比较简单,没有草丛啥的地形格子设置,没有高低差,站位基本上就是换血承伤,随机性靠MISS和暴击(不过重制版可以SL)前期战术基本就是用各种办法苟住,靠蓄力招式清怪。直到主角团基本二转后才能稍微舒服一点。然后主线关卡采用了浮动等级,前期怪物始终会比你角色等级高(但是原版各种怪物有等级上限)很反直觉的是你练级练得越多,难度越大。 优点是,作为一个古早游戏剧情编得蛮经典的(当然现在的玩家还认不认这种剧情也难说) 对老玩家来说, 1:重制版画风基本是劣质AI,原版手绘虽然也有些比较违和的,但是整体美术碾压这个重制版。 2:配音完全是差评,不是台配有什么毛病,小时候看了一堆引进的台配动画也还好,主要是感觉这帮配音根本就没研究过这游戏角色,印象里雷欧纳德一个历经沧桑的人,台配出来是个机车少年既视感,一秒出戏(琥都比他强多了) 3:战斗画面更水,老版本手绘都能做出挨打和打人的力量感,新版动画就是轻飘飘的。技能动画也改了,而且改得很水,才玩到出水龙波,原版的龙呢?!地精守护也是,以前有个类似魔神的玩意儿,现在就是黄光一闪= = 4:数值目前高难度是完全不合理的,制作组感觉根本没有测试过高难度的数值。 还没玩到后期,据说有新的剧情,但还是那句话,不是老粉慎入。
不错,有中文语音,挺好玩,适合低配置电脑
情怀玩家都是40多的老登,怎么会缺80块。这次重置算是很有诚意的。但也别指望有什么颠覆的惊喜就是了。
原作的幻世录在当年已经是相当经典且优秀的作品,重制版增加更多的内容变的更好玩了,希望能看见幻世录2的重置也希望这个IP继续发展下去看到更多的作品。
我是70入手的 目前还没通关 说说自己的感受 法术技能没有以前灵动 当然我觉得目前的感觉很符合现在的审美 有点像手游 第二点 玩到一半没玩下去 我就去玩你们送的原版了 但是有个BUG 饰品不能装 我记得我小时候玩也遇见过 明明职业是对的 就是不能装 重打了两次也一样 就连角色自带的饰品 你脱下在安装就不行 希望修复 我至少还能玩玩原版 重置版的话 半价 我到觉得可以试试
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