
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.3Kreviews | 91% | — | $8.8M |
| $24.99 | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This may be a good game, but I was struggling during the tutorial. There was really no explanation about what anything did. I was hoping for a more tactical RPG game, like Final Fantasy Tactics or Tactics Ogre. But, this is not that game. I got it really cheap, so I don't feel too bad about trying it.
engaging
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好
遊戲介面過於繁雜,每位英雄、建築、裝備的零碎操作形容冗長的前置作業,一小時以上又累又RNG的遊戲,配上不明所以、故弄玄虛的對話,整體十分不平衡也不有趣。 戰鬥經過DLC和改版,面對高防禦和閃避的敵人,已經顯得過於破壞遊戲體驗。早期遊戲花很多時間培養角色,都還上可以好整以暇地處理怪物海,現在弩塔即使32座全滿、傷害升到最高還擁有提高防禦建築傷害的天賦,仍然傷害嚴重不足。英雄也無法有效處理敵方小BOSS,光是命中、防禦減傷就不能秒掉。改版後的遊戲就像鬥陣X攻一樣不知道在忙什麼,反正就是殺不掉怪物,撐到不能撐後放棄遊戲。 1.更多武器的加入證實好用的還是魔法書、長弓、大劍 2.角色天賦樹隨機,但永遠不會拿到適合全部遠程砲台的流派、全部血牛的前線流派,變成要根據天賦樹決定角色的定位,不好的角色剔除還要考慮聘用的成本 3.即使預言台可以知道怪物組成,但沒有清單顯示來襲方向。很神奇地,戰士站的那一線永遠有爆炸怪貼臉,玩家沒那個時間重新戰鬥只為了看怪物的站位耶 DLC還要在任務上更加RNG,要求你不能走位、要先上異常狀態、要針對落單怪物,甚至要一回合內達到4000以上傷害,這種看臉給獎勵的方式,當然可以裝作沒看到,但是該拿到的沒拿到,失去滾雪球的效果後便會覺得遊戲難度曲線過於陡峭,前面可以拿到S無傷,突然來了10隻無法處理的高防禦怪和炸彈怪海,英雄和弩塔都沒有作用。此時,不要放棄遊戲,因為會失去此關卡的黑暗精華,玩家只能結束回合10幾次,讓魔法陣被打爆才不會浪費資源。RNG讓這款作品的角色培養強度被削弱許多,追不上詭異的小BOSS強度。也讓許多天賦樹流派、武器流派失去意義,即使玩家解鎖大部分獎勵,也還是要圍繞最能造成傷害、保護不死的玩法。大多時候是玩得無言、一肚子氣。以往的遊戲可以在兩小時內體驗角色培養的樂趣,同樣的人在玩現在的版本,只感到閱讀疲勞、沉悶、一肚子火。為何比例都調到200%,解鎖介面的文字還是那麼小?
创意不错 还可以
Really hard and really dense. This is the kind of game that you can play a bit and suddenly realize a few hours have gone by. I bought this because of another review that said it's like the manhwa Tyrant Of The Tower Defense Game and like, it really is. Honestly my only disappointment was that it wasn't even closer, because I think the expedition system from that would honestly be a great fit for this game and help break up the defend->fortify cycle which can get a bit tiresome after a while. Overall great game, though. It inspired me to buy a bunch of other games from these devs. Can't wait to see what they do in the future. [h1]EDIT:[/h1] Having now beaten the base game's campaign, my thoughts are mostly the same, but I'll expand them a bit. A run in TLS for me takes about 15 hours. This raises the stakes massively, but it also means losing can feel really, really bad. It's not for everyone, but I think it was brave of the devs to try it, and it's on average a really good thing; it allows you to get invested in a way you wouldn't in most roguelites (which tend to average under 2 hours). This also means it's really, really important that the game communicates information to the player clearly, because one mistake can mean days of work down the drain. For the most part, it does actually and the UI is excellent. My one gripe though is they NEED to communicate the potential targets of chain attacks. It sounds dumb, but I would say the *majority* of my runs, I have at one point or another blundered massively, because I didn't realize my chain attack could reach an ally or bad target, and it did. I've had two major run losses, and both of them were because of this. Ishtar Games, if you fix this, I vow I will buy the legendary edition and any future TLS content you put out. Otherwise, still a really amazing and unique game. Loved it all the way through!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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