
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.3Kreviews | 91% | — | $8.8M |
| $24.99 | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I most certainly do recommend this game to anyone interested in turn-based combat and tower defense games. Learning is a lot of fun and immersive. I have had a really hard time "getting into" games the past year, and this is one of the few games that has snapped me out of that. I think this game nails a lot the things that I love in strategy games with really good music. The music is actually a big bonus factor for me, which is a rare thing for me to mention given I typically turn it off completely or listen to my music instead. The combat is simple, but I'm still required to think about my decisions to various degrees. I really enjoy the progression systems. Most notably the character progressions as they are different for each character each run. It's a good mix of RNG and optimizing your characters with clear intention. It forces me to do things I otherwise would not do with my teams, and work with who and what is given to me for each run. With that said, there is a lot of flexibility that starts to open up as you progress. There aren't any "classes" in the traditional sense. The focus is more on stats and items that determine how you want to play each character. Someone might start a run with a shield and dagger, but end up with a two handed axe. Maybe you swap your archer to be a mage. Or maybe your archer keeps his bow and swaps to his wand for magical damage periodically. It's a really fascinating formula that I haven't seen implemented very often. All in all, I'd say this is in my top 5 most satisfying purchases in the past few years.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
I love playing games with hardcore maxed out, and thise game delivers with no chains attached. It's a great game, and I love it. I will be starting the game over for my 4th time thoguh. Not because of lost of progress, but to try things in a different way. Love the game lots!
87/100 UI的信息过多:估计任何玩家进来看着这一堆UI会很头疼,暴露的信息数不胜数,并且缺乏引导,很多玩家第一步就被劝退了 一局时间太长了:打到湖城,一局2个小时,我的妈呀,玩英雄无敌3一局的长度了,这种长度没有SL,并且是肉鸽游戏很容易暴毙,这块体验差了一些 但是循环很有趣:白天建造基地,包括防御塔和各种建筑,晚上操作英雄去地狱大批僵尸,局外养成也很丰富,这个循环是顶级的扎实。
Интересная игра, которую очень рекомендую к ознакомлению. По сути, здесь смешение жанров Tower Defense, Roguelite и прохождения подземелий, как это было в Darkest Dungeon, но подкреплённое сюжетом. Игра сделана в формате защиты вашего магического круга с помощью героев, которых можно нанимать и терять, а также возводить здания и укрепления вокруг этого самого магического круга. Игра представляет собой защиту круга в течение от 6 до 14 дней: ночью вы отбиваете волны монстров, а днём отстраиваете укрепления, прокачиваете героев, продаёте и обновляете им снаряжение, а также знакомитесь с тёмным и светлым божествами, которые помогают вам в приключениях по защите магического круга. Их улучшения помогают не только в рамках текущих шести дней, но и в рамках защиты в других городах. Как и в Hades, есть различные модификаторы для усиления монстров: увеличение их урона и здоровья, добавление им каких-то характеристик, которые усложняют защиту вашего магического круга. Игра прекрасно идёт на Steam Deck, но интерфейс иногда выглядит довольно перегруженным. Попробовал игру на ПК после этого и могу с уверенностью сказать, что на ПК играть гораздо удобнее и банально быстрее за счёт привязки спеллов к клавишам и переключения между героями с помощью мышки, а не перебора по порядку каждого спелла, пока не дойдёшь до нужного. То есть одна волна была отбита на ПК в 2–3 раза быстрее, нежели то же самое на Steam Deck. Очень нравится, что подходы связаны между собой сквозным сюжетом, и наверняка игра Hades сыграла свою роль в этом подходе. На данный момент я провёл в игре уже более 15 часов, могу с уверенностью рекомендовать эту игру, но с оглядкой на её жанр и жанровые ограничения, связанные с этим.
fun stratagy game
能不能多出点dlc,很喜欢这个游戏
The BASE game is good but the DLC you should only get at 50% because they are not worth full price. Hell even 25% is not good
존잼
Went through the game in 55 hours, first try on every level. The game had me really thinking about my every move, and as much as I'd say that it's a bit too easy, it also would have gotten a bit tedious by the end to have to redo levels. A nice tactics game, wish there was a bit more to it.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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