
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 91% | — | $8.8M |
| $24.99 | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'aimerais vous dire que c'est un bon jeu, honnêtement le gameplay est bon. Quand je peux jouer je m'amuse Par contre j'ai eu 3 crash sans sauvegarde qui m'ont forcée a refaire 3 fois les même 25 minutes de jeu, ca ma rendu fou j'ai uninstall Jamais eu un seul problème avec des crash sur aucun jeu, la c'est juste ridicule.
Топовая пошаговая игруля с интересной и не супер душной прокачкой. Суперский саунтрек, хорошая рисовка, отличный интерфейс и интересный геймплей. Одним словом советую.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
have you ever wanted to take on a zombie horde from a movie? the whole horde. all at once. every night. great fun!
entspanntes Spiel mit viel taktischer Tiefe.. Läuft super auf dem Steamdeck
parfait mélange de tactics et de tower defense ! Quel jeu !!!
Vynikající, vynikajííícíííí :D
挺好玩的
재밌긴한데, 패턴이 비슷한 거 같다.
Music is phenomenal and gameplay loop is ok. That's where my praise for this game ends. Lets start with the first thing you interact with, Heroes. Chances are your starting Heroes will have hot garbage for Perks or are only good for specific obscure builds the average player could only stumble across by chance, and as this game can be challenging, players are incentivised to re-roll the start till they get Heroes that will actually let them beat the game. While this encourages diverse play, most builds either suck, require absurd attribute luck, or require an online guide to understand as NOTHING in this game is explained or intuitive enough to figure out diegetically. If you get a heroes with perks you recognise as good and play through the game, chances are your stun hero won't get a single stun attribute and multi-hit hero won't get a multi-hit attribute. But maybe, just maybe your propagation hero gets lucky and actually gets some matching attributes, resulting in that hero getting 70% of kills, and as such more exp > higher level > higher reliance. Making the other hero's essentially useless. Then you've got weapons, armour, trinkets and consumables (all luck based). The best of which you'll add to the highest contributing Hero, making the problem worse. However, there is a chance you don't get a good weapon for your best hero. Unfortunately this doesn't mean relying on the others more, as you'll probably just be out-scaled by the horde and lose. Damage, accuracy, and horde pathing are further bs luck variables. But these can all be forgiven as they pale in comparison to the worst gameplay implementation I've ever seen in a game. CORPSES. You'd expect a DEFENCE game to reward effective defending. The Last Spell is the only game I've seen PUNISH you for doing a good job. Corpse piles, the objectively best resource in the game, have a higher chance to drop the closer to your haven you kill the horde, with higher chances to drop the more deaths occur on the same tile and better Corpse piles from stronger enemies. The problem with this system is that if you play the game like a defence game, build a wall and defend well, you'll get F ALL corpse piles. THE BEST RESOUSE IN THE GAME BY A MILE. Instead, you are rewarded for ignoring defensive walls and waiting around for the horde to encroach INSIDE THE HAVEN. Where corpse piles have a realistic chance to drop. This is objectively the most optimal way to play this game and likely the only way to beat harder parts without insane Hero, Attribute, and equipment luck. Even then the corpse piles are also LUCK. Not a defence game. Too many Luck variables. Not Intuitive.
只能说我还算极有耐心之人。。。几乎没有的引导和每关底boss机制的初见杀强行延长了这个游戏的游玩时间。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 252 | 96% | — | |
| — | 0 | — | — | |
| $330.7K | 619 | 77% | $9.99 | |
| $93.1K | 168 | 80% | $19.99 | |
| $16.2K | 244 | 76% | $3.59 | |
| $9K | 27 | 85% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 9.7K | 88% | $24.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 24.5K | 96% | $9.99 | |
| $8.8M | 19.8K | 80% | $19.99 | |
| $8.8M | 15.3K | 86% | $24.99 |