
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 91% | — | $8.8M |
| $7.49−70% | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Before I start rambling, I'll say this game is very entertaining for the price and I'd recommend it for anyone who enjoys some tactics in their fantasy games. The RNG for some stuff isn't exactly my taste, but to be fair I'm meeting this game halfway genre-wise. I normally don't have the patience for rougue-lites, overthink my builds/team compositions, and am indecisive when straddled with limited resources and RNG. I mean I think I've been at the same level for 12+ hours in one attempt. I'm also not really used to RPGs with very little narrative, but I've definitely given that a pass before for other strengths, especially gameplay. When I sit back and think about it though, I'm enjoying and using all the systems (including tower defense), gladly wrecking hordes with my strategy every night. The game is simple at the base but there is really a lot to engage with and consider. So yeah, coming from my background this game got me a bit out of my comfort zone in a good way but still has the satisfying tactical gameplay, build choices, and tower defense elements I didn't know I was looking for. Artwork and especially soundtrack for me is also A+.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前前十几个小时 还挺上头!!
肉鸽战棋,一刀一个小朋友,奖励反馈好,战术深度有,难度上限高,局外成长优秀,音乐传神,美术垃圾。 要啥自行车。
面白い
Macht halt bock, schicke Rundenstrategie mit Basen und Rogue - Lite Elementen. Die Grafiken sind ganz hübsch anzusehen und das Gameplay ist absolut easy to learn. Der Schwierigkeitsgrad scheint zumindest am Anfang schon okay, wobei man beim ersten Boss schon auch gezeigt bekommt das das ganze schnell eskalieren kann. Die Dialoge der Charaktere sind super, Anspielungen und Memes zeigen das die Entwickler 9Gag, Reddit und Co. als offiziellen Zweitwohnsitz angegeben haben.
Cinema
Masterpiece ♥
Tactical RPG with base building including defenses. Roguelike features are: item generation; hero traits and skill (perk) trees (limited options, most are weak); enemy wave composition and placement. Randomness can be compensated for by planning. I haven't been completely screwed over like with other roguelikes. Downsides are that some items and skills/perks are clearly better than others and good builds steamroll. Later waves devolved into spamming reroll at the item shop. Base build order becomes standardized.
hdp, el mejor tower defense que jugue, es divertido y adictivo, si bien algunas cosas se aprenden jugando no llega a ser tan complicado entender las mecanicas. demasiado divertido. simplemente vale la pena con o sin descuento. ademas de tener variedad y ser rejugable. Es el mejor juego de su tipo
It's a Tower-Defense game, and then they threw in certain aspects of Tactical-RPG, making it more dynamic. I cannot quite evaluate this game as a whole, since I am only on the 3rd level, but it's fun and challenging. As for replayability, that is something afterward.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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