
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.3Kreviews | 91% | — | $8.8M |
| $7.49−70% | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В целом норм, но игра реально требует много времени. На момент написания (4 часа) я прошел только первую карту. при этом самую легкую из всех. Сложная да, требует усидчивости и терпения.
I'm very early in, so I'll update my review after playing more if needed. But initially, the game is good. Better than I expected, as I thought it was a real-time tower defense, not turn-based. The turn-based is way more favorable for me. The only thing so far that I think would've made the game 10000x better would have been to allow you to create and customize your 3 starting heroes entirely - picking their traits, starting weapons, etc. It'd be a minor change but would just make the game so much smoother. Getting heroes with completely terrible disadvantages just feels bad to the point I find myself wanting to abandon and restart each run until I get something that isn't so disastrous. For example: Got a warrior/mace dude, has two negative traits that each lower his max HP. Broski is sitting at like half the HP of the archers. So I ended up just putting one of the bows from the archers on him, now he's an archer. So it's really not all that consequential, but it's just a stupid nuisance that could be avoided. Let people start the game how they want. Player wants to go in with 3 identical heroes just for fun? Let them. Don't give them random BS that I have to work around. Reviews say the game is difficult - and obviously singleplayer - so what's the harm in letting us build a party how we want? If that were implemented, so far at like 2 nights in (which is absolutely nothing, granted), I'd give the game an initial 9/10. But without that, it drops it down to a 7/10. Still pretty great, but suffers from that sole choice.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ㅇㅇ 재밌음 시간가는 줄 모르고 했던 게임
Ya me he pasado el juego completo (Sin DLCs), en unas 80h, con calma y disfrutando cada partida al máximo. La progresión de los héroes y las posibilidades de combos y builds durante cada partida, son muy rápidas lo que las hace muy adictivas. Se siente genial chetarte un personaje con una build brutal de crítico e ir explotando monstruos de 1 golpe. Poco juegos me consiguen tener tan enganchando como lo ha hecho este. Si te gusta buscar combinaciones, hacer builds e intentar optimizar un personaje, este juego te da todo eso pero super concentrado en cada run. Muy guapo, lo recomiendo
Fun game with great progressions for heroes, town defenses, and gear.
할인을 맞이하여 구매해보았다. 다른 사람들이 평가한 것 처럼 한판 ( 이라고 해야할까? ) 의 호흡이 엄청 길다!!! 하지만 그 점이 딱히 거슬릴 정도는 아니다. 한 지역을 깨는 것을 한 판이라고 해야할지, 라운드를 한판이라고 해야할지, 기준만 좀 바꾸면 게임의 흐름이 끊기지는 않는다. 로그라이크 특유의 랜덤성도 제대로 살아있고 각 무기들과 성장의 재미도 있다. 정신없이 빠져들게 만드는 게임이다.. 몰입성이 아주 강한 편.
Я нарешті знайшов трішки часу між сном їжею та грою в цю гру. Я в захваті! Порадив усім друзям) Розробники, дуже дякую вам, ви створили шедевр! Я точно можу сказати що між двома фазами день/ніч, мені більше подобається день, я можу годину провести готучись, прокачуючи персонажів, будуючи, торгуючи тільки для того щоб якнайшвидше закінчити ніч та побачити наступний день) Варіативність білдів/кобінацій зброї/рівнів апокаліпсису(місцеве підвищення складності) і все це приправлено рандомом просто вражає. Одна з небагатьох ігор де награні 80 годин відчуваються як 20, а не навпаки. Дуже сумно що цій грі приділено там мало уваги, вона заслуговує на мільйонні продажі. Я дуже дуже чекаю на нову DLC, сподіваюсь це будуть орки) І безмежно вдячний за Українську локалізацію!!! Але є одне зауваження, ця гра про захист порталу, про захист бази, так навіщо ви зробили Єльфів які стають просто шматком лайна на своїй базі? Я розумію що можливо ви хотіли змусити людей виходити за її межі та більше приділяти уваги мілі зброї, але поки що це спонукає тільки ігнорувати цей клас=( Як на мене, система повинна працювати не -30% шкоди на базі, а +20% шкоди на зовні. Тоді ті хто не хочуть мати цей бонус будуть використовувати єльфів як умовних людей, а ті хто хочуть - будуть виходити на зовні. Подивився інші ваші проекти, але не зачепило. Сподіваюсь ви зробите більше ігор схожих саме на цю) Бажаю успіхів!
залипательно
I've played over 100 hours of this game across Steam and PS5. And I can say this is the most innovate tactical turn based game of the past decade. The Last Spell weaves together XCOM with tower defense in a way I never would have thought possible. PROS - Constant edge of your seat turn based action - Mechanics all feel fair and very well balanced - A solid meta progression system that will keep you engaged for a long time - Great boss design CONS - Runs can take 2+ hours, tradeoff for so much depth in the game - K&M highly recommended, game is difficult to play on gamepad (but doable) - It felt like if I advanced too fast through the levels late game I hit a meta-progression grind wall. It looks like the devs have included an optional unlimited perk system to address this though (haven't tried to use it yet)
Keeps freezing at the end of the second tutorial mission during the cut scene. Tried multiple times and each time it freezes during it, forcing me to alt+f4 out, which erases my progress in the fight.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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