
An adventurous engineer, a diesel-punk world divided by endless conflict, and a whole lot of colossal guns. Sounds like a good time! With massive war machines threatening your home, will you be the one small cog that brings it all to a halt?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish* +17 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Was instantly sold on this one when I saw the trailer, whole narrative premise being a one big homage to Cannon Fodder short from the Memories anime anthology. Turns out, the cannon-crazed industrial city is all good this game has too offer. For a game itself, it's an adventure-platformer where some puzzles are resolved trough platforming, others trough picking items and using them, others by interacting with a singular machine. Some are real oddballs in overal game, like navigating a helicopter in narrow caves, with hazards poking out. There's no very defined narrative why but there is a sense of place you're going somewhere, like to or trough your workplace or to safety. But, well, approaching second part or so of game it gets real mean with it's puzzle-platforming. See, when you create a puzzle you are better off letting people focus on the puzzle and figuring out part, but here quite some puzzle platforming section aren't very generous with their checkpoints and you gotta deal with hazards that make set you back a while. Other parts just rely on some opaque nuance that you'll only stumble onto by chance. Worst yet is that the slightly-to-the-side perspective makes platforming feel imprecise, and your character isn't an athlete, he's rather sluggish, meanwhile a lot of sections in second half require great precision, which due to slowness can only be tackled by rote. And apart from gameplay frustration there's also, like... technical simplicity of it? Like in one section there are four puzzles, pretty involved, including a Towers of Hanoi with giant robot, and if you leave the game during the section you'll have to redo all four of these! And there's a hint only for one thing per scene, which means the devs have checkpoints and hints tied solely to puzzles and nothing else which is... come on do you have so little programmer manpower on team? The soundtrack also disappoints because they have like four-five tracks tops and one of them doesn't even loop proper so it gets doubly annoying when stuck on a puzzle or retrying a complex jumping section. There's an odd bit in game where it starts with soundtrack off by default? WHY?! It hurts to write a negative review for something full of drawing of so lovingly drawn over-engineered machinery and massive industrial complexes I am also passionate for but it's not as painful as actually playing the second half of the game. Skip it. Maybe things will change but as-is I would advocate AGAINST it.
The Last Shot has style but lacks substance. This game is advertised as a puzzle-platformer, but both aspects become aggravating to deal with by the second chapter. I got through the game in a little over 4½ hours, but a good chunk of it was staying stuck or repeating certain later sections. From the get go, this game has a graphical style with potential. The drawings showing specific events are a bit crude, but the overall style is there. The thing is that there's a lot of visual clutter during gameplay, and that makes interpreting what you're seeing sometimes difficult, including critical items or platforms. The absolute mess of a button layout info dump in the beginning pretty much set the mood immediately. Both puzzle and platforming aspects start easy enough with a bit of jumping here and there, and puzzling is mainly doing object hunts. However, the platforming is very different from other games, as the main character is comparatively slow, can't jump that high, and has a lot of inertia. It takes fairly long for the character to get to their maximum speed, and landings can easily happen in the right spot but then slide off the end of a narrow platform. As the platforming gets tougher, there's a constant feeling that the puzzles were tested with a more nimble character before nerfing the stats. Moving ladders and boxes can sometimes require almost pixel-perfect positioning, and even then the character will just sometimes randomly hit a platform or an object and just stop and fall, or die if hitting a trap. And as for puzzles, early puzzles are just find item X and put it in the correct spot. But later, this game includes probably the three biggest sins of puzzle games: Towers of Hanoi, the Frog Jumping puzzle (where you need to get each frog to the other side from XXX-OOO setting), and the two different sized containers for liquids where you need to target a value (in this case 4 and 7 unit containers and target of 6). I'm not exaggerating when I say [b]NOBODY LIKES THESE.[/b] These are math problems with set algorithms, and either you know them or you don't. If you don't know them, then the "puzzles" become just frustrating trial-and-error. I cannot recommend this game, and I don't really know if this game could be salvaged just by tweaking the mechanics.
I really, really, really wanted to leave a positive review for this game, as I like to support indies (I'm not refunding) and I can tell a lot of effort has gone into production. It's beautiful, and at times really enjoyable, but considering that it's largely a platforming game, the choices that have been made around the controls are extremely questionable. The character is extremely floaty and not fun to maneuver. During some of the moving platform/roller sections, it's incredibly tricky to get enough of a run up in order to get up to speed and clear the gap. The checkpoints are unforgiving, causing you to have to re-do many annoying parts over and over. Everything is grey and brown, making things rather difficult to spot. I appreciate that collectibles tend to have a sparkle or glow to them, but it's still fairly minimal and blends in with the background. Despite the above, I still was going to leave a positive review. That was until I got to the underground helicopter and jetpack section. Picture all of the above with the fiddly, often unresponsive controls and difficulty seeing things, now add doing it all in the dark. If anything the game gets more frustrating the further you go, and not in a good way. I hope some more work is done on the control of the character, as this is my biggest issue with the game.
大友克洋監督のMEMORIESという短編アニメ映画を知っているだろうか? この中に大砲の街というエピソードがあり、これはゲームでそんな世界観が再現されている 制作者さんも、そういう世界観が好きなんだろうなとひしひしと伝わってくる。 パズルを解かなきゃ先が見れないが、迷わないよう毎回短く区画が切られ 多少の時間経過でRB押しでヒントも教えてくれる親切設計 自分は外部サイトなどを頼らなくてもクリアーできる難易度でした。 よっぽどの漏らしがなければ1週、全実績解除可能とリプレイ性がないので 早解きを狙わず、ゆっくり描き込まれた世界観を見て歩くのがお勧め。
Интересный незатянутый платформер с головоломками. В паре мест только подвстрял, но прошёл всю игру сам, без подглядываний.
I do feel a lot of the negative reviews to be harsh, albeit still valid as someone's viewpoint. I, however, did actually enjoy this game. The puzzles are great, the look is excellent, but there are flaws. Come check out my full review video below. https://youtu.be/MD8C8bD2HCc
Прикольный по своему атмосферный платформер
Проект, который визуально выглядит сильно лучше, чем он есть в действительности. Сюжет тут есть, но он подаётся короткими сценками и особо не цепляет. Скорее как оправдание происходящего, чем полноценная история. Геймплей — самый слабый элемент. Управление деревянное, персонаж реагирует неохотно. Загадки местами душные и затянутые: решил — пошёл дальше, без особого удовольствия. Зато рисовка реально шикарна. Фоны, детализация, общая стилистика — всё очень красиво, рассматривать приятно. Музыка… ну, она есть. Не раздражает, но особо и не запоминается. Игра постоянно пытается разнообразить процесс: то трактор, то вертолёт, то поезд. Вроде звучит неплохо, но ближе к финалу всё равно устаёшь — картинка начинает сливаться, и желание играть дальше падает. В итоге: один раз пройти можно. Ради атмосферы и визуала — вполне. Но если вы ищете бодрый экшн или сильный сюжет, лучше не завышать ожидания.
Проснувшись под грохот снарядов, герой читает письмо от любимой, берет гаечный ключ и кувалду и начинает бежать к цели. И хотя вся игра про войну, до самого фронта добираемся только под самый конец. А так мы бежим сквозь заводы, которые куют победу, мимо эвакуирующихся жителей, мимо пакующихся в автозаки протестующих. Причем кто с кем воюет, на чьей мы стороне, кто прав кто виноват - по большей части неважно. Есть в этом что-то от Похождений Швейка. Сам геймплей достаточно примитивный. Бежим слева направо, время от времени решая несложные задачки. Как платформенные, так и самые настоящие головоломки. Правда их достали из очень старого чулана. Я уже давно не видел Ханойских башен, а тут они есть. Платформенные головоломки могут немного испортить настроение. Управление дубовенькое, зоны урона неочевидные, а платформинг обычно ошибок не прощает. "Одно касание - смерть". Точнее откат на чекпоинт, которые могли бы быть и почаще. Но всё это ерунда, потому что в игре художники просто боженьки. Рисовка немного карикатурная, но она очень стильная. Картинка богата на детали. Постоянно что-то происходит, атмосфера передана идеально. Хотя лидер страны это что-то похожее на Бисмарка, но в самих фонах чётко видится советскость. Шикарные же мозаики были, где они все сейчас... Итого: Игра в жанре "беги и смотри". Геймплей весьма условный. Но тому же Inside ведь это не помешало? И Последнему выстрелу тоже не мешает.
I've been thinking of getting this game for a while. Instantly fell in love with this dieselpunk world. The artstyle and attention to details is top notch! The game features a unique world, where society is like a constantly moving, breathing mechanism. The work of various systems and divisions of society is going on everywhere. The machine of bureaucracy moves because the ruler needs the non-stop operation of factories and guns. I've always loved narrative platformers, and this is one of the best. Here you can actually “live” the game, despite the fact that it is a 2D platformer. You constantly see how the world exists, airplanes fly, robots paint the walls, someone hangs out dirty laundry, and you run to work at the factory past rallies, humming engines and incredible events. I liked the way the classic puzzles were presented. For example, to move parts of towers, you need to control the robot's four arms! The only negative is the way humans were drawn. For example the main character looks in one style, and his girlfriend looks completely different (slightly worse). The game also contains references and propaganda posters from the 50s. But it would be much better if the people on them were drawn in the same style as the main character (the game has Keanu Reeves and he is made realistically, which is out of style). But that's nothing - i enjoyed the game a lot! It's been a long time since I had so much fun in a platformer. These days, too many "platformer" indie games lean towards metroidvanias and obligatory gimmicks and combat.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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