
Shrug off bullets, smash buildings with your bare hands, and soar through the air as you battle diabolical supervillains! A text-based interactive superhero novel.
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About
Take to the skies! You fell to Earth as the last remnant of a dying world - can you rise as the planet’s greatest hero and triumph as a beacon of justice? Shrug off bullets, smash buildings with your bare hands, and soar through the air as you battle against diabolical supervillains!
The Last Scion is an interactive superhero novel by D. G. P. Rector. It’s entirely text-based, 200,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
You are the Scion, sole survivor of the distant planet Utopia. Scientists on your homeworld imbued you with phenomenal powers - flight, speed, intelligence, strength, and resilience beyond the reach of any ordinary human - and sent you to Earth, accompanied only by your AI companion, MENTOR. Your quest: to carry on the legacy of Utopia by embodying its ideals in your new home.
And Beacon City is in desperate need. The Torchbearers, heroic defenders of the city, are all gone: those who weren’t slain by the villainous Silent Order have gone into hiding. Only a few people remain to carry on their legacy, trying to bring justice back to Beacon City - and they want your help.
By day, do your best to blend in as an ordinary human working at the Beacon City Tribune. By night, soar the skies and fight the villains of the Silent Order: reptilian Gorgon, mischievous telepath Poppet, brilliant scientist Vector, and especially the mysterious leader, Conqueror.
Will you fulfill your homeworld’s dream of carrying Utopia’s ideals to the new planet? Or will you turn to villainy, and possibly achieve greater power than anyone on Utopia could ever conceive?
Play as male, female, or nonbinary; gay, straight, or bi.
Choose a secret identity at the Beacon City Tribune: maintenance worker, IT specialist, or mild-mannered reporter!
Customize your super-suit, including the most crucial question that a hero can answer: capes, or no capes?
Romance a relentless vigilante, a dashing hero, an intrepid reporter, a hard-boiled detective, or a roguish villain!
Work with the Beacon City PD and stay on the right side of the Superhero Investigation Agency - or push them aside, and soar above the law.
Use subtlety and empathy to turn your enemies away from villainy, or fight them head-on with your super-strength - or join them in villainy!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
I really enjoyed this, and I think it is good. The story is pretty much just that you are Superman/Supergirl. With that said, I have some quibbles that basically are all to the effect that I feel like more could have been done with the fact that you're not just another cape on a planet where superheroes and supervillains are a real thing. You're an alien. I think that Tarantino's whole monologue from the end of Kill Bill is relevant as hell when discussing a character like this. You create a persona and adopt that in order to live among the humans, but unlike human superheroes who are born and raised as their secret identities, who adopt a superhero disguise - you're an alien. Your disguise is the human persona. There's a pretty important moment early in the story where someone asks you, having just crashlanded, for your name. This is where you give your superhero name, and the pre-set options are a bunch of standard big strong superperson names. Stuff like "Scion" and "Guardian" and "Judgment" and so on. For whatever reason I paused at that for quite some time trying to really think through who I would want to try to be if I were someone who just crashlanded on Earth and wanted to let all the humans know that I am here to help. I chose the name "Friend." It's kind of on me after that point that most of the time when someone used it in dialogue it seemed a little bit weird. The pre-selected names fit better for those purposes. But that is kind of the point for me, that I felt that people were just a little bit too accepting of me as a superhero and there was not nearly enough recognition of the fact that I was literally a space alien from another world. Hell, even talking to the government agents, they were polite but not nearly as inquisitive as I would expect. I liked it, I just felt like my character was treated much too much like a human. Also, the Lois Lane character has a great intro but be warned that she's superfluous to the plot, and I think most of the other ROs are the same way, just kinda there. Plus the game told me I was in love with the reporter because that's the romance path I pursued, and again I just felt like the emotions and feelings of attachment of a nigh-immortal invincible superstrong superfast flying alien might be a little more complex than that.
One of the weaker entries into the genre i've played. I'd still consider this one playable for one playthrough. Maybe if your a big superhero fan you would get alot more enjoyment out of it. Full transparency: i've always kind of had an aversion to superheroes because i think they facilitate/cover up a lot of bad writing. I think that holds up in this one. kind of feels like i'm just bounced along from event to event and the dialogue of in world characters has the feel of the author checking off a check list than any sort of believable dialogue. I think the author wanted to have their cake and eat it too in terms of setting. They wanted their own original city and universe but they sure didn't want to do the work of writing their own original world/city. So you get new york that isnt new york because new york also exist, but without new york's backstory because the new city uses alot of new york's backstory. Could have just called it new york and invested your time elsewhere. and then just alot of weird writing decision I just cant get behind. Your an alien superhero but no character in the game has more than three lines about it. it just never really ends up being a plot device. One of your contemporary heroes pilots like retro airplanes like hes in a dogfight above france so every encounter hes involved in has some weird component of bad guys shooting up at (and effectively damaging) this airplane. I understand how suspended disbelief works, but there is a limit, no? Even the big bad guy is just called "the conqueror". I wouldnt criticise that if it was me and my friends playing DND, but when the entire medium you're using depends on you being a good writer and im paying money id expect you to breathe some life into you're baddies. I wanted to leave a useful review and not just ♥♥♥♥ on it, maybe not doing the best job. If the author ever reads this, my main complaint would just be that its too many things happening and not enough words on the page. I know these arent full on novels but the basic principles of writing still apply. Maybe these characters are cool. I cant get a feel for that when they are just slotted in beside me, and im told this is my team. Maybe if had some free agency to observe the other heroes and see how they act, then choosing what team i put together and have branching story lines from there. The only companion that feels any kind of flushed out is the love interest
Okay, so this game has some errors - I chose to release the villain at the end, telling him to leave and never bother the world again, but the game treated it as though I sided with him. So it's buggy. But, I still recommend it. It's very much written like a decent bronze age comic, has some decently compelling characters, and is a fun little jaunt overall. Hopefully, they fix the issues - there were also a few spelling or grammar mistakes - but, overall, a solid 7/10, and worth a look.
Spelling errors seen a few by chapter 2. So far seems good but the spelling errors like saying "capital" instead of "captain" is annoying
I liked this game, though it's not without its gripe. It captures those vibes of a superhero setting coming to life really well and captures those Superman vibes well too but I felt like there wasn't much time to actually really get to know any of the characters. The Lois Lane equivalent isn't actually all that story relevant too. Another gripe is that sometimes I felt like choices, especially in action where they really truly mattered immediately, weren't clear about what they'd do. One example is there were bad guys in a building and I had my character ask a teammate what their plan was, and then my character, in following the plan, decides the best way to force the people inside to fire only on them was to fly all around the building... and get every surrounding building riddled with bullets and explosions. It wasn't every clear that my character would do all that just for asking a teammate what their plan was. THAT SAID, I did really enjoy this. It's a nice read, feels very comic booky, and I really enjoy this kind of stuff. Recommend it.
If you've ever wanted to experience a day in the life of Clark Kent, or play through the events of Man of Steel, then this is the game for you.
作为超英粉丝,看到题材我就很开心了。以一个新手作者来说,这部算得上可以,中规中矩,标准线作品,但是寡淡。看似给了很多选择,但也只是一笔带过,包括浪漫对象,有点标签化。最严重的问题是,所有角色似乎都用同一种语气说话,读起来有些单调。奈何能扮演超人/某位无敌耐揍侠的机会太少了,所以好评
I enjoyed the game and recommend giving it a go if you enjoy text based games, but there are a few caveats. The pacing feels rushed, especially at first. You are thrown into immedite action and chaos and it takes a while before you get a chance to get your bearings. And, at least initially, I felt railroaded into a lot of things, like I didn't have a lot of choice or that the ones I took didn't matter. Both of those things improved as the game went on though, and I found the whole experience very fun. Fully intend to replay it a few times.
It was pretty good, has some of those old school superman vibes. Characters had good progression, and it even had a good twist. I'd give it a strong 9/10
This was fun! I feel like the Superman/Invincible powerset hasn't been explored nearly enough in Interactive Fiction, and this is a great first step :) I particularly liked how well it leaned into the loneliness aspect of being a superpowerful being from a different galaxy. The characters were interesting and complimented the plot nicely (I love Poppet), although I do feel it leaned a bit too heavily into the common superhero tropes. There's really not much reason to become a journalist and I do appreciate the nod, but the civilian identity could have been used as a plot point a fair bit more. I agree with other reviewers who mentioned the "alien" part of your character isn't brought up that often in a social or political sense, instead it's mainly mentioned and reflected internally onto their personal loneliness. Nevertheless, I'm more than happy with the way the story ended: there's some clear space for a very welcome sequel, but it more than avoids the cliffhanger pitfalls other CoGs and HGs have been falling into lately. The writing isn't particularly complex or anything, it was actually quite easy to read and follow along. The dialogues and responses/choices are well-done and stat checks were pretty fair. Important to mention tho, you can't really act as a villain here most of the time and the branching paths don't seem to be too expansive. Most chapters follow a continuous structure where you mostly choose ways to react, the order in which you'll deal with problems, and, sometimes, make some meaningful choices relating to certain characters. Personally, I didn't mind the more straightforward story at all, in fact I'd have loved to have more time to really appreciate the ways you can impact the cast's lives (and, admittedly, spend more times with ROs as I found their scenes to be quite entertaining! I formally request more Poppet) Anyways! TL;DR, good stuff! Nothing particularly world-shattering or innovative, but it works well with what it has!!
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