
The Last Letter is a short VHS-style horror game about a film student who receives mysterious letters containing coordinates that lead to a house deep in the forest, where the truth about his past awaits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You are Mike.
Mike is a film student at a local university who is used to filming all the interesting events of his life on camera.
Some time ago, Mike started receiving mysterious letters from an unknown sender.
These letters contain nothing but a strange drawing, the coordinates of a place somewhere in the forest near the city, and a single sentence written beneath the coordinates:
"There you will learn the truth about your past."
Taking his camera, Mike gets into his old sedan and sets off to check these coordinates, while also hoping to capture some interesting footage for his graduation project.
Features:
Realistic sound design inspired by old video and audio recordings.
A unique visual style inspired by retro VHS aesthetics.
Scary moments that will send shivers down your spine.
This is an indie horror game with a playtime of approximately 30–50 minutes.
Genres
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
JustTomcuk is a master at creating anxiety using sound effects and background noises. The game play is straight forward and the story is compelling, but it's always the ambiance that gets me on these games. It's also the reason I keep playing them.
Moin Meister, ich bin’s, euer fauler Rezensionsschreiber Ben. Die StalkBrothers wachsen weiter: Neben Kumpel Snorre (dem „Stalker“ von meinem Gameplay) ist jetzt auch Zitroneneistee fest in der Fam. Er macht ab sofort den Klughater – also Klugscheißer und Hater in einem – und zusammen schreiben wir jetzt for u eine Rezension: Snorres Behauptung: Generell macht das Spiel einfach keinen Sinn. Irgendwo werden Jumpscares reingeschallert und das Ambiente: BODENLOS! Er gibt dem Spiel eine knackige, schlecht gemeinte 5/10. Es liegt einfach an der Tatsache, dass das einzig Coole das F*cking-Klavierspielen ist. Faules Behauptung: Außer am Ende hast du gefühlt nur Story: Du sitzt in einem Auto, bist irgendwo und dann – ooooooooooookaayyyy, let's gooooooo!! Ich kann dem Spiel eine gut gemeinte 5,725/10 geben, da diese reingeschallerten Jumpies einen schon manchmal von den Socken gehauen haben, aber sonst... eher naja. Zitroneneistee: Bis auf die Grafik MÜLL / LANGWEILIG / vieles mehr! Er gibt dem Spiel eine 3/10. Bis auf die Grafik alles SCHEISSE. PUNKT. PS: Solange euer Geld nicht auf dem Baum wächst oder euch von einer Puppe gegeben wird: FINGER WEG! Heydiho, das war’s von den The StalkBrothers und btw: Kein Monster entkommt!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I always comeback to buy your games JustTomcuk.
Игра полная шляпа, мало того что она на 15 минут, про анимацию и исполтзование безплатных ассетов я молчу, физика и эпические настройки графики это что то, настройки в само меню это ужас любого создателя, предметы уменьшаются в руках, которых и так нет, настройки звука отсутствуют при общем удачном качестве звука. Как стим может пропускать выпуск этого шлака - я хз.
플레이타임이 20분 좀 넘는데, 걸어다니는 시간이 18분 퍼즐 푸는 시간이 3분 정도 됨 걷는 속도도 드럽게 느림. 분위기는 나쁘지 않음. 돈 썩어나면 해보세요. 이 게임이 5,600원이고 넉넉하게 플탐 30분이라고 가정하면 요즘 AAA급 게임이 78000원 정도라고 칠 때, 플탐 7시간도 안 된다는 것을 의미한다. 심지어 퀄도 AAA급 게임들의 발가락 때만도 못한 퀄이다. 어지간히 공포 게임에 미치지 않고서는 이따위 쓰레기 게임들 사주지 말자. 난 미쳐서 샀음.
Il sottoscritto, nella qualità di fruitore del prodotto videoludico in oggetto, intende formalmente rappresentare il proprio dissenso in merito all’esperienza narrativa offerta, ritenuta non conforme alle aspettative legittimamente maturate in sede di avvio della partita. Premesso che il titolo si presenta, almeno in apparenza, quale opera dotata di un impianto narrativo potenzialmente articolato, si rileva tuttavia come, all’esito dell’esperienza ludica, la cosiddetta “lore” risulti sostanzialmente riconducibile a un’unica, reiterata e non particolarmente edificante prescrizione: cerca le chiavi. Tale impostazione, a parere dello scrivente, determina una significativa compressione dell’interesse narrativo, giacché ogni presunto mistero, conflitto o sviluppo drammaturgico viene sistematicamente subordinato alla necessità di reperire strumenti di apertura, serrature, pass, chiavi fisiche, chiavi metaforiche o ulteriori oggetti funzionalmente equivalenti. Ne deriva che il giocatore, anziché essere coinvolto in una vicenda organica, stratificata e meritevole di approfondimento, viene di fatto investito del ruolo di incaricato alla custodia e ricerca di ferramenta varia, con conseguente svilimento dell’impianto narrativo complessivo. Si contesta, inoltre, la sproporzione tra le premesse atmosferiche del gioco e l’effettivo contenuto dell’esperienza, poiché a fronte di ambientazioni, musiche e dialoghi volti a suggerire l’esistenza di un universo profondo e misterioso, la progressione si risolve quasi esclusivamente nella seguente sequenza procedurale: porta chiusa, chiave mancante, ricerca della chiave, apertura della porta, nuova porta chiusa. Tale schema, reiterato oltre ogni ragionevole soglia di tollerabilità, integra a tutti gli effetti una forma di monotonia narrativa aggravata, idonea a compromettere il godimento dell’opera. Per questi motivi, pur riconoscendo eventuali meriti tecnici, artistici o sonori del prodotto, il sottoscritto non può che esprimere valutazione negativa in ordine alla componente narrativa, la quale, lungi dal proporre una lore realmente memorabile, si limita a configurare un articolato contenzioso tra il giocatore e un numero ingiustificato di porte chiuse. Conclusione: gioco formalmente interessante, ma narrativamente carente. La lore, in estrema sintesi, può essere legittimamente riassunta come segue: “cerca le chiavi”. Valutazione finale: insufficiente per manifesta carenza di sostanza narrativa.
Excellent game, specially the jumpscares, everytime she appears on the screen gives you the chill
Ты че наделал мой кампьютер чут не вылетел в стратасферу гудит бом бом папа пилюлей дает аптимизируй хотябы меню твар и где палзунок громкасти???? орет страшно бабушка в соседней комнате померла от звуков хотя я в наушниках сижу!
3/10 solider Horror, hab aber die story net verstanden
I'm BEGGING the devs to make an option to turn off the view bobbing/motion sway for the camera... I only played 6 minutes of the game because I got so motion sick from the swaying while walking. I couldn't even get inside the house because I got so dizzy. PLEASE I want to play this please add a feature to turn this off
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Players by region
Where this game's players are, estimated from review languages.
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