
The Last Letter is a short VHS-style horror game about a film student who receives mysterious letters containing coordinates that lead to a house deep in the forest, where the truth about his past awaits.
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About

You are Mike.
Mike is a film student at a local university who is used to filming all the interesting events of his life on camera.
Some time ago, Mike started receiving mysterious letters from an unknown sender.
These letters contain nothing but a strange drawing, the coordinates of a place somewhere in the forest near the city, and a single sentence written beneath the coordinates:
"There you will learn the truth about your past."
Taking his camera, Mike gets into his old sedan and sets off to check these coordinates, while also hoping to capture some interesting footage for his graduation project.
Features:
Realistic sound design inspired by old video and audio recordings.
A unique visual style inspired by retro VHS aesthetics.
Scary moments that will send shivers down your spine.
This is an indie horror game with a playtime of approximately 30–50 minutes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another good game from JustTomcuk. He is getting better and better with sound design and graphics. I enjoyed all his recent title. It was only 40 minutes long but the ending was kinda sad and touching. The sounds were perfectly done yet again. I have high hopes to eventually see a longer, more complex game from this dev.
Хороший гейменг с неплохой атмосферой, но пазлы нудноваты
Extremely good scary atmosphere and sound scape. Superb use of sounds in the distance to give an unnerving vibe to the whole game. Fairly decent story as well. I think the scares in the game were not as strong however, although they were fine/servicable. If the developer can improve the scares to match the quality of the atmosphere and sound design they setup they could become a top tier horror developer. To improve the scares: less in your face grabbing you, more disturbing visuals. Often it is what you don't see that is scariest of all, so catching glimpses of something leaves a stronger feeling of fear. This way when the full reveal does come it is much more traumatic
Der Entwickler Just Tomcuk veröffentlicht diese psychologischen Horror Walking Simulatoren in ziemlich regelmäßigen Abständen. Er scheint sich ähnlich wie Chillas Art ein gewisses Framework aus Elementen, die er in jedes Spiel einbaut, erstellt zu haben. So enthält das Spiel wieder gruselige Puppen, Ketten, die von der Decke runterhängen, ein rotes Licht, wirre Notizen, fiese Soundeffekte und irgendwelche Jumpscare Monster, die dir random ins Gesicht springen. Wahrscheinlich dauert das Downloaden des Spiels länger als es durchzuspielen. Man kann sich diese Indie Horror Massenware in den Sales durchaus mal geben, aber sollte weder eine sinnvolle Story, noch Innovationen erwähnen. Performance war so weit flüssig trotz Unreal Engine 5. Das Hauptmenü kann man nur mit der Maus bedienen. Hinweise zur Steuerung werden im Spiel nur für Maus und Tastatur angezeigt, aber ich konnte es mit einem Xbox 360 Controller durchspielen. Lediglich das anwählen einiger Gegenstände war etwas mühsam mit dem Controller.
Хороший простенький хоррор, прикольный сюжет. Но с третьей рукой вопрос останется открытым
Ты че наделал мой кампьютер чут не вылетел в стратасферу гудит бом бом папа пилюлей дает аптимизируй хотябы меню твар и где палзунок громкасти???? орет страшно бабушка в соседней комнате померла от звуков хотя я в наушниках сижу!
Meh. I loved how the game looked. Even the ghost was pretty creepy. But the dumb, predictable jumpscares just ruined it for me.
An sich gut aber nur ca 30min spielzeit
Il sottoscritto, nella qualità di fruitore del prodotto videoludico in oggetto, intende formalmente rappresentare il proprio dissenso in merito all’esperienza narrativa offerta, ritenuta non conforme alle aspettative legittimamente maturate in sede di avvio della partita. Premesso che il titolo si presenta, almeno in apparenza, quale opera dotata di un impianto narrativo potenzialmente articolato, si rileva tuttavia come, all’esito dell’esperienza ludica, la cosiddetta “lore” risulti sostanzialmente riconducibile a un’unica, reiterata e non particolarmente edificante prescrizione: cerca le chiavi. Tale impostazione, a parere dello scrivente, determina una significativa compressione dell’interesse narrativo, giacché ogni presunto mistero, conflitto o sviluppo drammaturgico viene sistematicamente subordinato alla necessità di reperire strumenti di apertura, serrature, pass, chiavi fisiche, chiavi metaforiche o ulteriori oggetti funzionalmente equivalenti. Ne deriva che il giocatore, anziché essere coinvolto in una vicenda organica, stratificata e meritevole di approfondimento, viene di fatto investito del ruolo di incaricato alla custodia e ricerca di ferramenta varia, con conseguente svilimento dell’impianto narrativo complessivo. Si contesta, inoltre, la sproporzione tra le premesse atmosferiche del gioco e l’effettivo contenuto dell’esperienza, poiché a fronte di ambientazioni, musiche e dialoghi volti a suggerire l’esistenza di un universo profondo e misterioso, la progressione si risolve quasi esclusivamente nella seguente sequenza procedurale: porta chiusa, chiave mancante, ricerca della chiave, apertura della porta, nuova porta chiusa. Tale schema, reiterato oltre ogni ragionevole soglia di tollerabilità, integra a tutti gli effetti una forma di monotonia narrativa aggravata, idonea a compromettere il godimento dell’opera. Per questi motivi, pur riconoscendo eventuali meriti tecnici, artistici o sonori del prodotto, il sottoscritto non può che esprimere valutazione negativa in ordine alla componente narrativa, la quale, lungi dal proporre una lore realmente memorabile, si limita a configurare un articolato contenzioso tra il giocatore e un numero ingiustificato di porte chiuse. Conclusione: gioco formalmente interessante, ma narrativamente carente. La lore, in estrema sintesi, può essere legittimamente riassunta come segue: “cerca le chiavi”. Valutazione finale: insufficiente per manifesta carenza di sostanza narrativa.
Eins der schlechtesten Horrorgames, die ich jemals gespielt habe! (Und: man MUSS das Kopfwackeln ausmachen können!)
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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