
Dive into the latest evolution of The Last Faith: a dark and gothic fusion of metroidvania and soulslike. Engage in merciless and precise combat with a huge range of weapons, firearms, and custom executions. Let nothing stand in the way of your journey to salvation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
The wicked and the blessed will be judged the same - let nothing stand in your way.
Experience the latest evolution of The Last Faith with the free Awakened Ancients DLC and latest patch update, featuring long-awaited content, quality of life updates, and deeper challenges with the most polished version of the game to date.
Step into The Last Faith’s ravaged world as Eryk, who awakens with no recollection of his immediate past. Soon he will discover he is in a race against time as his mind and conscience begins to deteriorate. His desire for salvation from this affliction sets him on a cursed mission that crosses paths with ancient religions and divinities.
Often brutal, always empowering, The Last Faith is an unholy alliance of metroidvania and soulslike. Gain new skills, items, weapons and spells that improve combat and also unlock previously impassable areas. Nonlinear exploration is at the core of The Last Faith.
The Last Faith thrives on merciless and precise combat, with a huge range of custom executions to perform. Challenging yet fair, experiment and master the skills needed to advance and conquer brutal enemies and bosses.
Discover a formidable arsenal of melee weapons, arcane spells, and long-range firearms, allowing you to carve a path your own way.
Gorgeous pixel art depicts an imposing gothic landscape accompanied by an immersive soundtrack that elevates the gameplay experience to new heights. Journey along snow-dusted mountains and castles bathed in moonlight in a tale only the faithful can survive.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 5.7Kreviews | 85% | — | $2.9M |
| $15.39−45% | 3.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i was craving the ol' bloodborne after blasphemous and yeah this scratches that itch. a little easy at times, but it's still a pleasant mv to go thru
Upon completing this game, I immediately added it to my favorites. If you enjoy Souls-likes and/or Metroidvanias, you should absolutely play this one. The combat and traversal (over time) become pretty fun, the artwork in this game is very nice, you can cancel any attack you try to execute in order to dodge incoming attacks, and there are some really memorable boss fights. One complaint I have is that you can't fully uncover the map because you can't reach some corners. The completionists will understand that one. I do have to say that a lot of content within the game feels a bit more than inspired by From Software titles (Dark Souls and Bloodborne specifically). This game plays hopscotch with the line between homage and blatant ripoff. BUT it's still a very good game and worth recognition. For me, it's a 4 out of 5.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Spanish - Latin America, Traditional Chinese +1 more
| $27.99 |
| 566ratings |
| 90% |
| — |
| not modelled |
| $27.99 | 42ratings | 78% | — | not modelled |
| $27.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 196 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the music is sick the bosses are sick the combat is sick sick 9/10
[h3] **Good** game made by devs that are clearly passionate and can definitely create an icon with a more polished sequel. Gameplay feels superb, looks and sounds pretty for the most part, but is lacking in other departments. Definitely grab it if you really want another metroidvania to sink your teeth into or it's on sale! More detailed yap below: [/h3] i feel like comparing this game to Blasphemous is really disingenuous, because other than some ending-related plot and obtainment details (which did admittedly make me raise an eyebrow), this game is nothing like Blasphemous!! dark fantasy metroidvania /=/ Blasphemous clone; I mean these two games' aesthetics (save for the dark fantasy part) couldn't be more different. this game's gameplay is a LOT of fun. the weapons do genuinely have that Dark Souls feel to them where the special attacks make them feel unique and you want to find the one that you love. it does have that Blasphemous 1-esque "jank" to it where your inputs have to be very precise, but don't let me talk to you about it - i call any complaints about that a skill issue :PPP if the devs were to make a sequel that touched up on immersion, story, and added its' own unique twist on things we could have a new metroidvania staple. especially the immersion part. a lot of the dialogue and item descriptions are worded in a very rigid and blunt manner, some of the animations (notably the one for using the grapple) have no weight to them - it all kinda takes you out of the vibe. oh, and the you died screen is written in this silly little font that honestly looks out of place, had me smirking the first couple times i saw it. if you read this far just buy the game yo, it's a good time! normalize enjoying and recommending games that are *just* good.
Being very obviously inspired by Bloodborne + Blasphemous, it tries too much to copy them without understanding what makes them so great and without doing its own thing. The game is not that bad, I did enjoy it to some degree, like 7/10, but it's just so painfully reeks of wasted potential in so many aspects. It's more of a neutral review really. There's only 4 map marker types, even though there's more types of obstacles, and each marker type also has limit of currently placed markers. Common occurence - devs love stupid unreasonable limitations. Platforming is janky, essentially the same issue with platform grabbing as in Blasphemous 1. Parries are quite junky. You don't parry right before the hit visually connects, instead you have to learn proper timing for each enemy, which is often not visually intuitive and should be done at the very start of attack or even right before the attack begins. It's also not intuitive which attacks can be parried to begin with. And even the damage of parry is less than what you could do with simple attacks instead. All that does its best job to deter you from even trying to parry anything. But parry restores health and mana, so best you can do is learn to parry some easy enemies as a way to heal occasionally. Also ability to parry is considered a special power, provided by specific item (stigma), and costing focus (like mana, but focus) to use. There 3 more stigmas that provide ability to block, hasten your attacks, transform into beast form, also all costing focus. And since each is tied to its own items, which needs to be currently equiped to be usable, that makes these abilities mutually exclusive. Funny thing is, you can access inventory at any time (the game pauses) and change your gear, so you can actually swap them anytime, albeit doing so is quite cumbersome. Why aren't they all available without stupid item juggling? Devs love stupid limitations. You can crouch, but can't do any attacks while crouching. Not an issue for melee weapons as they have full height hitbox, but an issue for guns - some enemies are shorter than you, so you are physically unable to shoot them. You also can't shoot while jumping. Guns in general are pretty disappointing. Bar couple exceptions, they have comparable or lower damage than your melee, while also using bullets which are limited resource. That could be a balance thing considering that guns have high range, except there's 3 guns that have almost the same range as greatsword. Magic has issues similar to guns - no cast in crouch or jump, damage and sometimes even range comparable to melee attacks, all while using mana. But melee weapons also have skills which cost mana, so it's often better to just use those skills. And on top of all that there's stat scaling - guns, melees, magic often scale from different stats, making guns and magic even less usable for dex/str builds. Or even completely unusable, considering there's also minimum stat requirements for everything. This could be balanced by damage types, so that despite lower base damage, magic could do higher resulting damage to enemies vulnerable to specific damage type, but that vulnerability is rather small. Also there are items that temporarily give small elemental damage to melee, which for some dumb reason is not even applicable to all weapons. And for some even dumber reason that damage boost also scales with stat, that mainly guns scale with, and aside from them like 2 melees. Sidequests feel like they were made because everyone else does them. NPC asks for some item, you bring it - quest complete. Story/lore barely included. A few examples: Lucile asks for flowers to put on her husband's grave - you bring it, she thanks you and just leaves. That's it. No worldbuilding insight, no cool reward, nothing. Lady Annika wants to perform a ball dance. You speak with Veiled Maiden - some suspiciously looking mutated woman, who's otherwise quite friendly and was previously arranging balls for aristoracy. Tell Anika about her. Get back to Veiled Maiden to discover Anika lays dead not far from there. Veiled Maiden still speaks in positive terms, yet there's no dialog acknowledging Anika's fate, except that Veiled Maiden now sells ball mask half-covered in human face skin, with description that it allows to speak with the dead. If later return here, Veiled Maiden is gone. The mask doesn't really let you speak with any dead, it's just a quest item for access optional bosses and true ending. Did Anika die before she could reach Veiled Maiden? Did she die after dancing? Did Veiled Maiden kill Anika? Did she do it out of mercy, malice or pragmatic reasons? How is mask related to all this? A grand 0 answers are given. Lady Dorothea - a very important character lore-wise, head of the witch coven directly related to true final boss, forcibly dismanteled in the past, left in weakened state. But in gameplay she just sells some stuff. She has a quest where you need to bring her the Cold Ones' livers, those livers' item description stating they contain great power, and Dorothea even explicitly says how she feels her power increasing after giving her each liver. Except that affects nothing narratively, just her trade assortemnt expands. Story and lore is essentially a budget Bloodborne at home, with lots of plot holes and "let the player fill the gaps" moments. Prime example is main story. [spoiler]So there's this mystical substance Nycrux, which can be combined with normal technoligies to create some breakthrough stuff and even with humans directly to enhance them, except humans mutate down to becoming mindless violent beast obsessed with nothing but desire for more nycrux. But some people are special and they can absorb nycrux without becoming such beasts. So the story essentially revolves around 2 opposing "factions" commanded by Laddak and Medea, who want to absorb enough nycrux to become god, and Eryk (protagonist) indirectly serves as Medea's pawn meant to kill Laddak. So the game starts with Eryk secretly released from chains in prison, his mission to absorb enough nycrux to become powerful enough to confront and kill Laddak, thus he runs around the realm and does exactly that. So why didn't Laddak, literally the second strongest (among those that retains sanity at least) person at the time, do all the same stuff himself? I mean, absorbing nycrux is already his plan to begin with, that's how he plans to become god. Or yet a better question - why didn't Medea do all that? As the true ending reveals, she already attained godlike power, becoming something like Great Ones in Bloodborne, intangible and unseen without 2 magic eyeballs. In one ending, you refuse her offer and she just kills you, and you can do nothing about it because without those eyes you can't even perceive her. So Medea can kill anyone anytime, even Laddak, yet she needs Eryk because?.. Apparently becoming god means she wants to act as god, so as to minimize her direct interference with mortal realm, so she needs someone to rule the land, doing her bidding. Even so, why Eryk specificaly? She could appoint anyone.[/spoiler] [Even Steam has stupid limits for comments and even reviews. Who wants to read several paragraphs of stuff anyway, right?]
[h2]8/10[/h2] 完美的渎神代餐,同款处决是真舒服,爬梯子体验更好,但爬平台的手感烂的一批。
Very, very, good Soulsvania. The art and music were great, and I enjoyed the combat more than a lot of metroidvanias. World was also very cool even if it's kind of typical for a souls/bloodborne inspired game. Two thumbs up if you like souls likes and metroidvanias
Perfect mix of a Soulslike with a metroidvania. If you like Bloodborne and Castlevania than you are going to love The Last Faith. But for some reason you cannot change the resolution. Luckily this is not an issue for the Steam Deck
Este juego es increíble. Hasta tengo ganas de llamarlo "obra maestra imperfecta", pero eso tendría que pensarlo un poco más. Es bastante derivativo de juegos como Dark Souls/Bloodborne y Blasphemous con la forma críptica en la que cuenta su historia y hablan los personajes. El mapa es medio un desastre pero cumple su función y tiene marcadores, que siempre se agradecen en un juego en el que hay que hacer backtrack constantemente. Algunas decisiones de diseño son un poco frustrantes, como por ejemplo, el instakill de los pozos con pinchos que te hace volver hasta el último punto de control. Creo que una mejor manera de hacerlo es al estilo Hollow Knight, dejándote intentar hasta que se te termine la vida. Y hay lugares en los que no podés saber que hay a menos que te tires (y a veces, muchas veces, sale mal). Pero bueno, basta de nombrar otros juegos. Por su propia cuenta, este juego vale la pena. Algunos jefes son demasiado fáciles pero dentro de todo la dificultad está bastante balanceada y las peleas son entretenidas. El uso de los distintos objetos que el juego te da, hacen la diferencia y eso está bueno, no hay una sobrecarga de items inútiles. Todo lo que es plataformas se vuelve muy satisfactorio en las últimas horas de juego y es un desafío decente para los que no se nos dan bien. En conclusión, vale la pena este juego, aunque a veces te va a hacer golpear la mesa con bronca. El único problema real que tuve fue que al empezar la partida me dio 11 logros random de la nada (los devs me prestaron atención apenas lo publiqué), pero da lo mismo, si estás llorando porque no podés sacar los logros por tu cuenta, callate por favor. 9/10.
Unforgiveable laggy controls. This is a combat game and the controls feel so sluggish, you have to kinda guess the delayed timing. Would not recommend.
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