
The Last Cargo is a dark survival horror - where your road to independence leads through the hell of imprisonment.
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Languages: English, Polish
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The Last Cargo is a top-down survival horror game with rogue-like elements and the ability to tailor the difficulty to your preference. As a "cargo carrier", your main goal is to survive several increasingly difficult, procedurally-generated floors in order to deliver your "cargo" to its destination. The story is very interesting, though it's only told through text dialogue in brief cutscenes between floors. The dialogue changes depending on decisions made throughout the game as well, and there are a total of six endings to unlock depending on these choices. There's no way around it, The Last Cargo is a very difficult game. Not only does it start out hard on the most trivial of settings, but if you're a glutton for punishment you can even add in permadeath and deeper survival options such as hunger and thirst meters. That being said, much of the game's hardship is due largely to clunky tank controls and the fact that the character's wheelchair gets stuck on everything, rather than actual threats caused by the environment or monsters. I personally cannot count the times that, within the mere hour that I played, I was injured or suffered death due to one of the wheels on the chair getting caught on something. It's incredibly infuriating, since death means starting from the beginning of the level; or the game, if permadeath is enabled. It's unfortunate that the clunkiness of The Last Cargo hinders its success, as the game has not only a very interesting premise, but also an immersive atmosphere. A large part of the game is all about exploring medium sized labyrinths filled with respawning enemies in order to find survival items such as food, water, medicine, and ammunition, along with other helpful items like processor chips and keys. There's even a light crafting system in place, along with several unlockable and upgradable skills. The procedural generation of the game also ensures that you'll have a different experience each time you play, which is great if you're looking forward to discovering all six endings. It's clear that there was a lot of thought, love, and care put into this release. Even with its very limited enemy types and missions, the latter of which must be solved to beat each floor, wanting to know the conclusion of the story will make you want to press on through each daunting level. That said, I threw my hands up in frustration when I had about 10 foes tailing me and my wheelchair got stuck on the very pixel-tip of a doorway for the last time. I could not even will myself to continue at that point, knowing that I had a mystery-amount of levels ahead of me, each that would get harder, only for me to fail over and over due to bad mechanics. The slow-but-realistic control and clunky maneuverability of the wheelchair is even understandable to a point, as The Last Cargo strives to make you feel as handicapped as the character that you're playing, but the game also has to be actually playable. If it wasn't for the inability to actually get around the levels, The Last Cargo would be a decent little rogue-like horror title that would be easy to recommend; it's unfortunate that's not the case. The amount of frustration that I experienced in one hour is enough to drive away even the most avid of horror and/or rogue-like connoisseurs. I have yet to see any video proof of people completing this game, and therefore I am skeptical about the positive 12-25+ hour reviews. Seeing as this game is on its second year of release, and this review isn't the first to point out the major flaws in the game, it's unlikely that the developer will issue an update. Only recommended for those with the patience of a saint, and a lot of time on their hands. [h1]Rating: [b]1.5/5.0[/b] - It's Bad.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore [b]The developer provided a free copy of this game for review, through The Horror Network's Curation page.[/b]
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Hours played at review time, across 32 reviews with recorded playtime.
While I have lived my entirely life with mentally impaired people, I can't say I have much experience with the physically disabled, but the mechanic in this game is most certainly innovative. What could have simply been your regular every day survival-horror-exploration game, it transformed in an interesting experiment, a test, if you will...a test that I personally failed, but an interesting one. The idea is simple in its execution but quite tricky in practice: you're bound to a wheelchair, but you are tasked with solving puzzles and exploring, while also fighting/avoiding enemies. It can be frustrating and it can be fascinating, but it surly is engaging and atmospheric.
I have already completed 3 of 6 endings in the TEST VERSION OF TLC. It is quite fun for sure. But the game is really hard and the mistery of the back ground story is still not clear yet. Strongly recommend for the guys who love S & H games!
Maybe I'm just dumb but after playing for three hours I still was unable to get past the first floor.
I had almost forgotten about TLC from when I first saw it on Indiegogo and happy to see that it has been released :) I've not played very long yet, but I like the replay potential with the levels being randomly generated. The game also rewards you with tokens so you can eventually start making life a little easier for yourself. The dark atmosphere and music is very appealing and I think I am going to be coming back to play TLC regularly. Oh, and a definate +1 for having the main character be a dude in a wheelchair!
[b][i]Review copy provided by developer via Curator Connect[/i][/b] I would rather see an interesting failure than a boring success, but in a perfect world interesting ideas would get solid games built around them. Obviously that doesn’t always happen, sometimes because the ideas are more unique than good, and sometimes because the execution is lacking. I honestly don’t know which it is in the case with The Last Cargo, because it’s built around ideas I wouldn’t use for a game, and they don’t seem all that fleshed out either. It’s a shame because elements of the presentation and atmosphere are good, just wasted on a game with no coherent core. You awaken in a grimy elevator, wheelchair-bound and loaded with strange equipment. A voice explains that your avatar (the wheelchair guy) is helping a patient within their cargo management system, which I believe is fancy terminology for their memories. Like, in their head. You don’t know who the patient is or what their condition might be, but apparently all will be revealed if you can reach the last level of the system. That won’t be easy, as your crummy elevator deposits you onto every floor between you and your goal. These floors are occupied by particularly unfriendly automatons, so the sooner you complete your tasks and move on, the better. The atmosphere is the first thing you’ll notice about the game, and right from the onset it leaves a pretty heavy impression. Beyond the elevator doors are mazes of darkened hallways and decrepit chambers, cloaked in shadow and teeming with evil. Those first few minutes wheeling yourself around in the gloom are tense, watching for hints of movement and glints of blessed light. The audio is wonderfully understated for this grim excursion, and the sharp pixel art gives even the top-down perspective an evocative feel. Following those few opening minutes, though, you’re going to make two very important discoveries. The first will be when you finally find the main terminal and receive your mission for the floor. Said mission will be described to you in an impressively confusing mix of pseudoscience and mangled English, leaving you only the barest idea of what you need to do. Generally your task will be to find several features around the level, such as floor panels or corpses strung up on the walls, and use some plot item on them given by the main terminal. It’s usually not as simple as pressing E or whatever to do it either, so be prepared for a fair bit of trial-and-error to complete even the most obvious missions. The second thing you’ll discover is how un-threatening your foes actually are. On the first couple floors your foes will consist of faceless automatons that self-destruct near you, and security orbs that zap you if you stray to close to their patrol path. The orbs are easy enough to avoid by giving them a wide berth, but the mannequins like to creep up next to you before they pop. They might be a pain until you discover the One Weird Trick to never getting hit by them, at which point any possible tension left in the game bleeds away. I won’t even tell you what the trick is, because it’s so obvious I can’t imagine anyone fearing these wandering firecrackers for long. All this adds up to a game that isn’t scary in the least, and ends up being more frustrating than not. The controls only exacerbate the problem, as you’ll be grappling with literal tank controls the whole time. Prepare to get caught on every corner if you don’t turn wide enough, and also be prepared to stop dead every time you want to shoot at something. I’d love to spend more time talking about the elaborate inventory system, the survival elements, and the persistent progression systems rather than glaring issues, but it’s those issues that keep this game from being a good use of your time. You might get a few creeps out of the presentation up-front, but digging any further into this shallow offering is just going to break that illusion in half. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
游戏的整体气氛很不错,尤其是音效。战斗部分全靠车技和脸 自爆兵全靠轮椅老司机的车技触发引爆然后摔开距离 起搏器靠运动攒电力 可以眩晕敌人,打碎玻璃 选用生存模式开始 枪械子弹奇缺 而且对触发任务后出现的电锯机器人射击两枪貌似没啥效果 可以说是打小怪浪费 打大怪没用 基本上只能是用来摧毁墙和打不开的门 新游戏每次开始地图都是随机的 搜刮到的装备怎么样基本看脸 角色死亡后选择restart 虽然地图不会变但任务会变难 第一次关闭两个发点机 死一次 关3个 再死一次关4个 所以我现在玩了快俩小时还没过第一关, 有时候刷出的任务像我这样的英语残废根本看不懂 机翻一下也是不知所云 。。。。后来放弃了生存模式 有了不少初始弹药和道具 但是因为随机地图和任务我现在还是没过第一关。。。购买需谨慎。 还有要小心扫地机器人我被它在角落里坑杀过好几次。 将近五个小时还是连第一关都没过,已经放弃玩这个游戏了,游戏时间超出了太多也不能退款了 。。。
Please bring Turkish language support to the game
Игра достойна внимания. Жду выход вашего нового проекта:) !!
Not made for 1080p or higher, since text and icons are too small. Game does not explain any of the user interface or gameplay features. There is no tutorial and there are no tooltips. You have no idea what you are suppose to do, or how to go about it. After 30 minutes of aimless roaming I refunded.
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