
Master the wonders of alchemy! Solve alchemical puzzles by transforming and combining Essences. Craft items, tools and machines. Explore the enchanting world, gather peculiar resources, and befriend the Agari, adorable mushroom folk who will help you find the cure for your mysterious disease.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed this game. I can see how it's not for everyone and after beating it I have my notes. But this game did scratch a certain itch for me. If you have a slight interest in chemistry but just want a Minecraft/Lego fantasy version of it, then this is the game for you. It feels like a passion project by someone who doesnt normally make games. Or someone who had a good idea but not a big team to pull it all off. With all of that said, I would love to see more like this. I support this idea and want some sort of game that continues this alchemical idea. The story is kinda weak, and the end is very lack luster, but the journey is fun. Trying to figure out the correct combination of elements is fun. you have to progress kinda far to get the full fun of ripping apart and combing things, but once youre there its very rewarding to finally get the right mixture. Last note, take the time to build the stuff in between missions. its kinda annoying, but youll thank yourself later. i beat the game with almost nothing built, i thought i was only halve way done...
This game is a very fun blend of gathering and crafting. It allows you freedom to roam and experiment on your own, but guides you with quests that make a complex crafting system easy to learn. I also really appreciate having a protagonist that has to face his mortality because of his disease; his sense of urgency for a cure, how he casually comments about how he has to think about terrain differently, and misses having the stamina he used to before the illness all make me feel seen as somebody going through something similar. The few games that have disabled characters don't represent them as realistically as this, and usually turn the disability into a crazy advantage or completely ignore it in the story except in art design. This game would be great for kids, but I'm an adult and absolutely love this game, story, and cute mushroom friends!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's nice. It's easy. It's a bit grindy. Story and characters are original and wholesome. Models and animations are very fine indeed. Alchemy puzzles are rather simple but entertaining, inventory & energy management aren't very punishing. The only annoying mechanic I met were insight requirements for crafting stations, forcing you to waste time, when scaling up your production. The biggest drawback - It's short. The world around you has so much potential, but its paths often lead you to landmarks, resources and story hooks, that just have no further use. Background music, even though it's fitting and kinda catchy, reflects this further with just a couple of tracks made of short loops.
L
This is a great little game if you enjoy crafting. The crafting system is complex enough to be interesting but not overly so. The story is entertaining but not super deep.
Fun and charming game.
Zu Beginn macht es Spaß. Es ist zwar repetitiv, doch man entdeckt immer neue Gebiete und neue Rezepte. Allerdings habe ich ab dem Punkt abgebrochen, an dem mir plötzlich eine weit fortgeschrittene Ressource ausging. Für Gläser braucht man Quarz, wofür man wiederum 2 Bausteine braucht. Die gewinnt man wiederum durch Ressourcen, für die man bestimmte Bausteine zum Abbau synthetisieren muss. Wenn man weit fortgeschritten ist, machen solche repetitiven Ketten keinen Spaß mehr. Leider.
Good game if somewhat lacking in content. Gives enough of different things to do. I liked the story though it could've been made way bigger without much of an effort from the dev's side. Also many things are not needed to complete the game which is a little bit disappointing. Completed the game and built every possibe item and then deinstalled. Good game for 1 time.
Cozy fun and enjoyable
I have completed all the achievements so I guess i can review the game. Before you actually buy the game because of my thumbsup, please see below: I will say that I will recommend the game if its price around $5 - $10. It is not worth $18. So only get it if its on sale. Basic gameplay - 4/10 - It's actually alright. Inventory management is very old school and depends on drag and drop. Not the most optimized, however it is functionable. Movement is just classic and very in character. Storyline - 7/10 - Doesn't drag on too long but provides milestones for progress. It is also kinda simple and gives a lot of room for thoughts. I think this game is very well suited for kids generally! Alchemy Gameplay - ?/10 - I can see the developer put in a LOT of effort in developing the alchemy system. Now the reason I add ? for the rating is because there is potential for this mechanic but its complexity doesn't fit with the simplicity of the game's storyline. [spoiler] The alchemy gameplay is generally a puzzle game. The game does NOT hand hold you through so you have to figure out the recipes on your own. That's the whole idea of the game - to think like an alchemist. Try and fail until you get the result you need with the rss available. If you actually need a guide, you're probably not playing the game as intended. (unless its to find certain plants than thats understandable) Some elements are not compatible which you can use the telescope to avoid the waste of essense. The main storyline is rather easy if you simply collect most ingriedients as each area unlocks and use said elements to make the essence you need. The wasted potential is the combination of elements that can lead to something more! A lot of people might complain on the redundant resources that are not used even to the end (actually, they are used in furniture for the achievement) and the telescope mechanic that seems rather pointless - (will save your butt when you try to get the achievement for 60 tiles essense) The shape of each essence and the combination to ensure it doesn't explode while still alowing the fusion is the true purpose of the telescope. It's a hidden gem of a mechanic. The flexibility of the fusions while balancing out the shape of elements and stability... All this was made but not really used in the main story. In fact I didn't really care until I was doing the acheivement then it pique my interest. But I'm already at the end of the game... 8/10 for the mechanic (could be optimized) & 1/10 for implementation of said mechanic. [/spoiler] Cons - I hate construction - 0/10 It's super unneeded. I get that everyone is dead leaving me and one other person alive but seriously?? Why do I have to create so much paper?? I have a perfectly fine notebook (the journal) here I can rip the paper out from. This is just a time waster. Rather than wasting my rss making a cabinet or 3 I just piled everything on the floor. It feels redundant other than those required by the quest. Final Thoughts: Its a good game for kids to play. The storyline is simple (and touches on certain topics without getting too deep into it, giving some room for thought), the puzzles are fairly decent and helps train a patient & resilient mindset and the gameplay (walking around to observe the environment) engages the players. However, definitely not worth the current price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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