
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #73, worst US #86 · 3 markets collected
US · last 30 days
About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, I’ve been having a pretty good time with The Lantern of the Laughless Saint. It really feels like an old-school Morrowind-style RPG, especially with how much it lets you explore and figure things out on your own. It’s definitely rough around the edges though, and I ran into a few bugs and some janky stuff that reminded me it’s still in early access. Still, there’s a lot of charm here and I can see myself putting a lot more hours into it. 8/10
incredible game, ignore other reviews here complaining about mindless ui things, its a skill issue. Took me half a day to get it down pat. my only complaint is now that I am around 19 of the attendees, im struggling to find the next few quests or pointers to complete the rest. I am okay with no quest markers but the quest tips from the npcs are incredibly vague. Otherwise its amazing if you loved morrowind
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Lantern of the Laughless Saint is an RPG that very proudly wears its inspiration on its sleeve. I would say the game is worth experiencing solely on it being pin-point accurate to the Elder Scrolls experience from a studio outside of Bethesda, but it stands strong on its own outside of the comparison. People are rightfully pointing out optimization issues and large number of bugs, but the devs have been extremely receptive to bug reports and feedback and are aggressively rolling out fixes and features to keep on top of issues. There's enough here to chew on for a good while, but the momentum of updates and fixes gives the game significant potential. NPCs and quests are fully voiced, and the quality of the voice acting is, at worst, great. The character writing and lore aren't world-shatteringly unique, but are given plenty of care and depth to make reading into the world feel engaging. Quests are generally open-ended with multiple solutions and choices. You can also, if you want, murder the ♥♥♥♥ out of everyone you see. The striking visual style works well with the unique environment design to make exploration constantly feel fresh but not unfamiliar. Beautiful interior and underground environments with shrines to gods you don't know, forests ranging from dry to damp to mushroom, everything is a treat to explore. Combat is not wildly challenging in singleplayer, though the same can easily be said of the inspiration. Like Elder Scrolls, skills improve the more you use them. (jump for hours to improve acrobatics, you know you're gonna) One handed, two handed, spears, schools of spells, the whole nine yards. Leveling skills also lets you earn perks, many requiring multiple skills to unlock and which massively change how your build feels. One standout perk is letting spears launch you when you attack a surface. I mentioned "in singleplayer" since, unlike Elder Scrolls, the whole game can be played in co-op for a hilariously chaotic and buggy experience. Even with the bugs present, I cannot recommend this game enough for fans of Scrolls-likes looking for something with real color in its cheeks.
Thank you for making the game my brother and I have wanted to play since we were younglings. 22 Hours in, half solo and half co-op. Very smooth so far, a few hiccups on co-op but nothing game braking. Cant wait to see what this game can become.
this cooks big time. big morrowind/oblivion vibe.
The selling point seems to be 'it's like Morrowind!' - which even the devs leverage in their (admittedly loud, '2AM Chili' coded, edgy) marketing. But hell, it worked on me, so what do I know. I really like it. It's still raw. I'm getting pin-cushioned by arrows through walls. There's a lot of empty space. Navigating terrain can be buggy. The menu UI could use some work and if you don't like alchemy, you won't need about 80% of what you pick up. But damn. This is a hand crafted world. One that's centralized on one, enormous dungeon that just keeps pulling you deeper, higher, lower, poking around every corner and driven to see what comes next. I've found NPCs in the most unexpected places. There's no promise that curious wandering will reward you with what other games do (high powered gear, etc), some paths only promise an incredible view. But I've been compelled to keep exploring for the sake of who I might meet along the way. As for gameplay - the combat is certainly more Skyrim-esque than Morrowind - though the spell variety (and a nod to a specific, ill-fated Bosmer with high-flying ambitions) certain nods to TES3 - as does the breadth of the lore. Small things: melee can feel a bit claustrophobic, or frustrating against kiting foes. But otherwise there's a solid diversity of builds with an interesting system of progression and skill allotment. If you like these games, you'll like this. It needs a little more time in the oven - but the devs are dropping updates consistently and I'm happy to have jumped on board early. The view from the top of the tower was almost as good as the journey up, now to head below...
I haven't even played this game for an hour, and unfortunately I already have to mark it down as "unplayable". You have to occupy the same physical space as your opponent in order to reach them with your weapons (or at least one-handed swords). "Touching" is too far away; you will not hit them. "Standing on top of them" is also too far away; you will not hit them. You MUST be INSIDE of them. Meanwhile, the only creature I made it to, a giant snail, can hit you from at least five feet away, looking away from you, before their attack animation even starts. One time it didn't start at all. I just took damage by being on the same beach as them. The fact that they got full voice acting before they even considered that the player may want to be able to fight their opponents makes me think that this product will never be any good. What were they thinking?
Oh sweet moon papa Illuminate your crimson on this dark land Reveal all cloaked sins Oh merciful moon papa Gaze down upon your child Witness these deeds done in your name............
Devs are constantly fixing things and making stuff better :)
nice coop jank, great game
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