
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This seems super cool but I'm too afraid to play it as my cpu and gpu spike above 90 when it's running. Considering how this game looks and what it's aiming to be I don't see why my relatively decent pc should be having trouble. I tried swapping some of the drivers as the dev recommends but didn't see any improvement. I am on linux mint and so maybe it's an issue with wine/proton. Either way this game needs some optimizations made. Gonna try it again after a few updates before trying to refund tho. Will update review later
Let me start this by saying: This game isn't bad; there are many (and I mean MANY) good aspects that definitely make it worth $20. Atmosphere and passion being two of the most relevant for me personally. What I do have to say, however, is that the performance on the SD (and from what I've read, on some PCs as well) is absolutely terrible. Now, it isn't really the devs' fault that I'm too broke to get my PC running, even though I think making this game more optimized and accessible would be a great idea anyway—not just for the Deck, but also for people on lower-end devices. After all, this game should definitely run at least at a stable 60 on any half-decent PC if it's playable on a 970. I would definitely recommend this game IF the devs start optimizing it better on PC. Bonus points if they make it more playable on the Deck, or at least tell us that they will never optimize it for a handheld.
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Latest in each market: best AU #73, worst US #86 · 3 markets collected
US · last 30 days
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried really hard to like this game, I love rpgs and open worlds. Just hoping at this point I can get my money back. Game is laughably unplayable. There seems to be one dominant enemy type and you can't damage it half the time. Game also consistently crashes. 1/10.
In its current state (not two weeks into Early Access) the game is robust. It does still need work. But as it begs comparison to Elder Scrolls games, I remember Skyrim launching in an appalling state of incompleteness for its price. There is no shame in what LOLS delivers right now. LOLS is cheaper and smaller compared to the Elder Scrolls games. Compared to Morrowind in particular, it hits a lot of the same notes, though it rarely nails them. For now, Morrowind lovers might be a bit unfulfilled in aquatic exploration, the thrill or lack thereof in most enemy encounters, the low friendly NPC count (how often will anyone choose crime or callousness when there are only a few dozen people to ever talk to?), spellmaking and spell effects limitations, and alchemical tools. Leveling up and the perks you can choose feel pretty good. Some feel a bit too powerful, while some are dead weight at this point in development. Some musical tracks, and much of the voice acting, are very good. The turtles are shockingly loud. The UI gets better by the day, and Morrowind's UI was sometimes far more frustrating than LOLS' shortcomings. This game is FASTER than Morrowind, in most ways. I spend a little less time in menus, most of my locomotion is smooth and zippy, and there's less to read, talk about, and parse from your quest log or map. Almost all of that is a good thing. I haven't touched multiplayer, and I don't see much potential added value for doing so. There's also probably no good reason NOT to play multiplayer if you're interested. You can target your allies with spells, and there is at least one perk that references party members, but I do hope multiplayer gets more ways to integrate rather than feel tacked-on. TL;DR: if Morrowind seems intimidating and/or clunky, but you wish you had the patience for it, you get a good taste of what makes it one of my favorite games ever if you get into Lantern of the Laughless Saint.
The only thing this has going for it right now is the *promise* of multiplayer Morrowind. And that seems like a distant promise at this point. The skeleton of the world and the lore is there and, while moderately intriguing, needs fleshing out. The gameplay itself feels like it is still in an experimental state. When multiplayer gets thrown into the mix, the jank and the bugs really start to show. Where the game is not empty, it is full of placeholders and incomplete questlines. This seems more like the quality you could expect from an aggressively early closed beta, not from a product that developers are asking you to pay for. No one should be paying money for this incomplete garbage when functional multiplayer mods exist for Morrowind and other Elder Scrolls titles.
Came into this game with fairly low expectations and was completely blown away. We never see indie studios attempt Bethesda style RPGs because they are incredibly complex to craft, not even other AAA studios have really attempted them, but somehow NerveLab has hit it out the park. Game is a little grungy looking, but it has great art direction that makes it work. Great soundtrack, good voice acting, fun NPCs with plenty of side quests, combat doesn't feel too stiff, and some interesting lore so far. For better or for worse, it even has all the jank you'd expect from a Bethesda RPG- but nothing game breaking so far (although co-op can be glitchy). The only real complaint i could muster here is that there doesn't appear to have the deep customization that you'd expect from a Bethesda RPG, but this is still an early access game. This game is a complete love letter to a genre that doesn't get many games made, 1000% worth the asking price
This game is PHENOMENAL. Play it. The only thing I can see being a problem is the no quest markers thing which I know this game does on purpose. So if that isn't your thing, just wait for a guide on the internet, then play lol. I cannot wait for Holy Fool. I'm in now NervLabs, keep it comin.
Game is very good. Looking forward to the much larger effort by these developers. Pros: *Well written quests *Interesting locations *Voice acting *Music *Graphics Cons *I'm going to run out of game to play eventually and want more.
I beat the game as a naked brawler. At first, I wondered why I chose this build. At some point, I took down a weird big strong bird. After that, the slaughter began. I killed everyone, even friendly units, and the game still let me finish the playthrough.
Ruggul is always watching, pilgrim.
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