
Lost with no memory of where he is or how he got there, lead Eyas – a boy in a cat suit – on a quest to get home. But how do you know which way to go when you can’t tell which is up and which is down?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Review for Opium Pulses[/h1] This game is worth the price tag. [h1][b]Pros:[/b][/h1] [list] [*]I want a plushie of the main character he is so dam cute. [*]The mechanics of the game are amazing the underwater were you can walk underwater and then use that to get air. [*]The soundtrack is on point I’d say the Castle area music is really good as it intense music. [*]Taking control of blocks and then using them to get you higher to reach platforms great idea and so well done. [/list] [h1][b]Cons: [/b][/h1] [list] [*] The music could use a bit of a change as it in like when in the forest or dessert just have like 3 different tracks so it’s not all the same. [h1][b]Conclusion:[/b][/h1] Main story little confusing but I must of missed as I went into the options and the game started, but overall this game is good and I am going to sink more hours into this game as it really good. The price tag is correct and I would buy this game for my friends as they will enjoy as much as I do. If you have any spare money please give it a look as it really worth the price.
I'm gonna have to not recommend this game on the point that the movement system is extremely acceleration based, you don't notice it in the beggining of the game but later when precision is needed you REALLY notice it. with the movement you can stop on a dime but going into a jump the difference of pressing the forward button and not even making it halfway over the obstacle or holding the button down a tiny bit longer and hitting the next obstacle 3 spaces over before you can stop is the difference it makes so later platforming is rather annoying not to mention i'm not even sure if some of the levels are even possible without the box pickup putdown run at wall glitch. overall even before it started to get extremely hard I only thought the game was ok anyways so if you really want the game then get it on a good sale otherwise it isn't worth it
Not worth the bucks. 10€ is heavily overpriced, even in the sale with 99 Cents I still felt buyer's remorse. It feels like a budget platformer game (Which it is) and not like something you'd spend 10 bucks on. The platforming is dull and uninspired in my book. Get something else.
[i][b]The Land of Eyas[/b][/i] est un jeu de plateforme exigeant, dans l'ensemble très bien réalisé, avec une excellente bande son et des mécaniques reposant essentiellement sur la gravité. Vous incarnez un garçon amnésique nommé [i]Eyas[/i], habillé d'un costume de [strike]tanuki[/strike] chat. Il se réveille dans un monde en ruines, avec pour seul interlocuteur un grand arbre, qui a lui aussi perdu la mémoire. Afin de rentrer chez lui, [i]Eyas[/i] doit récupérer des sortes de pierres éparpillées un peu partout. Des pierres magiques, en réalité, qui possèdent le pouvoir de réveiller les souvenirs. Alors seulement le grand arbre pourra le guider jusqu'à son foyer... Le monde entier, et donc chacun des quelque 30 niveaux qu'il abrite, est scindé en deux dans le sens de la longueur. La moitié inférieure est occupée par un liquide aux propriétés particulières : la gravité y est en effet inversée. On peut ainsi tomber indéfiniment, du haut vers le bas, puis du bas vers le haut, en passant de l'une à l'autre. Vous saisissez ? Sur son chemin, [i]Eyas[/i] trouvera aussi diverses caisses et flèches : neutres pour les unes, soumises à une gravité fixe pour les autres. Puis des portes fermées à clé, qu'il faudra bien sûr dévérouiller. Beaucoup d'obstacles en fait, mortels pour la plupart, avec des checkpoints somme toute assez rares, d'où une certaine exigence dans le gameplay : [i][b]The Land of Eyas[/b][/i] possède un côté die & retry indéniable. D'autant qu'il faudra vous accoutumer à la maniabilité particulière du bonhomme. Ces niveaux, dans l'ensemble très variés, proposent un challenge intéressant, qui fera appel à votre jugeote ou à votre habileté ; voire les deux. Le timing sera souvent crucial ! A noter que le jeu se prête très bien au speedrun. Un seul regret concernant la progression, qui manque parfois de pédagogie. Le jeu entretient un certain... obscurantisme par rapport à une partie des mécaniques dont le joueur pourrait faire usage. Essentiellement, avec les caisses. Aussi je ne saurais trop vous conseiller de vous renseigner (guides, vidéos,...) avant de vous jeter dans le bain. [h1]Verdict : 3,5/5 - Ce qui est bien, mais pas top.[/h1]
I was very pleasantly surprised by how easy this game was to get into. The difficulty level increased almost perfectly as you defeat each level. Everything about this game is beatifully done. Even the first time my character defeated was so cute it made me smile and go jump onto the jagged ice a few more times. Little did I know that I would soon be seeing that on fairly regular basis... All in all, a great mix of puzzles, reflexes, and beauty.
Новый платформер, который почерпнул много положительных черт у похожих игр.. Местами конечно хочется себе глаза чайной ложкой выковырять из-за кричащих цветов, но жить можно. А так каждый уровень с уникальным дизайном и стилистикой радует глаз.
一个比较简单和普通的解谜游戏,每一关就是吃到过关道具就过关了,核心的系统就是游戏分为正方两个区域,上下颠倒,然后可以利用引力来高跳。 很简陋一个游戏,原价36肯定是不值的。
The Land of Eyas is yet another retro pixel 2D platformer, amongst thousands, all polluting Steam and making video gaming worse. This one has some kid in a fursuit running around jumping and so on. The developers didn't even bother with a working fullscreen option for this one. That's the kind of laziness I just can't recommend. People who enjoy 2D retro pixel platformers should opt for of several thousand cheaper ones on Steam which do feature a full screen mode, instead of this. Thumbs down. These guys want $14.50 for a game without full screen!
10/10 loved game defininitly a game for all types of people. Coudnt take my eyes of its great
Lost with no memory of where he is or how he got there, lead Eyas – a boy in a cat suit – on a quest to get home. But how do you know which way to go when you can’t tell which is up and which is down? That’s the introduction to this game. The Land of Eyas is essentially a puzzle platform game. I’ll be looking at it primarily from a casual gamer standpoint. Not that I’m actually a casual gamer, but when it comes to platform games, I might as well be. https://www.youtube.com/watch?v=ZKvcpgNWV14 Let’s start first with the nitty-gritty. This is the stuff that any action game and any platform game has to get right or it’s already a non-starter. How’s the response? I played with a keyboard. I think platformers are best done with a control pad, but if a game has good keyboard response, chances are it has got good response period. Eyas had good response. I’m comparing this to the rather fussy issues I had when playing Rogue Legacy. I did find the jumping to be a bit “floaty” feeling. As opposed to the “hard” jump of the classic NES Super Mario Bros—if anyone has even played that in the last decade. The sprinting and jumping had the typical response time challenges that I see common in many platformers though, regardless of who is playing them, so I’d say it’s as it’s supposed to be. The type of platforming you’ll do in this game necessitates the type of jump physics that are in the game. Prepare for multiple retries. Thankfully, longer levels have check points. How’s the performance? I had no frame rate drops on my mid-tier gaming PC. That said, I didn’t get to test on any of the levels that had spinning saw blades, etc. But even so, I’ve seen FPS drops in games on my PC that were less action oriented. So I call this a success as well. https://www.youtube.com/watch?v=Y9WjrKsTCZI Now that we’ve got the non-starters cleared, how is the game itself? Well, you’ll not find anything revolutionary here. It’s an action puzzle platform game. That’s what you’re going to get. You’re also going to get really beautiful artwork. And that’s what drew me to this game. The boy in the cat suit (Eyas) is cleverly reminiscent of the boy in the white pajamas from Where the Wild Things Are. It’s a savvy decision on the part of the art director. I instantly gravitate to it. The rest of the artwork is crisp, ornate, evocative, and disarming—which is good when your game is a puzzle game and likely to provoke frustration (that’s the nature of the beast). Anything to keep me wanting to look at the game is unequivocally good. I’d almost like to say that artwork is the third rail of platform games these days. Without artwork, what is your platformer bringing to the table that the platformers before it have not already? That Land of Eyas is unapologetically beautiful. This leads me to the next important aspect of the game: its gimmick. The gimmick is that the force of gravity reverses at the midline of each level. Later levels shake this up further, but this is the core conceit. It looks like a water line. You cross it. Suddenly you find yourself falling up instead of down. It’s not bad as far as gimmicks go, but it’s nothing we haven’t seen before. Does it need to be? What is important is that it adds just enough flexibility to the game that it can present you with some unusual puzzles. So really, I shouldn’t call it a gimmick. That implies that it brings nothing to the table. But it does. It makes you have to look carefully at what’s on your screen to decipher the solution to each level. So really, it’s a game mechanic and it works in favor of the game. Hopefully enough that you find the puzzles in this game to be ones you haven’t seen before. For a casual gamer, I think it succeeds very well. The story? Well, there’s not a lot of story to interest me initially. You’re a lost boy talking to a talking tree (yes, I meant to write it that way). You’re looking for “Mother” (Isaac anyone?). I won’t say that I was drawn in instantly or anything. Perhaps as you progress you’ll be more invested in the character(s). I wasn’t. But frankly, I don’t play games any more to read a story, certainly not platformers. Play this game for the puzzles. You won’t be disappointed. Am I going to get 100’s of hours out of this game? No. It’s not a grand strategy game, is it? But what I will get is enjoyment for my time and a sense of accomplishment in nice bite-size brain packets. I need a nice low-stakes diversion from time to time and Eyas provides that. It even opens multiple levels to choose from so if you get stuck on one, you can solve another and give your brain a rest. This allows you to progress the game until you’re ready for a fresh look at that one level you couldn’t solve yesterday. Again, a very savvy development decision. It circumvents the banging-my-head-against-a-wall feeling many other linear platformers have. Do I have any criticisms of the game? Is there anything I did not like? Yes. I did get frustrated at times by the deadliness of spikes. Rubbing the side of a crystal doesn’t strike me as an offense that should be punishable by death. I’m not play 1001 Spikes, after all. Yes, that’s a real game. The little “hop” you make at the apex of a moving block was inconsistently implemented and therefore annoying. When you’re riding the elevator block, you want to jump at its highest point. This is not possible though because you “hop” when it gets to that highest point… except in cases when you don’t. Which is it? I want consistency here (you can witness this in my gameplay videos if it isn’t clear). The blocks that you can pick up and carry were a great introduction, but there was a 1 pixel exploit I found where a block was essentially hanging in the air. Not sure I want to complain about that one though considering how hard it was to get that block up there in the first place. None of these things stopped me from enjoying the game, though. I’m a rather fickle gamer, also. So it’s a solid testimony to the game’s strengths that I didn’t give up on its weaknesses. In the end, I easily recommend this game to someone who wants something fun to do with their brain on a Sunday afternoon.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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