
Lost with no memory of where he is or how he got there, lead Eyas – a boy in a cat suit – on a quest to get home. But how do you know which way to go when you can’t tell which is up and which is down?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun little puzzle platformer.. though it can get frustrating at times ..sawmill i'm looking at you. Cute/interesting art style. I have to say Eyas looks out of place.. it could be in the story.. no clue really.. i skipped it. The story is not what this game is about for me.. it's about hard platforming with interesting puzzles and mechanics , this game does that really well. The platforming feels good and is responsive, the puzzle make you think and it's not always immediately obvious what you need to do. This game is not easy, though not insanely hard. Some levels thankfully have checkpoint so that you don't need to do the entire level again. However the levels are very short but the checkpoint make it more enjoyable for me. There are also par times which you can try to beat, i did find these times ridiculously hard. I stopped trying after the first few levels, but it's there if you like that sort of thing. Some levels also have so called seer stones which you can collect. Music is good.. especially once you arrive in The Net world. If you don't like figuring out what to do and dying a couple of times while doing that.. you are not gonna have a good time with this. If you do like a challenge in your puzzle platformer give this one a try.
2D puzzle platformer, Build completely on a scratch engine (no unity3d ect here), Gravity, it really will mess with ya head... truth is I have zero idea how to write a review for this game, since it may come off a biased, Truth be told I spent roughly over a year with the dev in braking and fixing this title, helped on some redesigning parts here and there, an forcing delays to make sure they have near perfect title, and my name is some were in the credits.. so having say that, yes I rate 8/10, there’s always room for improvement and some of the suggestion I pointed out will be added in later updates... Having dumped almost 30hs into the title, I personally wish there were more lvls and harder ones to. Easy to configure, re-map able keys. Easy to pick up and play, Simple to learn, hard to master. (has speed running goals for those that like to shred of there milliseconds ) Music IMO is great.. Waiting for DLC packs now..
I've been playing Land of Eyas for a while, and have streamed it a buncha times in the past for good fun. Its a pretty solid patformer that uses the under-half of the game world as an inverse gravity field, which allows for puzzles that span large vertical spaces to make bigger and better puzzles. If you like the idea of ibb & obb but never have a second player, this game will do more than just scratch the gravity-inversion itch, but probably leave you wanting more! Storywise the game makes sense - a kid in giant onesie has to feed glaze-encrusted donuts to a very depressed talking tree. They both have trouble remembering stuff, and I kinda wonder if that inverse gravity layer isn't actually too healthy to be around. Then things start to get nasty when the mechanical gears come out too - there's a red room with a conveyor belt that forces players to use profanity to win. Seeing all the polish and quality build up and come to fruition has been quite satisfying, and I'm really glad to see the overall result come out so well. Great work, Happy Square!
This game is a gem. I definitly recommend using a controller as it enhanced my experience of this title greatly. I usually play games over steam link and this one looks fantastic on my 60" LCD, I can't tell its being streamed over my network at all. The controls and physics are truely dialed in, so no complaints there. The puzzles range in difficulty and I really feal a sense of accomplishment when I solve them. Some of the puzzle are difficult but the checkpoints are well placed, but also require some strategy to get the most out of them. Great work guys!
(Review code was supplied free of charge by the publishers. TL;DR at the bottom) The Land of Eyas is a unique and mentally challenging puzzle-platformer developed by Happy Square Productions as a result of a successful Kickstarter campaign. You play as a boy, Eyas, who wakes up in a cat suit in a strange world with no memory and a talking tree who may be able to help him. The game acts as a support group for people like me because I finally feel like someone understands me. Until this game, I thought I was the only person who constantly wakes up in a cat suit, talks to a tree, has difficulty telling which way is up and which way is down, and forgets about what happened the night before. But that all changed with The Land of Eyas. As I briefly alluded to before, the unique game mechanic you'll see in The Land of Eyas is the two dimensions that exist in every level. There's this wavy horizontal line that represents the center of gravity, and your character is always pulled to it. So when you fall below it, it pulls you up, and when you're above it, it pulls you down. You'll have to find ways to use this mechanic to your advantage in every level if you hope to make progress in your adventure. This, alongside other game mechanics like building blocks, makes the game require you to take a moment and plot your way to the end of the level. It's not the kind of platformer where you simply make your way onwards - no. The Land of Eyas is a platformer where you'll have to think hard in order to complete the level as you would to solve a math problem. Just as soon as you think that you've mastered the use of the gravity horizon the game will throw more mechanics at you like saw blades and building blocks. You'll constantly have to adapt to these new mechanics in order to continue achieving success. As if the game wasn't hard enough there are challenges you'll have to complete if you wish to experience everything the game has to offer. Remember that talking tree I mentioned earlier? Well, some levels have seer stones within them that you have to return to the tree in order for him to discover the truth behind his lost memories. These seer stones are often challenging to get and require you to really go out of your way and think even harder than you would to simply complete the level. The levels also display "perfect" times in the top right corner that you may attempt to match or beat, but I don't see any indication that the completion of these challenges in particular will unlock any kind of content. The soundtrack and sounds in general are also very nice. The music is often fast paced, rushing you onwards and driving you to make mistakes, and sometimes it is mysterious, serving as a reminder of the strange world you've found yourself in. As for the sounds, there's something oddly satisfying about the "thump" you hear when your character lands. Similarly, there's something oddly disturbing about the sound you hear when your character perishes. The music and sounds within are fitting and add to the game wonderfully. The art style is rather unique and it feels like there is more than one art style throughout the game. You can tell by looking through the screenshots on the Store Page that there are a plethora of different color palletes and environmental themes used throughout the game. There are bright levels, dark levels, cloudy levels, earthy levels, industrial levels...you get the point. Eyas's design is memorable yet it's also a direct copy and paste job of my cat suit. Shameful (/s). Weaknesses...I suppose it's a good thing that I have to think hard in order to come up with weaknesses. The story is [i]alright[/i] but ultimately I feel like it serves as a backdrop to the gameplay, rather than what urges you to push forward. I haven't completed the story, but at the same time I don't feel motivated whatsoever by it. I wish there were more NPCs to run into and speak with, but they are far and few between. I also wish the game could make me care more about the story in the first place. I really don't care how Eyas got to where he is to be honest, just as I don't really care how and why I wake up in a cat suit occasionally. The only thing motivating me is the challenge of completing all of the levels. I also think you should be able to zoom out whenever you'd like, instead of it doing it automatically at certain points within the level. Furthermore, I wish checkpoints were slightly more plentiful (or better positioned) in some levels, but that's probably just me. I'm very, very picky when it comes to platformers. I hate the ones that provide an artifical amount of difficulty. I hate the ones where you constantly die and get teleported back to the beginning. That ♥♥♥♥ gives me motion sickness. But I like The Land of Eyas - I really do. It has a charm and uniqueness about it that I'm drawn to. I like the music in it and I like the freshness each level presents. I never feel like it's getting repetitive as some platformers tend to. I haven't completed the game yet but I certainly plan to, just because I want to see what other game mechanics will be thrown at me. I recommend this game to anyone who enjoys platformers. I see and appreciate the hard work that was put into this game and I wish the developer the best of luck. [u][b] TL;DR[/b][/u] The Land of Eyas is a charming, challenging game with a touch of mystery. It's unique gameplay and unique world come together to create a memorable experience. While the story falls short, you'll be encouraged to complete the game simply to overcome the challenges it presents. [u][b] My Bottom Line:[/b][/u] The Land of Eyas gets a 75% or 'C' Rating (A+) Hot and bothered (A) Bother (B) Bother as soon as it’s on sale [u][b] (C) Bother only if you like the genre [/b][/u] (D) Bother only if you really like the genre (E) Don’t bother (F) Bother your state representatives with a letter complaining about the existence of this game -- Thanks for taking the time to read my review! If you liked it, please let me know by clicking the ol' thumbs up button. If you didn't like it feel free to do the opposite. Either way I'd love to hear your feedback in the comments. To read more quality reviews check my profile. Thanks again!
The Land of Eyas is a really polished, gravity based 2D puzzle - platformer. The lore is hidden between the levels and you need to explore the land to understand the story, which is the best way of telling the story to the player. The art style is great with a really well made soundtrack. Game is based on "choose your own level to contiune" and has an ability which most of the 2D platformers lacking, climbing! It also has "timer" feature and all levels has a "time goal" to beat. I might try to speedrun this game at some point. If you are fan of the platformer genre, you will definetly like this game. I fully recommend it.
[b]Disclaimer[/b]: The copy of this game was provided by the developer for review purposes, yet it doesn't affect my review in any way. [b]Few words about the game[/b] This game is a cute, little platforming game made by an Indie developer. Your goal is to recover lost memories of a... boy in a cat suit. Yeah, you've read that right. Recover parts of your memory as you go through a bunch of mind-streching levels, where each of them have a twist - there are two gravities! Make new friends and enemies among met creatures, uncover the story that goes along and, if you feel up to the challenge, speedrun your way through the puzzles! [b]Advantages[/b] [list] [*] - Cute graphics and design of the character [*] - Animations are flawless [*] - Idea of two gravities is implemented in an interesting way into simple, yet surprising levels full of puzzles [*] - Simple, basic controls [*] - Luckily, what's unfortunately shows up alot in games like this one, repetitivness of puzzles is minimal, each level is different with it's layout and graphics design [*] - Soft sounds, no need to mute the game because of them being irritating [*] - Easy to navigate around the main menu [*] - Controller support [*] - Difficuly of levels is not too hard, yet easy enough to let you keep on going without ragequits [*] - Beautiful, calm background music [/list] [b]Disadvantages[/b] [list] [*] - There's a little thing with controls that might feel a bit like an imput lag from time to time, making a character movements react with a little delay [/list] [b]Summary[/b] As you can clearly see, a good game is not always a game with 20 hours long storyline, side quests, amazing '15 3D graphics with antyaliasing. Sometimes, less is more. This game might not reach the top on Steam, but it definitely should be seen by more people. It's perfect to sit back with a controller in hands, hot coffe on a table and relax for a bit. Unless you're an overachiever in here, then have a great fun speedrunning all those levels and getting 100% of achievements, as The Land of Eyas is perfect for it. Personal score [table] [tr] [th] 9 / 10 [/th] [/tr] [/table] [i]If you find my review helpful or funny be sure to follow [b]Opium Pulses[/b] curator page right [url=http://steamcommunity.com/groups/OpiumPulsesNews#curation]here[/url] for more reviewed games![/i]
My Video Review can be found here: https://youtu.be/F8ScZiTLJaE The initial excitement of the original game concept gradually turns into the frustration of the punishing gameplay caused by too strict requirements on accuracy and timing of your actions and insufficient camera view in bigger levels. The nice graphics and music cannot cover up the lack of life and interactivity in the game environment. The idea of jumping between two parallel dimensions is original but it is not enough to keep you interested all time long. And there is nothing special besides of this - no character development, now new moves, no new interactive objects and so on. Pros: - original concept - graphics and music - easy to learn Cons: - requirements on accuracy and timing - camera view in bigger levels - interactivity - no character development - repetitive after some time - price As there are at least as twice as many cons than pros I have to give The Land of Eyas Thumbs Down and 5 out of 10.
The Land of Eyas is an incredibly charming puzzle platformer from developers Happy Square Productions and Rising Star Games. In fact, I'm particularly happy that RSG picked up this title - there are a lot of interesting titles in RSG's catalogue. Platformers count amongst one of my most favourite game genres. I've absolutely adored games like [url=http://steamcommunity.com/id/k3w3l/recommended/40800/][i]Super Meat Boy[/i][/url] and [url=http://steamcommunity.com/id/k3w3l/recommended/238460/][i]BattleBlock Theater[/i][/url], and I definitely feel this game would fill a similar market to those looking for similar games. You play as the titular character, Eyas, on a journey to find his home. Eyas is this incredibly cute boy in a cat suit, quite adorable. In fact, all of the art assets made here are impeccable - somewhat easy on the eyes, yet at the same time exuding a certain quality and charm to it. [strike]It's kind of a pity that this game does not have trading cards/backgrounds (yet?) as those could definitely be used to showcase some of the artist's more favourite works.[/strike] They've been recently added. The soundtrack is orchestrated brilliantly as well. Good use of various instruments and song selection for each level stage, with particularly more difficult levels being accompanied by slightly more frantic, yet never overpowering, songs. As for the levels - they form the bread and butter of the game, and the level design is superb. A good amount of precision platforming and lateral thinking is required to solve the brunt of the levels - some require measured movement while others require well-placed jumps from specific locations. The somewhat unique gravity flipping mechanic comes into play a lot as, for example, you have to ascertain which level you have to jump off from the top side, in order to be able to land at the correct platform after you flip gravity. I only really have one major gripe about this game, and it's somewhat personal, but - the platforming isn't precise enough for my liking. Unlike most platformers Eyas does not run at full speed whenever he moves, all the time - but instead he has to (somewhat more realistically, I'll admit at least) speed up from 0. I think others shouldn't have much of a problem with it though. It's just that I really demand a lot of precision when it comes to controls, and I often find it easy to move too much in one direction than I intended to. Ultimately, I really like this platformer game and, again, feel that fans of the other two games I mentioned above would definitely take to this one as well. [h1]When to buy[/h1] In all honesty, for the amount of levels present in the game, I thought it would have been priced at $15. Which makes the $10 (without discount) price point rather appealing. [h1][b]8.5/10[/b][/h1]
The Land of Eyas is an addictive game that brings unique Physics-based concepts, beautiful artwork, and an intriguing plot line together to form pure gaming enjoyment. You can get lost for hours playing the simple, yet still so complex and difficult, puzzle levels. It uses a level hub that allows you to play and re-play levels in different orders so if you get stuck on one level you can always try another and come back later. Each of these levels is a work of art in itself with the beautiful backdrops and the catchy background music. However, the true glory of this game doesn't come from its pretty looks but rather its unique use of game Physics to enhance the puzzles. The Land of Eyas uses a gravity-flipping center line to allow you to propel your character around the game board. This allows levels with puzzles and solutions that your mind has never thought about before. This creative concept gives a great feeling of satisfaction when you realize what you can jump off to slingshot yourself to the next goal. The combination of the artwork, this cool gravity concept, and tight gameplay make this a must have game. Not to mention the replayability that comes in because of the achievements and level times (Gotta get all perfect times!). I definitely recommend owning this game and losing hours of your time to it. You won't regret getting lost in The Land of Eyas!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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