
Lead the King’s Council for generations as the consequences of your decisions decide the kingdom’s resources and political standing. Form alliances, solve dilemmas, and prepare for the final uprising that was foretold by an ancient prophecy
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
incredibly fun
Very much recommended to players of the board game, in part for the nice jolt of nostalgia (with the images and text much more prominently displayed than they ever can be on a small card being read by someone on the opposite side of the table), in part because your decisions will likely deviate from choices a group of contradictory players made at the table. Game play, as a solo game, isn't entirely the same, as you get a bit more sway, and much more choice in determining what order you encounter events, but in that way it felt like a more serious solo play version of multi-player game King of the Castle. It was great to see behind the veil of a few elements that had not been witnessed before in my play through with friends, though I think I played as the same (or similar) House. The tide of war seemed stacked in the favour of the traitors this time and, although three phases of war allow you to make tactical decisions to aid your chosen side, loyalists or traitor, it was fun playing as the traitors this time, having won the board game as a loyalist (also the computer game makes the final battle feel a lot more engrossing). Not so much recommended to those who've not played the board game but, arguably, players of similar text based games like King of the Castle might also have fun with this.
The game this is based on is a multiplayer board game. In that, the real game is the interaction between the players, as they try to complete their individual objectives. This game has none of that.. Ignore all the other houses, they can't affect you. The events are almost random in their effect, and absolutely random in the final stage. It's well made, but not good. Pass.
While I do like the Concept of the Game, it is too short for the price, and replay value is rather low, unless you want all the achievements. The Story is feels very linear, and instead of picking the choices you think are good, you are forced to pick the choices that help you get the right resources. If you don't the end will be unwinnable unless you are extremely lucky with the choices/use a guide.
Игра по геймплею аля Reign, где надо делать выборы в ситуациях, балансируя между слишком низкими и слишком высокими ресурсами. Однако - с сюжетом, с хорошим саундом, изображениями и не безынтересными историями. Пройти можно за 3ч. И ещё за раз-два, наверно, открыть все варианты разных историй.
Ready for a story-rich, "decisions matter" game. Looked like it was going to be a fun balance of managing resources while maintaining (or compromising) moral and ethical codes. Seemed very complicated; something that perhaps I'd have to run through two or three times before getting right. There is only the illusion of choice...you'll get to the same end of the narrative one way or another. There aren't really any resources to manage, as it doesn't matter how many times your King dies or is dethroned. Keeping the territories of the kingdom happy prior to the endgame is all that seems to have an affect on anything, and even then you can ultimately work through it. Some cool art, ambiance was fine. Might use some of the story plots for a DnD campaign, but ultimately...this game is not worth it.
Almost as good as a board version.
super jeu
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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