
The Island - "Island") - a computer game with an open world and a first-person view in the genre of survival.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
played for a bit and at night tried to make a torch and i couldn't close the survivor book i uninstalled
ESTE GAME É OTIMO!!!!!! acho que os comentários a respeito do jogo foram muito ofensivos. eu curti muito o jogo. É certo que é um game indie, mas é bom. Comprei na steam achando que seria um jogo não muito bom...mas me surpreendi. É um excelente jogo!!!!! Tem bons gráficos, a imersão do game é bem legal, a ilha possui uma diversidade de plantas e animais bem diversos, a jogabilidade e movimentação são também é muito boa MAS, EU REALMENTE ACHEI QUE O JOGO TEM PERSONALIDADE E QUE FOI MUITO BEM FEITO POR SE TRATAR DE UM GAME INDIE. RECOMENDO A COMPRA. DESENVOLVEDORES: não desistam do jogo. ele é muito bom!!!!!
This game has no Tuitorial or training anymore it did in pre- launch but not now. Can't figure out how to build my fire even.
Это игра про выживание на острове. Присутствует минимальное строительство, крафт, гринд . Но по сути нет ни квестов ничего. Графика интересная, игра яркая. Играть можно в удовольствие. Мне игра понравилась. И затянула бы надолго, но нет контента для этого. Было бы развитие игры от разрабов, но увы, игра заброшена.
4hours, that how much you can play the game. ŰIÁn 4 hours built a big base, every craftables possible, explored the whole island(its tiny), and killed every living thing. I only paid 1,69 but i want my money back. This game should be free! It is unfinished, empty, meaningless. Please do not waste a penny on it.
The Island is an open-world survival game developed and published by Ibis Games that embraces a stripped-down, self-directed approach to survival gameplay. It drops the player into isolation after a shipwreck, leaving them stranded on a large, untamed island with no clear guidance beyond the basic imperative to stay alive. Rather than leaning on scripted events or heavy narrative exposition, the game relies on the player’s curiosity and resilience, presenting survival as a slow, methodical process shaped by experimentation, planning, and endurance. From the outset, survival fundamentals define the experience. Hunger, resource scarcity, and exposure quickly establish priorities, forcing players to gather wood, stone, food, and other essentials before anything else can be considered. Crafting is introduced early and becomes the backbone of progression, as simple tools unlock more efficient gathering and allow players to build shelters that protect against environmental threats. This loop of collecting materials, improving equipment, and expanding shelter space forms a steady rhythm that will feel familiar to fans of classic survival sandbox games, emphasizing routine and persistence over spectacle. Exploration plays a central role in shaping long-term survival. The island itself is expansive, featuring forests, beaches, rocky terrain, and inland areas that gradually reveal new opportunities and dangers. Roaming the landscape is both rewarding and risky, as players uncover valuable resources while also exposing themselves to wildlife and other hazards. The environment conveys a quiet sense of solitude, with long stretches of travel reinforcing the feeling of being truly stranded. While the world is visually cohesive, its interactivity is limited, and much of exploration revolves around resource collection rather than discovering dynamic events or evolving story elements. Combat and danger exist primarily as obstacles to survival rather than as deep systems in their own right. Wildlife encounters and environmental threats require awareness and preparation, but engagements tend to be straightforward, favoring avoidance and caution over aggressive confrontation. Hunting is as much about securing food as it is about managing risk, and players are often encouraged to think defensively, reinforcing the game’s emphasis on survival realism rather than action-driven excitement. Over time, these encounters can feel repetitive, as enemy behaviors and threat patterns remain relatively consistent. Base building and crafting offer a tangible sense of progress, allowing players to gradually transform their surroundings into something safer and more sustainable. Structures are functional and serve clear purposes, such as storage, shelter, and crafting stations, but they lack the depth and customization options found in more complex survival builders. Once basic survival needs are met, players must set their own goals, whether that means expanding a base, stockpiling resources, or exploring the island’s farthest reaches. This freedom can be empowering for some, but directionless for others. The pacing of The Island is deliberately slow and unstructured. Without a strong narrative or defined endgame, the experience relies heavily on personal motivation. Players who enjoy quiet, meditative survival gameplay may find this appealing, as the game encourages reflection, planning, and incremental improvement. Conversely, those looking for story-driven progression, evolving challenges, or high-stakes scenarios may find the experience lacking momentum once initial survival hurdles are overcome. Visually and technically, the game reflects its indie origins. The environments are serviceable and atmospheric enough to support immersion, but they do not push visual boundaries. Animations and interactions are functional rather than expressive, and while performance is generally stable, the overall presentation prioritizes practicality over polish. Sound design is understated, using ambient audio to reinforce isolation rather than dramatic cues or dynamic music. Taken as a whole, The Island is a modest but sincere survival sandbox that focuses on the core pleasures of the genre: gathering, crafting, building, and enduring in an unforgiving environment. Its strengths lie in its open-ended design and accessible mechanics, making it easy to approach for players new to survival games or those seeking a relaxed, self-paced experience. However, limited mechanical depth, repetitive encounters, and the absence of a strong narrative framework prevent it from standing out among more ambitious titles. For players who enjoy setting their own objectives and savoring the quiet challenge of survival, it offers a solid, if understated, journey shaped by patience and persistence rather than spectacle. Rating: 5/10
Beznadzieja nie dość ze nie zooptymalizowana
Игра неплохая, есть выживание, крафт. Но пока она пустая без прокачки персонажа, без сюжета и завязки всей истории. Еда, появляется, после того как, подобрал (бак). После того как убил зверя автоматически шкура, жир, мясо появляются в инвентаре без разделки туши.
Absolute waste of money, dead game with really crappy controls and physics. A reason early access should not be allowed. Devs get a little money ahead and abandon the project without caring.
Jestem z Polski i nie myślałem, że będę zadowolony z tej gry. Tak czy siak THE ISLAND pozytywnie mnie zaskoczyło a pograłem w nią przez lekko ponad godzinę. Za grafikę, niebo, gwiazdy w nocy (chore bo pixelowe i nie migające) księżyc, wschody i zachody słońca, uciekające ranne poważnie zwierzęta, cienie (chociaż Mojej postaci nie ruchomy) Dam wam na zachętę 7+/10. Mimo wszystko sporo przed wami także do poprawki. Szczególnie Hud, Book Survivalovy oraz tworzenie przedmiotów (kolejność powinna mieć znaczenie, ale na HARD modzie a nie na EASY !!) Pomyślcie nad kołowym Hudem i innym typem postarajcie się tylko nie kopiować "RUST" i wymyślcie coś z upragadem rzeczy do lepszych, ale na zasadzie odpowiedniego doboru materiałów i prawdopodobieństwem udanego wytworzenia. **** Przy okazji jest minus za gwiazdy - wydaje się, że dziwnie się poruszają w ciągu nocy !? Przecież poruszają się, ale to ruch spinowy i na dodatek wokół własnej osi unosząc się lub opadając w zależności od masy i ewolucja wśród gwiazd to wiedza starożytna - gwiazda nie umiera !! ZMIENIA SIĘ JEJ STAN !! Lub Hibernuje !! **** Co do Księżyca niech wam będzie, ale tekstury jego powinny być lepsze i lekko się zmieniać powinny !! NIE ZAPOMINAJCIE O FAZACH KSIĘŻYCA, bo są bardzo ważne ! A wielkość księżyca uwarunkowana od Jego odległości od planety oraz rodzaju atmosfery lub jej zanieczyszczeń w danym momencie. **** Cyrkulacja wiatrów także ważna. No i pory pogodowe. W tropikach nawet kilkudniowe opady atmosferyczne i monsuny !! **** Ludzie bierzcie się ♥♥♥♥♥ do roboty a nie liczenie pieniędzy wam w głowie tylko !!! Pozdrawiam z miejsca - To tu, To tam !! Jest potencjał, ale słabo to widzę !! Mimo wszystko powodzenia. Może będzie 9+ zamiast 7+ !!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.