
A horror adventure game inspired by the art of Theodor Geisel and the works of HP Lovecraft, featuring a mixture of point and click and survival horror elements.
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About

Greatmaw Island. A mysterious place miles off the shore of an old city, where new minds gather to aid Doctor Morose in his experiments for the good of mankind. Aspiring young scientists Howard and Philip were as close as friends could be...until the Doctor rejected Howard's application, and accepted Philip's. As the days without Philip go by, rumors circulate that something really bad is happening on Greatmaw Island, and that Doctor Morose is behind it. Desperate for answers and looking to reconcile with his former friend, Howard must go alone to the island of Doctor Morose in search of Philip, but is he ready for what he'll find there?
More importantly, will Howard be able to rescue his friend from the mad doctor's clutches before it's too late?

・Explore a fully hand drawn, 2D world, full of bizarre creatures and quirky characters, brought to life with rhyming text and animated using traditional techniques!
・Experience shifting perspectives as you play, with top down, side scrolling, and even some brief first person segments!
・Immerse yourself in a world where everything has a name, every task is accomplished with impossible machinery, and every new area feels unique!
・Brave terrors beyond human comprehension in a brand new world inspired by the literary works of HG Wells, HP Lovecraft, and by the artwork of Theodor Geisel!

・Run away or stay and fight in larger spaces filled with monsters using active WASD movement and mouse-based combat!
・ Carefully examine your surroundings in smaller, more detailed areas. Find clues to solve traditional point n' click puzzles as you try to keep safe from the horrors of Greatmaw Island!
・Pick your battles to stay alive. Stay undetected or fight in brutal struggles against horrors beyond comprehension! ...and crocodiles, which are also here!
・Keep a close eye on your inventory as you manage limited recourses like oil, rocks, Zazzmarink fuses, and...plants?
・Use your slingshot to aim for weak points, or think of less conventional methods of taking down your foes...
・Keep your sanity in check as you traverse dark labyrinths, searching desperately for a way to shine a light through the darkness.

・Tick, tock, tick, tock... Keep an eye on the clock and listen for the toll of the bell to ensure you make it to Philip before the Doctor's experiment can begin!
・Through repeated playthroughs, you'll uncover even deeper evils that go beyond Doctor Morose's human experiment!
・Will you mend Howard's broken friendship, or tear what remains of it to pieces?
・How many lives will be lost...or saved...because of your actions?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Loved the artstyle, hate the [spoiler] red and white thread [/spoiler] hitboxes. Really fun story. Consult a guide if you get stuck. Most of the time, I just couldn't see the path, or didn't recognize there was a path I needed to take. If you have a 4k display, play this one windowed.
I love this game!!! I recommend playing this game it was fun and I love everything about it!!! ^^
Что ж, пусть это будет первым отзывом на русском о данной игре (и моим первым отзывом в целом)! :D Стоит начать с того, что ни один инди-проект так ещё не втягивал меня уже крайне приличное количество времени. Что-то есть в нём такое, что заставило спуститься вглубь глубокой кроличьей норы. Игра очень богата на лор и детали. Ты будто вместе с Говардом изучаешь не только истории острова и его обитателей, но и больше узнаёшь о нём самом (а поверьте мне, он парниша не из простых), попутно собирая и личность Филлипа по кусочкам. Но, пожалуй, как по мне, интереснее всего было узнавать человечную сторону доктора Мороза и то, почему же всё пришло к тому, что мы наблюдаем в основном сюжете. Говоря о основной визитной карточке игры: для меня, как для человека из пост-советской страны, книги доктора Сьюза никогда не присутствовали в детстве, так что как писатель и художник он мне не был знаком, однако в любом случае было интересно узнать о таком талантливом человеке и увидеть его стиль в столь необычном амплуа :3 Ох! И отдельное словцо о саундтреках: они просто АХУЕННЫЕ и отменно справляются с задачей настроя атмосферы в тех или иных локациях (которых, кстати, достаточно много, есть где разгуляться). Подводя итоги хочу сказать, что, безусловно, игра не без изъяна, но мне она очень прочно запала в душу, и я бы определённо порекомендовала её для прохождения!! Может, она откликнется и вам (´。• ω •。`) I miss Samantha, i miss her a lot....
GAME GOOD MAN!!!! Im still reeling this hit everything I could have wanted out of it If you have ANY interest in this sort of thing give it a shot
Pretty good game. love the art style and story. great for a developers first game
Despite not being much of a horror or puzzle game fan, I tried this game out after watching a bit of a play-through on it. This is by far one of the best games I've played and enjoyed, and it's so easy to tell how much effort and creativity was put into the project. If you're looking at the reviews and wondering if you should get it, I absolutely recommend you do, especially for the price it's at-the game is more than worth its price.
A really worthwhile experience, it honestly lived up to my expectations of what a Dr. Seuss horror game could look like. Its a very classic point and click game, so there's gonna be some frustration for many people in that, but there was already a lovely guide up for whenever I got stuck somewhere (which was less than I expected). The game plays and feels like a flash game, pretty rough around the edges in a lot of parts, but the gameplay suffered way less than you'd think for it. It also helps that there are save points and shortcuts everywhere and the runtime is short. Ironically, just as much as some of the weird, nonsensical spaces took me back to reading these books as a kid, the crunchy title screen and choppy animations took me back to playing old flash games on the computer. Besides the above stuff, the writing was very good and genuinely unnerving at some points, which paired well with the insane commitment to the art style/rhyme scheme. All of these held together surprisingly seamlessly. And the music was just crazy good, about halfway through I just could not believe what I was hearing. It was like a fusion of hollow knight and made in abyss songs were blessing my ears. All-in-all, it was a short lovely game, I hope for the team to win with it, some fame. Rough puzzles plague act 1, but the game hits a stride. And for daring new players, I say: Check the guide!
I really enjoyed going through and playing this with my sister watching the whole time. The story was great and I adore the visuals I can't wait to see what the team comes with next if anything
The game is beautiful, the sound is nice, but i apparently suck because i've been stuck on the first key for over an hour. i can't find a walkthrough and AI chatbots keep telling me to loot bodies and check my inventory, which aren't things in this game. i hope this game does well. The developers clearly put in a lot of time and love. But i don't appear to be smart enough to play it and at this point i'm just frustrated and upset.
The art nails the style it's going for, and the puzzles were generally in a good difficulty range. All the text rhymes, and it adds charm instead of being distracting. The music was definitely one of my favorite parts, the warped nostalgic jazz was creepy and great to listen to. Didn't encounter any game-breaking glitches, just some slight jank with navigating the environment and switching between tools. My biggest annoyance was when I accidentally locked myself out of a route right at the end because I didn't know that that would be consequence of talking to one particular guy twice. Fortunately the game takes less than an hour to get through once you know where to find things and what to do.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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