
Rethink human’s dominion in The Invincible: a story-driven adventure set in a hard sci-fi world by Stanisław Lem. Discover planet Regis III as scientist Yasna, use atompunk tools looking for a missing crew and face unforeseen threats. Make choices in a philosophical story that’s driven by science.
Modeled estimate, not a reported figure. How we estimate →
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You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger.
On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story.
Discover fragments of what’s lost and report to your Astrogator. Let his voice aid you during hard times when humanity’s greatest threat emerges. The latter will force you to rethink mankind’s ambitions and biases. Go on - make decisions, follow the mystery… but remember not to underestimate the brutal simplicity and brilliance of evolution.
Robots, people… Choose whether to interact with different creatures on Regis III or how to do it. Friend, companion? Enemy? You never suspected what these words might really mean before you got here.
Immerse yourself in the atompunk atmosphere by using various tools, such as a telemeter or a tracker, and drive a vehicle through a stunning landscape. Experience realistic interactions with analogue technologies in a retro futuristic timeline.
The Invincible is a first-person game based on the motifs of The Invincible - an iconic novel of the world-known, hard science-fiction author and Polish futurologist Stanisław Lem.
There are places like Regis III, not prepared for us and for which we are not prepared. Still, our spacecraft inevitably comes closer to the destination - for our stories and fates to cross in a dead spot.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 338 reviews with recorded playtime.
Reviews
Themes across 336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dwa słowa - ABSOLUTE CINEMA zostałam rozłożona na łopatki i już wiem, że będę jeszcze kilka razy przechodzić tą niesamowitą grę by poznać wszystkie zakończenia i doświadczyć więcej tego fascynującego świata. BARDZO POLECAM
a beautiful walk
Игра не плохая, сюжет интересный, если не вдумываться в детали У игры серьёзная проблема с оптимизацией, часто виснет и сильно нагружает видюху В общем не стоит тех денег на которые можно купить игры получше, брал на распродаже и за ту сумму которую я отдал очень даже хорошо
Очень классная сайфай игра, которая действительно может заинтересовать, даже если ты не особо любишь такие игры, сюжет хорош (основан на реальной книге). Единственное что расстроило, это разные графические баги. Например когда тень персонажа отражается полностью, хотя ты стоишь на высокой поверхности, или когда колесо вездехода проваливается под землю. Также у меня подлагивало в разные периоды игры (но это уже мои проблемы, ведь я играл на стимдеке, хотя и написано [ПОЛНОСТЬЮ СОВМЕСТИМО] )а так, игра реально классная, хоть и присутствуют некоторые недостатки.
[h3]『闪光信号枪从罗瀚手中掉落。他简直不知道自己是何时从吉普车门边跌下来的。他晃晃悠悠地跨着大大的步子,身子挺得笔直,直得有些不自然。他攥紧了拳头,好止住手指无法遏制的颤抖。他径直朝足有20层楼高的飞船走去。在背后灰暗的天空衬托下,飞船矗立在一片光辉灿烂之中,岿然不动,壮丽至极,看起来委实[i][b]天下无敌[/b][/i]。』 [/h3] 《无敌号》是一部直接取材自波兰科幻大师(同时也是载入世界科幻史的不朽传奇)斯坦尼斯瓦夫.莱姆于1962年创作原著科幻小说《无敌号》的衍生作品。 在开始正式测评之前,首先需要针对本游戏做以下几个游戏外定调,如果您不接受或者特别接受以下要素,可以直接看到这里就结束,不用接着看可能涉及剧透的部分: 1 《无敌号》目前非常便宜, 国区Key价目前10元左右,本质上一顿拼好饭。 2 本作是直接基于原作创作的“二创作品”,有非常强烈的同人游戏风格,忠实还原原作较为晦涩和写意的幻想方式。有一定程度上的哲理与人文讨论,同时1962年的科幻点子不可避免地在今天看来比较“老套”和“过时”。 3 在游戏性上,《无敌号》是纯粹的步行模拟器,游戏性几乎为0,是纯粹的视觉体验与叙事模拟器,如果不能接受前两个小时都在围着看不懂的东西和世界观打转,只能欣赏异星球的风景也算作“游玩”的一部分的话,不推荐购买。 以下是正式部分: 在通关之后,给人最深的感受就是游戏最大的强项在一开始就已经发给玩家了。游戏最大也是最浓烈的特色就是相当出色的场景、美术、音乐、人物塑造与视听语言的融合。不仅完美还原了原著对繁杂技术细节不厌其烦的描述,也再现了莱姆笔下人类造物与瑞吉斯3号沉默而壮观的自然景象之间的对比。甚至更进一步,在与无敌号同级别的秃鹰号的庞大体积与震撼观感上超越了文字,体现了游戏作为第九艺术体裁上的先锋性。游戏中对原著(写于1962年)时代的原子朋克科幻美术风格的把控堪称精妙又合理,高光反射的镜面金属、软管与密封橡胶圈、电木材质的旋钮与手把、铆接金属板构成了整个游戏底层的材质语言。游戏大量使用温暖而明亮的橘黄色作为主色调,设备内部往往有琥珀色的真空辉光管光线,故事场景瑞吉斯3号星球干燥而无边无际的荒漠与人类实用主义的哑光黑、铁锈红色与海军蓝形成了持续的视觉张力。指针仪表盘、示波器、打孔纸带记录仪,无穷无尽的带有纹路的转盘形成了一套完全不逊色于《辐射》系列的模拟电路技术美学,令人啧啧称奇。 在故事上,游戏采用的是“前传”形式,游戏的结尾衔接小说开头序章黑雨部分“无敌号”降落的内容,因此理论上与小说内容并无关联,但游戏仍然在多处人物对话中直接引用原文和原段落作为台词与桥段。这种引用非常巧妙而合理,看起来不违和,也不冒犯看过原著的人,以整体视角来看,通关游戏几乎相当于换种形式直接将原著描述出来,是一部相当稳重的改编作品。不过令人哭笑不得的是,原著实际上在内容分布上存在一些疏漏,在有关机械生命体的最大爆点上,出现得其实不算完美而略有些急躁,但连这份“急躁”都被制作组完美还原到游戏里了。 不过,在描述手法上,游戏仍然存在一些不可忽视的问题,对于原著来说,整条故事的思路和流程实际上非常一目了然而直接,那就是主角作为无敌号的船员前来调查姊妹舰秃鹰号失踪的谜团,因此寻找→发现→调查→意外→继续调查→危险与冲突的链条完整而不言自明。但游戏的主角更换为“联邦”的蜻蜓号生物学家明思娜,在失忆中醒来开始调查身边的一切并找到其他队员,为了交代剧情前因后果,游戏中不得不插入6次“记忆闪回”,无理由(在玩家看来)地把视角拉回之前的时间线描述,极大程度破坏了沉浸感与走路探索的心流,其出现的频率之高也令人无语。为了让游戏走向预设的可衔接小说的结局,游戏的描述手法也有些奇怪,能感觉到是先建立了原著中必须被改编的科幻点子,然后基于科幻点子使用剧情链条将其串联,这使得描述上有些过于刻意地展示创意而忽略了叙事的流畅程度。 在游戏实际操作和体验上,本作有很大的问题。可以感觉到制作组对还原科幻原著的热情压倒性地胜过了制作“可玩的游戏”的部分,导致游戏的可玩价值哪怕在步行模拟器中都属于下等水平。整体上来说,游戏需要你高度地代入游戏主角明思娜的所思所想,才能跟随游戏引导推进流程,否则极其容易出现卡关和绕圈。游戏本身的剧情是高度对话驱动的,不像小说直接展示了全部文本,游戏中大量有趣的对话与世界观展示在对话中才能得到体现,但对话需要玩家视角挪到合适的位置“看到”物体或者场景才能触发,如果看不到并且离开这个区域,你就永久丢失了这部分剧情设定。游戏中的玩家操作同样非常尴尬,主角走路的速度慢到发昏,并且跑步5秒左右就会大喘气,考虑到这是一颗低重力星球,同时游戏还是一个纯粹的步行模拟器,这种表现着实不太合理。在具体的操作上缺乏引导,引导玩家“点击”的提示藏在画面右下角,切换漫游车视角到第三人称来极大程度缓解3D眩晕这种功能则藏在左下角,至于“拖动鼠标来实现扳动手把”和“按下左右键来改变你在车上坐的位置”这种功能直接不告诉你让你自己琢磨,综合体验只能用灾难来形容。 此外不得不说的是,游戏的优化较差,有比较明显的掉帧现象,存在会把玩家卡得动不了直接重开的BUG,且游戏只支持大致按“章节”形式存档,在没达到下一个章节之前如果卡bug或者出现比较严重的操作失误就只能倒很长一段路回去重打,体验不佳。 总结:总的来说《无敌号》是一部尽职尽责做好自己本职工作的游戏,在还原原著世界观与叙事体验上非常到位,既可以让原著读者满意,也可以让完全没读过原著的玩家满意,属实难得。但除了这部分之外,其他部分多多少少都有些疏漏和新手粗糙之处,相当令人遗憾。不过改编作品翻车历史千千万万,《无敌号》成功做到了超过及格线不少的成绩,同时在视听体验上做得相当优秀,有自己独特的优点,在这个粗制滥造和挣快钱的AI时代无疑是一股小众清流,强烈推荐。
Walking simulator❌ talking simulator✅
Loved this game! It was difficult to stop playing once I started... The story is very interesting and the surroundings are beautiful. Loved this game, highly recommend.
Very interesting take on an interactive visual novel. A combination of sfi and 50ies style retro-punk with a bit of horror. Great story telling, very immersive. If this interests you, this is a must buy, must have, must play.
As someone that has not read The Invincible novel I must say it's a great game and experience. It reminds me alot of Firewatch just with a sci-fi setting. It runs pretty well on my older hardware even so given it's a UE5 game. I ran medium settings with some things turn off, some areas I would get 144 fps probably would have gone higher but I put a cap on. In intense areas it would drop down to 80 fps also I ran it native with upscaling off. There were some textures issues where it look like squares I didn't find a fix before completing it. I saw some people say you have to force it in to dx11 by going into start parameters writing -dx11. Overall the game was a great experience though I find some dialog near the end to be stalling the end and not so well compare to the rest of the game.
Gra nudna , poprostu się idzie , klika na poszczególne przedmioty , bardzo długie konwersacje , niby się wciska "F" ale i tak chwilami 5 min stoi się w miejscu .2 dni gry i gra do usunięcia .
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Ukrainian, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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