
Based on the award-winning graphic novel series published by Dark Horse, uncover the supernatural mysteries of Lisbon's underworld in 'The Interactive Adventures of Dog Mendonça & Pizzaboy'! Take control of Pizza Boy and explore a brand new story in the Dog Mendonça universe!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Portuguese - Portugal, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm a big fan of point & click adventure games. But good ones. This one's a mediocre fan service at best. Most of the context and dry jokes go over your head if you didn't read the graphic novels. However, after realising the source material is silly, and the puzzles are mostly nonsense, it becomes very predictable. Just apply the cartoon logic, and the most ridiculous solution is probably the right one. I finished it in less than 3 hours... And that's only because the gameplay is painfully slow. You have to watch Pizzaboy make every step, and I mean steps at [b]walking[/b] pace. No skipping. No running. Even when everything is literally on fire. If that wasn't annoying enough, hotspots are overlapping, so you often end up opening inventory instead of changing location, etc. Seems intended to beat the refund limit. Honestly, it feels like a mobile port, which'd explain the production quality. Both, translation and English voice acting, are disappointing. I replayed it in Spanish, and it's better, but not by much. I don't know Portuguese well enough to see how it compares to the original. In both versions there are issues, like a line or two recorded by a wrong actor, or text on screen not matching what you hear. The only saving grace here are graphics. The game's very nicely drawn. But that's just copied from the sources. Animations, though, could use a lot of polish. And I mean [b]a lot[/b]. Unfortunately, visuals, especially borrowed ones, are never enough to consider a game good. Story is meh. Doesn't reach the hype of the comic books. [spoiler]Leaves one "we'll never know"[/spoiler]. Mostly unsatisfactory. Did I enjoy it? Somewhat. Not enough to recommend. Mainly wasted my time. Who'd enjoy it? Maybe some fans of Dog Mendonça stories. Probably children. [h3]System Info[/h3] [table] [tr] [td][b]OS[/b][/td] [td]Linux Manjaro.i3 64bit 25.0.4, kernel 6.15.2[/td] [/tr] [tr] [td][b]CPU[/b][/td] [td]AMD Ryzen 7 7800X3D[/td] [/tr] [tr] [td][b]RAM[/b][/td] [td]IRDM DDR5 32GB (2x16 kit) 6400MHz[/td] [/tr] [tr] [td][b]GPU[/b][/td] [td]AMD RX 7900 XTX, mesa 25.1.3-3[/td] [/tr] [tr] [td][b]Notes[/b][/td] [td]Zero technical issues on Linux. Will work on Steam Deck too.[/td] [/tr] [/table] It's the first time I feel the need for an afterword. I understand it's a very difficult challenge for every writer to create a world where the reader immediately feels at home, immersed in its familiarity, and intrigued by subtleties that beg further investigation. Sparking that craving is the dream of every creative person. But throwing those intrigues in the face of the reader with a finesse of a fan dipped in excrements, while relying on already established intellectual property to bring positive reviews and sales, is a slap on the cheek for every aficionado of the original franchise. Shame.
Ich habe das Spiel im Sale gekauft, weil ich Fan von Point & Click-Adventures der alten Generation bin. Mir war das Game bis vor ein paar Tagen noch völlig unbekannt. Positiv sind die toll gezeichneten Grafiken, Musik, Humor, und die schöne deutsche Synchro mit bekannten Stimmen. Mittelmäßig finde ich die Story, auch weil ich den entsprechenden Comic dazu nicht kannte, und das ganze dann schlussendlich doch etwas an mir vorbeigeht. Aber das ist mein persönlicher Eindruck, keinesfalls die Schuld des Spiels. Alles in allem Daumen nach oben. Ein schön gemachtes Spiel, welches garantiert seine Fanbase hat.
pide oğlan, yiğit parçası özetle bu bir çizgi romandan dönme tıklama oyunu konsepti bilmiyorsanız okeydir ve tıklama oyunu sevenler (veya tümtürcüler) bu oyunu oynarken tat alabilirler derim ancak bana sorarsanız, okumamış olsam bile bu seriyi bilen ve seven biriyseniz kesinlikle hoşunuza gitmeyecek. müneccin b*ku yedim. keyfiniz bilir gerçi. bunu bilmek için kahin olmaya gerek yok ravenscourt'un kendi yapısıyla mı alakalı ancak içindeki şakaları ve eşcinsellik güzellemeleri bana uymuyor birader. oyun gidiyor gitmesine de "ulan acaba ne olmuş" hissini veremedi artıları: +güzel çizimli +pizzacı çocuk eksileri: -sığ kalmış -seslendirme olmamış -steam özelliği yok. istersen korsanla verebileceğim puan 10/4 bu şekilde bayat kalmış üstüne az düzeltmeler yaparlarsa fiyatına değer
Хотелось вечерком поиграть в квест, но не шибко душный, и тут я нашла эту игру. Приятная рисовка, хорошая музыка и интересный сюжет. Да, я соглашусь, квест не особо сложный, но у меня айкью плюс минус 3, поэтому затыки были. И чаще всего затыки происходили из-за того, что интерактивные предметы в принципе не подсвечиваются, а надпись сверху маленькая и может быстро исчезать. Поэтому пару раз было не понятно, что делать. Но в такие моменты можно было открыть блокнот и нажать на задание, где все детально расписывается. В общем, игра мне понравилась, ставлю 8/10 пиццабоев
A disappointing game. The jokes really reminded me of edgy snarky humour found at a boys summer camp. Most of the jokes were also only references to pop culture which is lazy, and breaking the fourth wall by saying that your game “is not that good” does not do it any favours. The puzzles had built in answers in the hint menu and were disappointing. The voice acting for English was so bad I had to mute it. The only good thing was the art, which was drawn by the artist for the original comics which I hope are better than this. Though many of the cool scenes and character's are underutilizes, with many objects feeling like an afterthought and the backgrounds too busy. Unless you are a fan of the series (which I have not read) don’t play this.
[h1][i]“Hey, PizzaBoy! Did you miss us?”[/i] ~Dog Mendonça[/h1] Say whatever you want, it's a crime that [b]Filipe Melo[/b]'s [b]The Incredible Adventures of Dog Mendonça and PizzaBoy[/b] only had three issues. Sure, technically, it was just a “monster of the week” thing with tons of references to horror movies, video games and other geeky stuff, but still, it had that certain something that makes any “monster of the week” thing successful. It had [i]characters[/i]. Likable characters are, like, half of success. Who cares that, say, [b]X-Files[/b] was often stupid and ended up falling apart somewhere on the way? Who even remembers the original [b]Buffy[/b] movie at this point (not trying to say it was [i]bad[/i], but you know what I mean)? And come on! We literally have a pro wrestler who named herself after a character from [b]Charmed[/b]. Characters. That's what such stuff is all about. And [b]Dog Mendonça[/b]? It sure had those. Not the most original ones? Maybe. But then again, a couple of [b]FBI[/b] agents wasn't the most unique thing out there either. The chemistry was there, that's what mattered. And with [b]Mr. Melo[/b] dropping geeky references all over the place (he's a very interesting person who loves video games and even got questioned by the police for hacking as a teen)? Let's just say it was a very satisfying reading. We had our usual comedy duo made of the big guy, a werewolf [b]Dog Mendonça[/b] who acted as some sort of PI for the monster world, and pizza delivery guy [b]Eurico Catatau[/b] (our typical loser from old adventure games). We also got talking gargoyle head (don't ask what happened with the rest of our pal [b]Edgar[/b], I'll return to that later) and, the best of all, we've got that powerful ancient demon in a body of a little girl – [b]Pazuul[/b]. I loved the guys. And I sure wanted more. And guess what? Here it is. More. In a video game form. And sure, you may say that having a point-and-click video game is not the same thing with having another comic book issue, but you know what? With “monster of the week” approach, it doesn't really matter. It's as simple as [b]Scooby Gang[/b]. The original one, not the one from [b]Buffy[/b]. Actually, it's both, but [i]whatever[/i]. Again, you know what I mean. Point-and-click genre has everything we need to enjoy the characters. And like I said, characters are the only thing that matters here. All we needed is a good game. And you know what? [b]OKAM Studio[/b] looked like an interesting choice for the job. If you did not hear the name before, that's OK, the guys are known mostly for their casual games for mobiles. [i]But[/i] at the same exact time they have their own freeware open-source engine called [b]Gadot[/b] with a special extension made just for adventure games. Moreover, [b]Godot Engine[/b] was already used to port one of [b]Daedalic[/b]'s most popular adventures, [b]Deponia[/b], to [b]PlayStation 4[/b] and [b]iOS[/b]. Even [b]SEGA[/b] used it for one of their [b]Sonic[/b] games. Sounds cool, right? Well, it sure is in a way. [b]The Interactive Adventures of Dog Mendonça & Pizzaboy[/b] looks a lot like animated version of a comic book. It starts in [b]Dog[/b]'s office and everything you may want is in there. The atmosphere, the music (soundtrack is a really nice nod to noir movies), [b]Pazuul[/b] with his cigarette, [b]Dog[/b] being [b]Dog[/b]... It looks perfect. Well, not [i]perfect[/i] perfect, since for engine creators, [b]OKAM Studio[/b] did surprisingly poor job and the game looks like crap on high resolutions (it just stretches to fit the screen without providing us with any settings to make things look at least a little bit better), but the atmosphere-wise, it's exactly what you may want. The voice acting is not too bad either (translation comes with some errors, though) and the best of all? The story feels totally natural. It takes place somewhere between the first and the second issues of the original comic ([spoiler][b]Eurico[/b] still works with [b]Dog[/b] and [b]Pazuul[/b], while dating [b]Ana[/b][/spoiler]) and, of course, what we've got is an investigation. The lady in distress, the mysterious curse, shady strangers, dead bodies that quickly start popping up... Everything we love about film noir and [b]Raymond Chandler[/b]'s novels. Personally? Love such stuff. [b]Discworld Noir[/b], for example? Is [i]criminally[/i] underrated. And to make things even better, the guys at [b]OKAM Studio[/b] totally understood the original comic. Thanks to which we've got [i]exactly[/i] the same kind of references [b]Filipe Melo[/b] made in his work. [b]Monkey Island[/b] included. So... The game's great? Well... Not really, no. The problem is, our [b]OKAM[/b] guys were out the money long before their game was finished. And yes, they went to [b]Kickstarter[/b]. Which, as we all know, rarely ends up well for the product. In this exact case we've got story that ends abruptly with not enough explanation, while puzzles... K, I'll just say it – this here is a dumb game. Alright? Remember [b]Beavis and Butt-Head Do U.[/b]? That game about [b]Mike Judge[/b]'s characters that revolved around two mouse buttons? That's exactly what we've got here. You click the right button to highlight things, you click the left button to pick those up and there's a basic inventory where you can combine things. That's it. What's the problem you may ask? I mean, pretty much all “modern” adventures are like that. True. And it's kinda hard to explain, but usually there are some complications. Like, you know. “Press button to highlight stuff” thingy made such games way too easy (everybody hates pixel hunting, but I do believe that a healthy amount of it is needed to make such games interesting), while here? Here we don't even have enough items. It's literally that – you pick up one thing and you use it on the only other one available. Even that [b]Beavis and Butt-Head[/b] game I've mentioned was harder. And it was [i]supposed[/i] to be dumb. By design. This game, on the other hand? It just feels wrong. Short too (you can beat the whole thing in, like, three hours even without a guide, and that's if you won't skip any dialogues). And you know what's even worse? [b]OKAM Studio[/b] didn't even bother using all the characters. See, in the original comic pretty much everybody except [b]Eurico[/b] had powers. [b]Dog[/b], for example, was werewolf, while [b]Pazuul[/b] (aside from being badass in his usual form) used his demonic powers now and then. Neither of that is in the game. Heck, [b]Dog[/b] and [b]Pazuul[/b] are barely there. We just play as [b]Eurico[/b], who does our usual “[b]Larry Laffer[/b]” thing (the loser part) and that's it. No [b]Gobliiins[/b]-like multi-charter thing [i]at all[/i]. Heck, the game doesn't even bother [i]explaining[/i] characters to you. Remember that gargoyle head I've mentioned? Well, in this game it's just a head. No backstory at all. Same thing for [b]Dog[/b]. So... Yea-a-ah. It's one of those games that [i]do[/i] want you to read the comic first. And it's a pretty big problem, you know? I mean, who is this game for? Who's the audience here? Comic book fans? Lack of the favorite characters (again, both [b]Dog[/b] and [b]Pazuul[/b] are barely there and won't contribute to both gameplay [i]and[/i] the developments much), together with the unsatisfying ending sure won't feel good for those. The genre's fans? This game is way too short and dumb for those. I mean, it's a bloody science. The fun in such games comes from dopamine reward. You struggle to find the solution for some time, then you finally get it and here we are – our usual dose of dopamine. With something this basic where there's close to no space for thinking? It's more boring than fun. So I ask again, who is this game for? I'm not trying to say that this here is a terrible experience, of course, but all in all, it feels like a failed attempt to imitate [b]Runaway[/b]. With “failed” being the most important part.
As Time Goes By... The Interactive Adventures of Dog Mendonça & Pizzaboy – это сборная солянка, из нуара, городской фэнтезятины и миллиона кинематографических отсылок любого уровня вовлечения в тему. Крутой детектив-оборотень в годах и его помощник-разносчик пиццы. Демон в теле маленькой девочки. Голова не очень умной горгульи и офис Хамфри Богарта. Роковая брюнетка (да, не канон) поручает этой разномастной компании необычное задание, которое они и будут выполнять на протяжении одной ночи. Игра душевная. Она до ужаса короткая, загадки максимально простые и логичные. Немного раздражает местный пиксельхантинг, так как большинство предметов довольно хорошо сливаются с фоном. Механика допросов явно не удалась. Боевая система (да, она тоже есть) может вызвать раздражение только в одном месте. Горгулья с демоном большую часть времени играют роль статистов. Блокнот в инвентаре лучше вообще не открывайте, только испортите себе все прохождение из-за детальных подсказок на каждый чих главного героя. История, несмотря на ожидаемые шаблоны, написана качественно. Местами несколько сумбурно, но она не вызывает отторжения. Я понимаю, что эта игра - ответвление от комиксов, которая была выполнена за небольшие деньги и на чистом энтузиазме. Дай этим чувакам правильные условия, вполне могла бы получиться камерная классика в жанре рисованных квестов, вроде той же трилогии Runaway. Жаль, что этого не случилось. Если любите квесты в подобном формате, то настоятельно рекомендую.
Un juego bacán cuyo prota es divertido y la verdad ha tenido buenos puzzles, si requieres ayuda en estos haciendo clic derecho en cualquier parte no interactuable te destaca los objetos útiles del entorno y los cambios de escenario a donde puedes ir. Ah y no le tengas miedo a los interrogatorios tras el tutorial, por alguna razón dicha interrogación es la más dificil XD.
The Interactive Adventures of Dog Mendonça and Pizzaboy is a point-and-click adventure rooted in the cult comic series of the same name, developed by OKAM Studio and published by Ravenscourt. Like the comics, it blends supernatural noir, absurd urban mythology, and sardonic humor into a detective story that refuses to take itself too seriously. Set in a stylized version of Lisbon where monsters live among humans in uneasy secrecy, the narrative follows Eurico—once just an unlucky pizza delivery guy, now an underpaid assistant to Dog Mendonça, a gruff but well-meaning werewolf private investigator. Their partnership becomes the entry point into a mystery involving missing creatures, hidden conspiracies, bureaucratic supernatural organizations, and eccentric characters who seem only half-surprised by the bizarre world they inhabit. The writing has a self-aware charm, finding comedy in both pulp tropes and the mundane frustrations of everyday life, and it carries the story with energetic personality. As an adventure game, it embraces classic genre structure—exploration, dialogue, inventory puzzles, and environmental problem solving—while injecting modern sensibilities into pacing and usability. Each scene contains objects to examine, characters to interrogate, clues to collect, and improbable solutions to concoct by combining items that logically fit only within the game’s comedic universe. The puzzles tend to be fair rather than intentionally obscure, relying on observation and humor rather than moon logic. When the game does push players toward unconventional thinking, it usually rewards them with a punchline or clever narrative payoff. The inclusion of an internal hint system ensures players rarely get stuck long enough to lose momentum, making the experience friendlier to newcomers without sacrificing the satisfaction of solving puzzles through intuition. What elevates the experience is the tone—both playful and earnest, never undercutting its own emotional stakes. Eurico, Dog, and their undead, demonic, and otherwise monstrous associates may seem ridiculous on paper, but the game treats their struggles with surprising sincerity. Conversations equip each character with personality, history, and believable motivations, even when the world around them feels surreal. The banter among the main cast is especially enjoyable, filled with affectionate mockery, exasperated loyalty, and meta-commentary about detective fiction. Fans of the comic series will appreciate how faithfully the adaptation captures its voice, but newcomers will still find the humor accessible and inviting. Visually, the game adopts an illustrated style that closely mirrors the comics, offering expressive character designs, textured backgrounds, and layouts reminiscent of graphic novels. Environments feel hand-crafted, filled with visual jokes, supernatural Easter eggs, and cinematic angles that reinforce noir atmosphere without abandoning levity. The animation is limited compared to high-budget productions, but it suits the artistic direction and keeps the world visually cohesive. The soundtrack supports that tone with jazzy, mysterious, and sometimes playful pieces that evoke midnight streets, smoky diners, and shadowy alleyways where the supernatural hides in plain sight. Voice acting varies, but the lead performances capture humor and emotional nuance well enough to give the dialogue weight. The pacing is well structured, balancing exploration and puzzle-solving with narrative development, though some players may feel the adventure is shorter than expected or wish for broader environments to explore. A few puzzles rely more on trial and error than deductive reasoning, and certain scenes reveal the limitations of the game’s budget—stiff animations, sparse transitions, or abrupt tonal shifts. Because the story leans heavily on humor, moments meant to be thrilling or dramatic may not resonate equally with every player. Still, these issues rarely overshadow the game’s strengths, functioning more as reminders that this is a mid-sized passion project rather than a blockbuster production. Ultimately, The Interactive Adventures of Dog Mendonça and Pizzaboy succeeds because it understands what makes classic adventure games memorable—distinct characters, clever writing, a sense of place, and puzzles that serve narrative rather than interrupt it. Its supernatural detective premise gives it an identity separate from the genre’s many comedic point-and-click entries, and its sincerity prevents the humor from becoming hollow or disposable. Whether someone approaches it as a fan of the comics, a lover of quirky adventure games, or simply a player seeking something stylish, funny, and character-driven, it offers a charming, tightly crafted experience with heart. It may not redefine its genre, but it embraces its creative world with such enthusiasm that it’s hard not to be pulled in—and even harder not to leave smiling. Rating: 7/10
Jogo point and click de um dos melhores escritores portugueses! Gostei muito da experîência, principalmente de ver uma bd a ganhar vida. Adorei a arte e lembra-me muito os jogos dos anos 2000. Gameplay fácil mas com diálogos engraçados e com várias referências a Lisboa, o que me deixa de coração quente.
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